Thunderbolt's Scores

  • Games
For 2,014 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Worldwide Soccer Manager 2006
Lowest review score: 10 300: March to Glory
Score distribution:
2,014 game reviews
    • 55 Metascore
    • 50 Critic Score
    It's fun for very young kids who may love the pokemon characters but be unable to cope with the complex rpg mechanics of the GBA titles.
    • 71 Metascore
    • 50 Critic Score
    It's important, however, that one doesn't expect Parasite Eve III when popping this into their PSP, as that would surely result in acute disappointment.
    • 64 Metascore
    • 50 Critic Score
    Considering the level of flexibility, it's still likely you won't be totally happy with Conduit 2; the campaign is lazy, marred with bad AI, lots of balance issues, poor writing and impotent weaponry. The multiplayer is the sole reprieve, but even then, it's still only a relative high point.
    • 75 Metascore
    • 50 Critic Score
    If you've ever gotten caught up in a multiplayer game of Jam at the arcade or experienced the console conversions during the mid-'90s, this NBA Jam reboot is likely the closest anyone's come to getting it right since Midway's Hangtime series.
    • 66 Metascore
    • 50 Critic Score
    Honest Hearts was promised as a long awaited harvest, but is rather, a shrub grown from the soils of poor choices.
    • 54 Metascore
    • 50 Critic Score
    The jokes are pulled from all over the place and most of them fall flat, and no one gameplay mechanic is particularly impressive. It feels like it doesn't quite know what it wants to be, whether it's an old school throwback or a more modern shooter, and in the end it succeeds at being neither.
    • 64 Metascore
    • 50 Critic Score
    A far from essential purchase and is only recommended for Fallout completists.
    • 61 Metascore
    • 50 Critic Score
    There could have been so much more to Samurai Warriors Chronicles…but there isn't. Unlike its source material, this game will never make history.
    • 54 Metascore
    • 50 Critic Score
    Dream Trigger 3D has a lot of interesting ideas, but rarely implements them well. The gameplay mechanics are needlessly contrived; by the time you've gotten over the learning curve, you'll probably want to stop playing.
    • 50 Metascore
    • 50 Critic Score
    The idea of barricading yourself from zombie hordes and working cooperatively to survive is a solid scenario. However, the controls and constant QTE's hinder interaction and the game hastily leaps into repetition.
    • 47 Metascore
    • 50 Critic Score
    Taking the series out of the Wild West has stripped The Cartel of character. While I understand Techland's desire to move forward, its lost its edge. In a crowded genre, The Cartel is solid, at times fun, but ultimately uninspiring.
    • 59 Metascore
    • 50 Critic Score
    With its inadequate online play, starved features, and questionable arcade perfection, Mortal Kombat Arcade Kollection is, at best, a nostalgic purchase.
    • 66 Metascore
    • 50 Critic Score
    Simply put, Rotastic is on the wrong platform. Its casual foundations are squarely rooted in the iPhone market and it's a shame that it has gone for the console market instead.
    • 63 Metascore
    • 50 Critic Score
    Across the 2nd Dimension can easily be summed up by the mini games – including ski ball and a crane game – that bookend every stage: pleasant, but monotonous.
    • 69 Metascore
    • 50 Critic Score
    Ultimately, Max and the Magic Marker may be like many other puzzle and platforming games, but it's rarely as accomplished.
    • 70 Metascore
    • 50 Critic Score
    Payday delivers the kind of multiplayer co-op shooter that's been absent on PSN, although its appeal is undercut slightly by weak presentation values and an absent online community.
    • 64 Metascore
    • 50 Critic Score
    There is some charm to this little indie game. It's bright, it's colorful and it's unique amongst RPG's with a stylized combat system that manages to successfully replicate the series of games it is based on. The foundation, however, is weak, boring and repetitive. The only incentive to survive its repetitive battles is that you won't have to attempt them a second time.
    • 77 Metascore
    • 50 Critic Score
    A lazy port that could have offered players more. In a crowded and competitive marketplace, only those most nostalgic gamers should purchase this. Everyone else will get enough from the demo.
    • 72 Metascore
    • 50 Critic Score
    Instead of putting in the muscle to make a Bond game worthy of the canon, we have been given a port of a remake of a Nintendo 64 game. GoldenEye 007: Reloaded isn't worth your time.
    • 56 Metascore
    • 50 Critic Score
    A workout that doesn't work out. The flavor is that of a party game, but within multiplayer it grants no Kinect functionality for other players.
    • 77 Metascore
    • 50 Critic Score
    Despite its engaging combat, Tales of Graces f fails to distinguish itself from so many other JRPGs that have the exact same elements and handle them much better.
    • 60 Metascore
    • 50 Critic Score
    Hardcore WKC fans may be willing to pour hundreds of additional hours into this sequel, nay - expansion - but most will likely be turned off by the confusing story, niggling flaws and generally repetitive nature of the combat and questing.
    • 58 Metascore
    • 50 Critic Score
    The franchise to this point has been both slick and punishing, providing a variety of ways to hone Ryu's ninja craft; Ninja Gaiden 3's new direction simply doesn't cut it – especially when played alone.
    • 51 Metascore
    • 50 Critic Score
    Confrontation is an unfortunate a mess of a game, cluttering enough junk to prevent whatever good that lies within from shining through.
    • 79 Metascore
    • 50 Critic Score
    Future Soldier does what is expected. It does little else and rarely deviates from the concepts accepted as standard. There's a sense of regret there with the opportunity to be something bigger, something more, but rather than expounding on the stylistic ambition, Future Soldier camouflages itself with borrowed ideas, blending seamlessly into a crowded genre.
    • 58 Metascore
    • 50 Critic Score
    It's not a bad action game by definition, but it lacks everything that made the series endearing, making it an overall unmemorable outing for fans that fell in love with the white-knuckle action and hair-pulling difficulty found in previous Ninja Gaiden titles.
    • 57 Metascore
    • 50 Critic Score
    Those going into SOL: Exodus should be warned that it's a thoroughly average space shooter that doesn't innovate and is going to deliver a boilerplate experience.
    • 76 Metascore
    • 50 Critic Score
    Garbed in retro aesthetics, an upbeat soundtrack, engaging puzzles, and a story that whispered promises of a long and grandiose experience, Resonance was definitely armed to the teeth. As a puzzle packed title, it does well enough to keep players immersed and plugged in. But as a story driven spectacle, expected from any point-and-click title, having things dim down prematurely is a sure disappointment and is best kept as a one time foray.
    • 61 Metascore
    • 50 Critic Score
    There's nothing fundamentally wrong with Jeremy McGrath's Offroad so much as there's no compelling reason to recommend it over other racing titles that have more depth, variety, and make for a more engrossing racing experience for the same asking price. Instead, it's a barebones package with a famous name in the title that nails the basics and nothing else.
    • 66 Metascore
    • 50 Critic Score
    It doesn't entirely make sense as a whole product. The best thing that can be said is it's the best Tony Hawk Robomodo's made.