Total Video Games' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Clive Barker's Undying
Lowest review score: 10 LOL: Never Party Alone!
Score distribution:
1397 game reviews
    • 67 Metascore
    • 80 Critic Score
    PaRappa the Rapper is not only a rollicking trip down memory lane, it reminds you how groundbreaking the game was and the path it has laid down for so many pretenders in its wake. Well worth a look for PSP owners.
    • 63 Metascore
    • 80 Critic Score
    Forget the strive for realism, FIFA Street 2 is a pure unadulterated videogame take on footie. It's fun, fun, fun throughout the game and there's a surprisingly deep single-player experience to sustain your interest.
    • 84 Metascore
    • 80 Critic Score
    An amazing multi-player experience with the added bonus of a rather compelling one-player mode that provides a nice respite from the hectic online games.
    • 86 Metascore
    • 80 Critic Score
    Strikes a near-perfect balance and is likely to appeal both to fans of the genre and those fixated with the source material – perhaps the first time we’ve been able to say that about a videogame adaptation of Warhammer.
    • 91 Metascore
    • 80 Critic Score
    Dragon Age: Origins is yet another worthy title in BioWare's stunning catalogue. A richer, deeper experience that satisfies a more demanding PC audience, BioWare has once again showed its command over the genre.
    • 88 Metascore
    • 80 Critic Score
    This is case of refinement; Bizarre has continued to add and streamline their iconic franchise making it the best PGR yet.
    • 63 Metascore
    • 75 Critic Score
    I was actually surprised at how much I enjoyed Fatal Inertia EX. It's not that it's an absolutely incredible game, but the willingness to go back to the drawing board and tweak or change some options (stuff like removing the free-point races, for instance) meant the game turned out far better than the original release.

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