TotalGames.net's Scores

  • Games
For 1,714 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 SoulCalibur II
Lowest review score: 5 Loons - The Fight for Fame
Score distribution:
1714 game reviews
    • 45 Metascore
    • 33 Critic Score
    Gameplay progresses at a frustratingly slow pace, and it seems the most rudimentary powers of deduction have been substituted for the need to find a small piece of evidence hidden away in the least likely place.
    • 43 Metascore
    • 33 Critic Score
    The controls are pretty lousy, characters will often merge with each other and scenery, and moves feel limited; plus, why can't we grapple an opponent when they're stunned?...Avoid this rubbish at all costs.
    • 39 Metascore
    • 33 Critic Score
    One particular puzzle is solved by gathering Oompa Loompas and setting them to tasks while Charlie does the more physical work such as throwing vine balls into pipes. It's as pointless a task as Sisyphus' punishment in Hades, and you have to do it five times. In a row.
    • 38 Metascore
    • 32 Critic Score
    Aside from the fact that the concept isn't nearly as enjoyable as it sounds, the poor collision detection and generally cheap feel ensures that any potential excitement that could come from the game drains away after a few minutes like motor oil from a battered engine.
    • 68 Metascore
    • 32 Critic Score
    It's as if Overworks were so proud of their bland, boxy environments that they thought the camera would be put to much better use tracking the grey blocks that constitute 'the world' than actually following the gameplay. If you can actually call it that.
    • 57 Metascore
    • 32 Critic Score
    This isn't just a disappointing sequel; it's a terrible game that should have never made it off the drawing board, mainly because someone should have spotted how bad it was going to be. Never mind killing off a classic license, this is more like a ritual execution.
    • 51 Metascore
    • 31 Critic Score
    Even the hippity-hop music is utterly lacklustre, and somehow it feels out of place in a G-Ridin' gangsta game. How is this? Avoid this unless you bought "FIFA Street," in which case you're beyond our help.
    • 50 Metascore
    • 30 Critic Score
    The game features some of the most abysmal combat we’ve seen in an FPS for some time, with baffling inconsistencies to the damage your shots inflict and some laughably flawed AI.
    • 58 Metascore
    • 30 Critic Score
    Risqué set-piece conversations spice up the monotony as things progress, but essentially life in the flat is a painfully hollow experience to which the eventual moment of intimacy becomes an inevitable anti-climax.
    • 76 Metascore
    • 30 Critic Score
    Manhunt is boring. Cash's standard walking pace is painfully slow, press R1 and his running speed is ridiculously fast. Navigating the game is therefore less than pleasurable and, should you not have anyone to dice up, a tedious experience.
    • 55 Metascore
    • 30 Critic Score
    To choose, of all games, one so heavily geared towards style, presentation and music for a GBA conversion does tread that famous fine line between stupid and clever and, rather frustratingly, falls mostly on the former.
    • 71 Metascore
    • 30 Critic Score
    This game just isn’t finished. The frame-rate drops at the smallest suggestion, the mainstay combat is as orchestrated as band practise for the stillborn. Quite honestly this is a shambles of a magnitude that astonishes.
    • 33 Metascore
    • 30 Critic Score
    To use the party analogy, if you're suitably inebriated with your mates you might get brief enjoyment out of Shrek Super Party, but youíll wake up the next morning with one hell of a gaming hangover and realise that what you thought was a good looking game is an ugly dog thatís puked on your Xbox. Trash.
    • 53 Metascore
    • 30 Critic Score
    This is strictly for the hardest of the die-hard RPG fans, those with the grubbiest vests and wittiest one-liners, everyone else steer well clear.
    • 25 Metascore
    • 30 Critic Score
    All the stealth elements of this game fail completely due to the restrictive camera. Kemco describes the game as ‘Action Adventure’, (which puts us in mind of Buffy) but there is little of either to be had here.
    • 54 Metascore
    • 30 Critic Score
    Aside from [the stunt mode], there is absolutely nothing else that could make this game interesting. To anyone.
    • 59 Metascore
    • 30 Critic Score
    A big yawnfest... None of these events offer anything that remotely resembles fun which ideally is exactly the experience you'd expect from a party-style game like this.
    • 35 Metascore
    • 30 Critic Score
    Well, we need a licence for sure...and how about some cool bands for the soundtrack?...Well, I can’t think what else I would have written.Urm… I think we’re done.
    • 71 Metascore
    • 30 Critic Score
    The general feel of the game is a very slow and clunky fighter – a feature that ironically does suit the whole Godzilla setting quite well, but sadly does not work for the beat-'em-up genre. Perhaps the two were never meant to meet.
    • 37 Metascore
    • 30 Critic Score
    It doesn’t seem to know whether it wants to be a realistic simulation of the sport or a straight-out arcade game, as it stands it manages to succeed as neither.
    • 52 Metascore
    • 30 Critic Score
    There is nothing in this game which stands out to make it playable; not in the story, nor the gameplay, nor the graphics, and the vast majority of it is poorly thought out, second hand, uninteresting and redundant drivel.
    • 35 Metascore
    • 30 Critic Score
    No doubt the developers would hide behind the old ‘but it’s for the kids’ line – but believe us Antz Racing would be an insult to the intelligence of a four-year-old. Redeeming features? Not a single one.
    • 69 Metascore
    • 30 Critic Score
    Take a bowl of Capcom's Dreamcast title "Powerstone," add a pinch of Sonic then empty half of the mixture into the sink, and you have Sonic Battle.
    • 57 Metascore
    • 30 Critic Score
    This is just one example of the lack of realism involved in the game. A lack that runs through the entire simulation!
    • 56 Metascore
    • 30 Critic Score
    The linearity of both the mission schedule and chase routes gives the feeling you’re just been led by the hand through a series of essentially lame set-pieces.
    • 62 Metascore
    • 29 Critic Score
    Why have Capcom produced a game that once you've played it, you won’t want to pick up ever again?...This is rubbish!
    • 52 Metascore
    • 29 Critic Score
    Whereas the races are as pedestrian as they come - immediately putting the kibosh on any plans you may have had to enjoy the online or co-op modes - the presentation that surrounds the gameplay is one of the worst attempts to sell a shoddy product to 'gangster' worshiping kids we've ever witnessed.
    • 44 Metascore
    • 28 Critic Score
    The controls are all over the place, the collision detection is laughable, the missions are dull and it is the biggest waste of time and money since that thing KLF did ages ago. By no means be fooled into buying this, nah, you won't be, no-one is that stupid.
    • 36 Metascore
    • 28 Critic Score
    Fight Club is to fighting games what Tyler Durden's posturing is to Bruce Lee - a piss-poor impression.
    • 35 Metascore
    • 28 Critic Score
    If the development team was trying to emulate the film it has succeeded, this is utter crap.

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