Thunderbolt's Scores

  • Games
For 2,033 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Worldwide Soccer Manager 2005
Lowest review score: 10 The Asskickers
Score distribution:
2,033 game reviews
    • 77 Metascore
    • 60 Critic Score
    ZombiU is an atmospheric game that can be very tense and even sometimes scary. You just have to be willing to over look its flaws.
    • 65 Metascore
    • 60 Critic Score
    Today this game acts as a historical piece. It lets you see where the franchise came from, and why the revision that Resident Evil 4 brought to the series was so necessary.
    • 73 Metascore
    • 60 Critic Score
    It has all the right characters, tons of style and amazing imagery, and a fast-paced fighting engine unlike anything ever seen in a 2D fighter. However, the uninspired arcade and customization modes leave little to be liked, with only a decent beat’em up minigame to salvage them.
    • 70 Metascore
    • 60 Critic Score
    Gamers looking for a solid shooter on the next gen consoles could do a lot worse than Timeshift, but as cruel as it may be, Timeshift will simply not be remembered in any way shape or form in the not so distant future.
    • 72 Metascore
    • 60 Critic Score
    Something special for a select audience who's able to fully embrace its peculiar nature. That it doesn't appeal to everyone will likely only strengthen this appeal.
    • 67 Metascore
    • 60 Critic Score
    Full Auto 2 is an incredibly shallow, mildly entertaining experience.
    • 64 Metascore
    • 60 Critic Score
    Destructopus's bright, 16-bit vibe works well and is fun. But like Rampage before it, there's little variation or much reason to go back once you've played through.
    • 78 Metascore
    • 60 Critic Score
    Sadly, the ego is about the only somewhat original idea present in Duke Nukem: Manhattan Project. The stages reek of incredibly generic design. Is there an icy stage? Check! A level in a sewer? Plenty of them! A level in space, an abandoned factory and some underground lairs? Check, check and check.
    • 81 Metascore
    • 60 Critic Score
    If you're into having your tears tugged at, this will definitely be a change from nights spent curling up on the couch spectating those romance flicks that no one else gets. If you're someone who winds up stuck with the aforementioned individual, originally promised beer and tricked into the awkward Kleenex duty, no guilt will be harbored from missing out.
    • 69 Metascore
    • 60 Critic Score
    A lazy port of a fairly good game with no effort put into making it work better on a console. Slapping a party system onto it doesn't magically make it something special, and there are so many other things I can think of that could have been done that weren't, such as bringing over the best community maps, the previously mentioned dedicated server option, and making the controls more console-centric.
    • 53 Metascore
    • 60 Critic Score
    But if you’re a retro fighting game fan and willing to support SNK’s release of their anthologies, then give this a go. Nostalgia has its limits, but at least you’ll be guaranteed one quality game overall.
    • 74 Metascore
    • 60 Critic Score
    They Bleed Pixels is a monument of pain and frustration packaged in nostalgia and wrapped in a pretty red bow. Every moment of relief is overcast by ten of anxiety. At least the soundtrack was awesome.
    • 63 Metascore
    • 60 Critic Score
    If this game was being judged purely on potential it would be certainly critically acclaimed. However the flaws certainly have to be considered and in this case they keep Confrontation from being in the upper echelon of tactical shooters.
    • 59 Metascore
    • 60 Critic Score
    An above-average eye(s)-trainer.
    • 73 Metascore
    • 60 Critic Score
    Naruto: Ultimate Ninja 2 is a fairly enjoyable game, with a really attractive and striking visual style and presentation. It’s brought down by undeveloped town sections and cheap fighting tactics, but if you are a fan of the animé then this is worth a look.
    • 60 Metascore
    • 60 Critic Score
    While Space Siege is by no means bad, it is a very typical and uninspired video game.
    • 73 Metascore
    • 60 Critic Score
    Because of the unrealistic physics, you don’t feel vulnerable. There’s no risk involved running around the jungle wearing only y-fronts with a knife between your teeth, because you’re invulnerable to lengthy drops and those notorious life-enders called bullets. It’s this lack of fear that makes the save system almost neglectable – why bother saving my progress when the missions are all the same? Why bother saving when it’s almost impossible to die?
    • 63 Metascore
    • 60 Critic Score
    SimCity Societies feels familiar, but the change is clearly a move in the wrong direction for long-time fans.
    • 80 Metascore
    • 60 Critic Score
    It’s not that SSX On Tour is a bad game. It’s just that the game attempts to improve upon a gameplay formula that doesn’t necessarily need it.
    • 70 Metascore
    • 60 Critic Score
    The story, albeit brief, is involving but also stiffly delivered. Half of the puzzles are well designed, while the other half serves little purpose other than testing your patience. You’ll also wander around Provence as both yourself and your brother, but you’ll discover there really isn’t much point to it all.
    • 66 Metascore
    • 60 Critic Score
    It's too bad that everything outside of the sniping is so mediocre.
    • 74 Metascore
    • 60 Critic Score
    It’s just a shame that the solid fundamentals laid out by the original Army of Two couldn’t be built on in this sequel.
    • 76 Metascore
    • 60 Critic Score
    A middling outcome.
    • 89 Metascore
    • 60 Critic Score
    While I did get some enjoyment from playing it, especially the first 20 hours or so, I’m left craving something more substantial, probably something that invloves the words "Fantasy" and "Final".
    • 69 Metascore
    • 60 Critic Score
    The game controls quite sluggishly. It often seems that there is a delay between what you are pressing on the controller and what is occurring on-screen. I was a relative novice to 3D fighting games back in those days, but now I know that such poor responsiveness can kill a fighting game.
    • 67 Metascore
    • 60 Critic Score
    Though the lack of very original gameplay ideas hurts Area 51, it does have a lot of good things going for it, including a very cool graphics engine and a cool infection mode, which, combined with a low price tag, do justify a purchase of this game.
    • 71 Metascore
    • 60 Critic Score
    While it features an excellent overall presentation, the actual gameplay comes off dull and uninspired.
    • 73 Metascore
    • 60 Critic Score
    There simply isn’t enough of anything new and revolutionary to warrant years of dedicated play filling the same catalogues of collectables and earning awards that no-one except yourself will ever care about.
    • 76 Metascore
    • 60 Critic Score
    However, look past the briefness of what’s on offer and there’s a richly entertaining game to be had.
    • 76 Metascore
    • 60 Critic Score
    Saints Row IV doesn’t play like a sequel so much as an expansion pack, substituting huge quantities of diversions and weaponry for an engaging campaign. With Steelport recycled and the lack of challenge, it doesn’t offer much beyond short-lived thrills through wanton destruction and the occasionally humorous moment wrapped in science fiction tropes.