TotalGames.net's Scores

  • Games
For 1,715 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Deus Ex: Invisible War
Lowest review score: 5 Loons - The Fight for Fame
Score distribution:
1,715 game reviews
    • 46 Metascore
    • 36 Critic Score
    Any title that can be completed in a couple of hours, and whose final level can be completed by merely holding right and pressing jump occasionally is regardless of whether you like ponies, not worth the £30 asked.
    • 45 Metascore
    • 36 Critic Score
    If you want a shallow, no fun, sexist, rip-off of "Prince Of Persia," taken from a terrible idea for a film, then why the hell are you reading this magazine?
    • 61 Metascore
    • 36 Critic Score
    For anyone who likes their games to be more than a desperately frustrating chore we recommend steering clear of this one like the Black Death.
    • 75 Metascore
    • 36 Critic Score
    Rugby 2005 still sucks. Why? Well, how about the dumbest AI we've witnessed in a sports game since, well, since "FIFA Street."
    • 48 Metascore
    • 36 Critic Score
    If you want the tricks buy Tony Hawk's and if you want to play something that has a semblance of recognisable football skill you'd be well advised to leave this game on the bench.
    • 71 Metascore
    • 35 Critic Score
    The characters and story seem horribly last generation with a complete lack of artistic design and sophistication.
    • 66 Metascore
    • 35 Critic Score
    Don't allow that dying glint in your eye be revived by the £20 price tag either - it's there simply as admittance that something hideous lurks inside the case.
    • 48 Metascore
    • 35 Critic Score
    If you like creaky retro revivals, bad Korean animation and ways to sell toys to children then, you guessed it, Teenage Mutant Ninja Turtles 2 is the game for you. Let's see them quote that one on the box.
    • 46 Metascore
    • 34 Critic Score
    When the time came to finish playing Squad Leader, I couldn’t uninstall it quick enough. Mentally scarred from the horrific experience, the only thing that kept me going was the chance to warn others about it.
    • 71 Metascore
    • 34 Critic Score
    The meat of the game is, for lack of a better term, utter garbage.
    • 56 Metascore
    • 34 Critic Score
    TMNT certainly looks good but the simplistic gameplay of TMNT will leave any mildly serious gamer with a few hours of fun at their fingertips but possibly no more than that.
    • 64 Metascore
    • 33 Critic Score
    Colours throughout are horrifically gaudy and are totally at odds with the sombre nature of the game. Overall, there's little to commend about this insipid and limp title.
    • 43 Metascore
    • 33 Critic Score
    The controls are pretty lousy, characters will often merge with each other and scenery, and moves feel limited; plus, why can't we grapple an opponent when they're stunned?...Avoid this rubbish at all costs.
    • 45 Metascore
    • 33 Critic Score
    Gameplay progresses at a frustratingly slow pace, and it seems the most rudimentary powers of deduction have been substituted for the need to find a small piece of evidence hidden away in the least likely place.
    • 39 Metascore
    • 33 Critic Score
    One particular puzzle is solved by gathering Oompa Loompas and setting them to tasks while Charlie does the more physical work such as throwing vine balls into pipes. It's as pointless a task as Sisyphus' punishment in Hades, and you have to do it five times. In a row.
    • 68 Metascore
    • 32 Critic Score
    It's as if Overworks were so proud of their bland, boxy environments that they thought the camera would be put to much better use tracking the grey blocks that constitute 'the world' than actually following the gameplay. If you can actually call it that.
    • 38 Metascore
    • 32 Critic Score
    Aside from the fact that the concept isn't nearly as enjoyable as it sounds, the poor collision detection and generally cheap feel ensures that any potential excitement that could come from the game drains away after a few minutes like motor oil from a battered engine.
    • 57 Metascore
    • 32 Critic Score
    This isn't just a disappointing sequel; it's a terrible game that should have never made it off the drawing board, mainly because someone should have spotted how bad it was going to be. Never mind killing off a classic license, this is more like a ritual execution.
    • 51 Metascore
    • 31 Critic Score
    Even the hippity-hop music is utterly lacklustre, and somehow it feels out of place in a G-Ridin' gangsta game. How is this? Avoid this unless you bought "FIFA Street," in which case you're beyond our help.
    • 53 Metascore
    • 30 Critic Score
    This is strictly for the hardest of the die-hard RPG fans, those with the grubbiest vests and wittiest one-liners, everyone else steer well clear.
    • 57 Metascore
    • 30 Critic Score
    This is just one example of the lack of realism involved in the game. A lack that runs through the entire simulation!
    • 56 Metascore
    • 30 Critic Score
    The linearity of both the mission schedule and chase routes gives the feeling you’re just been led by the hand through a series of essentially lame set-pieces.
    • 76 Metascore
    • 30 Critic Score
    Manhunt is boring. Cash's standard walking pace is painfully slow, press R1 and his running speed is ridiculously fast. Navigating the game is therefore less than pleasurable and, should you not have anyone to dice up, a tedious experience.
    • 35 Metascore
    • 30 Critic Score
    Well, we need a licence for sure...and how about some cool bands for the soundtrack?...Well, I can’t think what else I would have written.Urm… I think we’re done.
    • 50 Metascore
    • 30 Critic Score
    The game features some of the most abysmal combat we’ve seen in an FPS for some time, with baffling inconsistencies to the damage your shots inflict and some laughably flawed AI.
    • 58 Metascore
    • 30 Critic Score
    Risqué set-piece conversations spice up the monotony as things progress, but essentially life in the flat is a painfully hollow experience to which the eventual moment of intimacy becomes an inevitable anti-climax.
    • 55 Metascore
    • 30 Critic Score
    To choose, of all games, one so heavily geared towards style, presentation and music for a GBA conversion does tread that famous fine line between stupid and clever and, rather frustratingly, falls mostly on the former.
    • 69 Metascore
    • 30 Critic Score
    Take a bowl of Capcom's Dreamcast title "Powerstone," add a pinch of Sonic then empty half of the mixture into the sink, and you have Sonic Battle.
    • 52 Metascore
    • 30 Critic Score
    There is nothing in this game which stands out to make it playable; not in the story, nor the gameplay, nor the graphics, and the vast majority of it is poorly thought out, second hand, uninteresting and redundant drivel.
    • 37 Metascore
    • 30 Critic Score
    It doesn’t seem to know whether it wants to be a realistic simulation of the sport or a straight-out arcade game, as it stands it manages to succeed as neither.