Thunderbolt's Scores

  • Games
For 2,039 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Gears of War
Lowest review score: 10 Chicken Shoot
Score distribution:
2039 game reviews
    • 59 Metascore
    • 50 Critic Score
    Sorry, Victorious Boxers veterans. This game is a step back from the titles you know and love. This was the series’ chance to shine, and it’s been doomed to obscurity yet again.
    • 70 Metascore
    • 50 Critic Score
    Sporos is an inoffensive and mechanically sturdy puzzle machine.
    • 61 Metascore
    • 50 Critic Score
    ACE has mostly succeeded in creating an interesting setting – but the joy of exploration is quickly tempered by the game’s reliance on fighting mechanics that are too simple, and too rough to be engaging.
    • 54 Metascore
    • 50 Critic Score
    It does show a couple original ideas, but they’re never fully executed, and it’s full of small, annoying bugs that sour the experience.
    • 61 Metascore
    • 50 Critic Score
    There's nothing fundamentally wrong with Jeremy McGrath's Offroad so much as there's no compelling reason to recommend it over other racing titles that have more depth, variety, and make for a more engrossing racing experience for the same asking price. Instead, it's a barebones package with a famous name in the title that nails the basics and nothing else.
    • 52 Metascore
    • 50 Critic Score
    Multiplayer options, offline and online, are perhaps the best way to experience 187 Ride or Die, but it's little consolation for the mediocre singleplayer modes.
    • 56 Metascore
    • 50 Critic Score
    A workout that doesn't work out. The flavor is that of a party game, but within multiplayer it grants no Kinect functionality for other players.
    • 69 Metascore
    • 50 Critic Score
    Alex Kidd & Co. is a fine, if not uneven addition to Sega’s ongoing Vintage Collections. it finds the return of a couple brands which molded Sega into the company they are today and a retro arcade-centric racing game that’s been broadly overlooked with time.
    • 54 Metascore
    • 50 Critic Score
    It's a shame that a game with so much promise in the areas that maybe we underestimate in games such as the story and scripting, can fare so badly in the audiovisual experience and general gameplay.
    • 69 Metascore
    • 50 Critic Score
    With average graphics, adequate story, standard music and decent battles you truly end up with an average, run-of-the-mill game. Is it worth its selling price? That comes down to how bored you are.
    • 77 Metascore
    • 50 Critic Score
    Despite its engaging combat, Tales of Graces f fails to distinguish itself from so many other JRPGs that have the exact same elements and handle them much better.
    • 55 Metascore
    • 50 Critic Score
    It's fun for very young kids who may love the pokemon characters but be unable to cope with the complex rpg mechanics of the GBA titles.
    • 64 Metascore
    • 50 Critic Score
    Even "Kingdom Hearts," arguably aimed at an even younger audience than this, offered more meat.
    • 68 Metascore
    • 50 Critic Score
    For those of us who are open to innovation and who appreciate the fantastical, immersive experiences the craft can throw up, Overlord: Dark Legend is destined to feel like something of a wasted opportunity.
    • 70 Metascore
    • 50 Critic Score
    Despite its fantastic, straightforward combat, Rainbow Moon is a game that buckles under the weight of its bloated runtime.
    • 58 Metascore
    • 50 Critic Score
    The awkward camera, the incredibly repetitive levels, and lackluster enemies make the game seem far more tedious than it should have been. The concept of having a traditional samurai stuck in the middle of a spaghetti Western is hilarious in itself, but it can’t save the game from its own mediocrity.
    • 68 Metascore
    • 50 Critic Score
    At times, it can become annoying how slowly the Bones move around the screen, but it does add just a little more longevity to this first installment, which clocks in at just several hours long.
    • 72 Metascore
    • 50 Critic Score
    But once those colourful environments are replaced with dull mechanical labs, and the few rocket pack-related ideas presented in the first stage are reused ad infinitum, any initial enthusiasm is dispelled quickly.
    • 71 Metascore
    • 50 Critic Score
    As insulting as the gameplay is, the storyline should be highly commended. It’s not too often that a narrative in a game is so successfully thought out and executed.
    • 48 Metascore
    • 50 Critic Score
    The game is nothing more than a poorly veiled series of connect-the-dot challenges.
    • tbd Metascore
    • 50 Critic Score
    The repetitive gameplay will probably stop most kids really engaging with it, and the educational value is debatable. A budget purchase only.
    • 54 Metascore
    • 50 Critic Score
    Dream Trigger 3D has a lot of interesting ideas, but rarely implements them well. The gameplay mechanics are needlessly contrived; by the time you've gotten over the learning curve, you'll probably want to stop playing.
    • 75 Metascore
    • 50 Critic Score
    Gunslinger feels like a by-the-numbers shooter with a narrative gimmick that, put in the right hands, could’ve made for a truly compelling experience. As it stands, it overall feels like a way to pad out the length (it’s already pretty short at about five hours).
    • 52 Metascore
    • 50 Critic Score
    An interesting experiment in genre-bending. Unfortunately, the process wasn't handled with enough care for the result to be anything more than an interesting interlude in between sessions of Call of Duty 4 and Halo 3.
    • 54 Metascore
    • 50 Critic Score
    A great looking game with no personality.
    • 57 Metascore
    • 50 Critic Score
    If none of this sounds particularly interesting, it’s because it isn’t. There’s nothing inherently wrong with STX, but that everything it does has been done better before. Its slapdash blending of styles reinforces its image as a generic title trying to catch up to the first Gears of War while jumping on the military shooter bandwagon and being cartoony at the same time.
    • 72 Metascore
    • 50 Critic Score
    Instead of putting in the muscle to make a Bond game worthy of the canon, we have been given a port of a remake of a Nintendo 64 game. GoldenEye 007: Reloaded isn't worth your time.
    • 71 Metascore
    • 50 Critic Score
    There are several disparate elements of it that are truly great, and only occasionally do they cross paths, revealing the game that could have been.
    • 57 Metascore
    • 50 Critic Score
    The game is £20 and does have an online mode, but why bother? There are better FPS's out there, better robot transforming games out there (like Robotech: Battlecry for instance) and better games with bikes in.
    • 66 Metascore
    • 50 Critic Score
    Why, Sega? Why did you do this? Why did you botch what was potentially the most amazing Sonic game of this generation? All that can be done is to hope the next attempt succeeds where this failed so horribly.