TotalGames.net's Scores

  • Games
For 1,714 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 SoulCalibur II
Lowest review score: 5 Loons - The Fight for Fame
Score distribution:
1714 game reviews
    • 79 Metascore
    • 74 Critic Score
    In many ways OutRun 2 is undone on Xbox Live by the mere fact that the core gameplay wasn't designed for competitive racing.
    • 67 Metascore
    • 74 Critic Score
    Time consuming and considering the lack of alternatives, quite good at what it does. But it fails to seamlessly merge the combat and trading that Elite did so well and is, to put it bluntly, a bit on the dull side.
    • 60 Metascore
    • 74 Critic Score
    Lewd, loud and incredibly funny, Magna Cum Laude is a game that works far better than it should. This is partly because there's very little 'game' there to speak of.
    • 59 Metascore
    • 74 Critic Score
    Despite the fantastic Monster Editing mode and all the game's charm, it's not the exactly the height of originality and can be completed way too easily. Still, whilst the game may not be amazing, it's pretty darn good.
    • 72 Metascore
    • 74 Critic Score
    What the original was intended to be - but it's still no "Alpha Centauri." [Feb 2001, p.78]
    • TotalGames.net
    • 83 Metascore
    • 74 Critic Score
    Playing against another person is far more satisfying as the level of error and ingenuity creeps into the game.
    • 74 Metascore
    • 74 Critic Score
    Sacred definitely gets better the more you play it, the monsters keep getting bigger until they almost fill the screen, the weapons and skills go from a half-hearted stab to a whirling dervish of metal and magic and the lands of Ancaria roll before you begging to be explored.
    • 80 Metascore
    • 74 Critic Score
    Whilst the game might handle like a superlative arcade racer from each dynamic moment to the next, it neither looks nor behaves like one in any real, wider sense...it's far too concerned with vainly struggling to be a simulation.
    • 77 Metascore
    • 74 Critic Score
    TIF isn’t a complete loss, we just fear that its style of play will suit few – novices will be dominated and closed-down by the game, whereas seasoned vets will expect the freedom to pursue a more individualised approach.
    • 85 Metascore
    • 74 Critic Score
    The slow, repetitive action is the knockout blow that stops this contender from ever being the greatest. [XBM]
    • 58 Metascore
    • 74 Critic Score
    It's the styling and attention to detail that makes the game work...This is not the best game you'll play all year, but it's certainly the most honest.
    • 78 Metascore
    • 74 Critic Score
    The main problem lies in the fact that this is really nothing more than a re-done "SSX Tricky."
    • 85 Metascore
    • 74 Critic Score
    Not much fun in single-player. Sure, it might make for good practice before taking your warrior online, but no-one is going to be buying it for Anubis' fight for corporate and religious ownership.
    • 63 Metascore
    • 74 Critic Score
    But despite Robinson’s remarks, oodles of atmosphere and a decent enough multiplayer mode, compared to Millionaire in the console quiz show stakes, it still manages to be the weakest link. Goodbye!
    • 69 Metascore
    • 74 Critic Score
    If you're one of the lucky ones who haven't had the pleasure then please, go out and buy it; you'll find it an absolute joy. Unfortunately, it's a joy most of us have already experienced and moved on from.
    • 68 Metascore
    • 74 Critic Score
    If you like the idea of an RTS but never manage to get the hang of all the complicated tactics and procedures this is the perfect game for you. It's got some good ideas well implemented, it's fun to play and essentially it plays like an introduction to the world of RTS.
    • 54 Metascore
    • 74 Critic Score
    One problem with this game is the targeting system. The auto aim is far too generous, thus removing any kind of skill factor. You can switch it off but then it becomes absolutely impossible to hit anything.
    • 76 Metascore
    • 74 Critic Score
    Sadly there is one fatal flaw that destroys any illusion of this being a simulation – the controls. The punches are easy enough to get used to but moving your character around the ring is a nightmare.
    • 79 Metascore
    • 74 Critic Score
    Although it's wonderful to drive around a fully realised 3D Springfield at breakneck speed in Otto's bus, we can't help but feel that things are a little formulaic.
    • 74 Metascore
    • 74 Critic Score
    Repetitive and tiresome at times but that's not the problem. The problem is that the developer has made no effort at all with the shadow/lighting system.
    • 62 Metascore
    • 74 Critic Score
    While it won't be to everyone's tastes, it's hard not to get hooked into Larry's world, there's a lot to explore and experiment with - including honing your photography skills, unlocking some uniquely sleazy mini-games and simply enjoying one of the funniest scripts in a game since, well, the classic adventures of the Eighties and early Nineties.
    • 78 Metascore
    • 74 Critic Score
    Some quiet and mildly distracting gaming, but also instils the feeling that you’d rather ditch your ride in favour of something sexier like, dare we say it, a skateboard.
    • 53 Metascore
    • 74 Critic Score
    A good fun game for a while, but the short story mode lets it down a little bit.
    • 91 Metascore
    • 74 Critic Score
    The implementation of the Hit Stick (use the right analogue stick for some hard hitting defensive plays) is a nice touch and the rest of the game's mechanics have received a subtle overhaul to ensure it plays better than ever.
    • 84 Metascore
    • 74 Critic Score
    A number of excellent set-pieces, good puzzles and some surprise changes in pace do keep the attention until the bitter, dramatic end but generally this is B-list stuff when compared to proper PS2 horror adventures.
    • 71 Metascore
    • 74 Critic Score
    Though the graphics and sound are fairly basic (aside from a few lighting touches and stylish cinematics, Sub Rebellion could be a PSone game), the gameplay packs a more detailed punch.
    • 85 Metascore
    • 74 Critic Score
    One of the best and most addictive sim-games available at present, and this expansion pack is definitely better value for your simoleans than any of the other add-ons have been.
    • 67 Metascore
    • 74 Critic Score
    With some perseverance to get past the initial stages, Naval Ops develops into a fun blaster.
    • tbd Metascore
    • 74 Critic Score
    Sounds good dosen’t it…? And it is! The visuals are bright and colourful (despite the opening level being rather drab) and the happy-go-lucky background music suits the whimsical nature of the game perfectly.
    • 74 Metascore
    • 74 Critic Score
    Once the initial novelty of letting your Sims do a Petula Clarke has worn off, there isn't actually a massive amount of new stuff here.
    • 89 Metascore
    • 73 Critic Score
    From the stable that gave us "Symphony Of The Night" and "Metal Gear Solid," more is rightfully expected.
    • 50 Metascore
    • 73 Critic Score
    It’s certainly different, is very unsettling and, if you’re into Manga-esque narratives, then you’ll love it.
    • 72 Metascore
    • 73 Critic Score
    While the game may be some distance from Bungie's massive shooter in terms of quality, it's well worth a look for anyone after a quick blast in a game that will remind us all that the "X-Files" was once a decent TV show.
    • 61 Metascore
    • 73 Critic Score
    The Live options are up there with the best of them and cover everything from team support to Live stats and leaderboards. However, as with many titles that focus on the thrills of Live play, offline it is fairly run of the mill. The game's saving grace, though, is the huge scale of every battle.
    • 55 Metascore
    • 73 Critic Score
    While some levels are a little staid, others, the Vegas-themed level and Racoon City in particular, are riotous, with the latter requiring you to steel a rampant Nemesis' coin stash. Charming as Cosmi's grin.
    • 75 Metascore
    • 73 Critic Score
    Just a wasted opportunity. Of course, we are totally missing the point here because the game is aimed at players as young as eight, and we are therefore being far too damning in our criticism, but what the hell, we love kiddie platformers just as much as any juvenile, and we still thought this game was unimaginative and distinctly lame.
    • 63 Metascore
    • 73 Critic Score
    Playing the game is a bittersweet experience. It’s strangely diverting, but all the time you’re thinking of what it could have been with a bit more testing and tweaking.
    • 50 Metascore
    • 73 Critic Score
    If you get your kicks from smacking gangs of vomiting men then you’re probably quite at home with the shallowness of Minority Report.
    • 68 Metascore
    • 73 Critic Score
    Controlled in much the same way as Tekken, the game is played out at a somewhat less feverish pace and whilst never reaching the compelling heights of the aforementioned titles, bouts are still something that beat-’em-up fans should enjoy.
    • 54 Metascore
    • 73 Critic Score
    It doesn’t take long to work out that they’ve basically reduced an intelligent thriller into a brainless beat-’em-up. Be warned!
    • 76 Metascore
    • 73 Critic Score
    Invisible barriers also pepper the apparently open areas which grace certain courses – call us new-fashioned, but PLAY doesn't expect to be dismounted for no other reason than touching a piece of earth that the coders have deemed "out of bounds". Put a tangible obstacle there or let us the hell through!
    • 56 Metascore
    • 73 Critic Score
    While there are a few tweaks, this is essentially the same game as the previous three.
    • 67 Metascore
    • 73 Critic Score
    If you can get past the pastel coloured craziness of it all, then Dragon Ball Z: Budokai provides a decent enough challenge – just don’t be expecting another Tekken 4 and this should find favour.
    • 78 Metascore
    • 73 Critic Score
    Rez
    In wishing to both typify and exaggerate the visual style of a bygone age, Rez ultimately commits the cardinal sin of placing graphics before gameplay – a facet attributable to SEGA's desire for the title to be seen as art.
    • 61 Metascore
    • 73 Critic Score
    One major plus point is a superb, absorbing 5.1-surround sound experience that demands volume and really brings the game to life.
    • 78 Metascore
    • 73 Critic Score
    The greatest shame about Midnight Club: Street Racing however is just how repetitive it can become.
    • 63 Metascore
    • 73 Critic Score
    A frantic and fun blaster that should do well on the back of enthusiasm sure to be generated by the movie.
    • 78 Metascore
    • 73 Critic Score
    It still feels clunky compared to the bling slickness of "NBA Street Volume 2" but that owes more to the fact that American football is more about fat men made of burgers barging each other over than it is playing with style and finesse.
    • 73 Metascore
    • 73 Critic Score
    It’s not the quality of sound or graphics that should make you consider Rally Fusion as your next purchase, it’s the depth of the challenges – the variety of which will take you a decent while to explore and conquer.
    • 64 Metascore
    • 73 Critic Score
    The game is not too big and in fact can be finished extremely quickly but there is always the option of racing again in a new car or just watching the models strut their stuff.
    • 63 Metascore
    • 73 Critic Score
    Graphically City Crisis is nothing special and after a while the gameplay does become rather repetitive as you simply perform the same operations over and over again.
    • 66 Metascore
    • 73 Critic Score
    If The Bouncer had been cast with a little more of the freedom associated with the RPGs it borrows its visual flair from then this would have been a defining moment for the PlayStation2.
    • 72 Metascore
    • 73 Critic Score
    There are enough varied magical effects to keep the action interesting and fill the screen with the occasional burst of bright, explosive light effects.
    • 70 Metascore
    • 73 Critic Score
    Don't worry about what it isn't, just enjoy it for what it is – one of the few playable and, yep, fairly enjoyable superhero games out there.
    • 57 Metascore
    • 73 Critic Score
    In "Wipeout," when a missile is homing in on you, you are filled with a sense of dread and impending doom. In Drome Racers you just can’t help thinking “oh well, never mind”, which sums it up nicely.
    • 84 Metascore
    • 73 Critic Score
    The action itself is fast and fluid.
    • 65 Metascore
    • 72 Critic Score
    Ultimately, Vampire Night lacks the sparkle that the best examples of this genre display. It looks good, sounds okay (apart from some cheesy voice-acting) and whilst it lasts (not very long as it happens) it is quite entertaining.
    • 61 Metascore
    • 72 Critic Score
    Better visuals and a more complex conversation system would have made this a game to live up to the legendary magazines. Almost.
    • 59 Metascore
    • 72 Critic Score
    Hardcore RPG fans may find it a bit on the easy side and it's not a particularly long game, but there's definitely more to it than EA's effort despite not having movie clips throughout.
    • 76 Metascore
    • 72 Critic Score
    We just can't get that excited about Konami's latest venture. Maybe it's the annoying plot twist that happens halfway through the game - think "Ico" with a plaster cast - that essentially forces you to replay through all the frightening locations you've already visited.
    • 81 Metascore
    • 72 Critic Score
    It’ll certainly keep you busy, until the next FIFA game comes out (in a few months), just don’t expect to be too excited by it.
    • 72 Metascore
    • 72 Critic Score
    For all this complexity the cards can actually prevent you from really getting into the game.
    • 72 Metascore
    • 72 Critic Score
    The fact that you can't control the camera beyond a 'bring to rear' command is still very annoying when you've got enemies approaching from all sides.
    • 77 Metascore
    • 72 Critic Score
    It's such a shame that the missions don't use the area to its full potential and, unlike GTA, there's very little to keep you coming back once you've completed them all.
    • 58 Metascore
    • 72 Critic Score
    A quite shallow, but still rather fun game of combat that can be quick to play and is enjoyable for a short period of time but just lacks the depth that most commanders of armies would like to see.
    • 52 Metascore
    • 72 Critic Score
    Technically, everything about this game is average. The graphics are passable, the sound and speech are good (but hardly mind-blowing) and the gameplay is familiar.
    • 78 Metascore
    • 72 Critic Score
    It’s fun but, existing in the half-world between dimensions, it fails to satisfy either the lust for old fashioned action or the flexibility of the modern gamer.
    • 78 Metascore
    • 72 Critic Score
    Cumbersome at the best of times, it takes a lot more effort on the player’s part than it should to control the ball as they would wish. Not good for a fast-paced sports title.
    • 83 Metascore
    • 72 Critic Score
    It's all just a question of whether you like to take corners slowly, having someone talking about the corners and then getting angry at yourself because you messed up. So take you pick of the three: "Burnout 3," Colin, "RalliSport 2" - which is more fun? "Burnout 3"? Yep.
    • 73 Metascore
    • 72 Critic Score
    Certainly not the revolution in 2D fighting games that Arc System Works describe it as, or we were hoping for. We won't bore you with any more of the Greek myth or ornithology laboured analogy crap, we're sure you get the picture.
    • 71 Metascore
    • 72 Critic Score
    A game which while enjoyable at first, is neither all out brutal or skill–full enough a simulation to make you want to hone either your fighting or football skills for months to come.
    • 69 Metascore
    • 72 Critic Score
    But the puzzles are rarely that puzzling, the enemies aren’t frightening in either their appearance or their behaviour and only the game’s novel use of the ancient lock/key conundrum makes it stand out.
    • 57 Metascore
    • 72 Critic Score
    Jam just feels remarkably like the quickly cobbled together game it so obviously is, leaving it in the awkward position of being less balanced than "Alpha 2" or "Street Fighter III," less joyful than "Marvel Vs Capcom 2" and far uglier than "Guilty Gear."
    • 72 Metascore
    • 72 Critic Score
    This touchy-feely emphasis might not be to everyone's taste but if sheep herding, bowling, stroking a tiger's nether regions and teaching a chicken to breakdance is your idea of fun, then Creature's Isle is the creature feature for you.
    • 57 Metascore
    • 72 Critic Score
    Suitably colourful environments, arcade gameplay and a respectable targeting system are but three reasons to get this honestly-priced shooter that blends the thrill of first-person shooting against a slightly irksome joy of riding a bike.
    • 71 Metascore
    • 72 Critic Score
    The races are slow and one mistake can mean the difference between first and last, but that’s the addiction, and whipping your horse to a slight, nosed victory is a mighty satisfying feeling.
    • 80 Metascore
    • 72 Critic Score
    One of the major restrictions in Asheron's Call has always been the relatively limited skill system, and sadly the Dark Majesty expansion does nothing to improve on this.
    • 81 Metascore
    • 72 Critic Score
    You know if you like it already, and you probably know if you're going to buy it already. As for us, we like it, just don't expect us to know where to find it in two weeks' time. [Play UK]
    • 65 Metascore
    • 72 Critic Score
    The track design however is where Crash 'N' Burn gets let down. Visually it's a hit and miss affair but the actual track layout is about as basic as you can get.
    • 87 Metascore
    • 72 Critic Score
    It’s all very “out-there”. It’s all very stylish. And apart from the addition of some new and fairly self-explanatory mode updates and some stylishly presented menus this is really what makes Guilty Gear X2 stand out from the crowd.
    • 59 Metascore
    • 72 Critic Score
    Certainly a decent enough addition to the genre and less demanding race fans should find plenty to smile about.
    • 64 Metascore
    • 71 Critic Score
    Though plagued by a number of problems, not least the average nature of the gameplay, Fur Fighters on PS2 does attempt to invest some new life into the game and does better last year''s Dreamcast original. If you want to play last year’s games today, then you can do no better than Fur Fighters.
    • 71 Metascore
    • 71 Critic Score
    Basically a game that is split between repetitive combat and annoying pole swinging sections.
    • 71 Metascore
    • 71 Critic Score
    The grognards out there will find much of value in Desert Rats, and I recommend it to them. Other gamers may want to think long and hard before investing their cash in a major niche title such as this.
    • 52 Metascore
    • 71 Critic Score
    The game appears to be a little confused as to what it is. Action, adventure, stealth and puzzles all play an equal part in The Angel Of Darkness. Core seems to getting unsure what to do with the franchise, either that or the developer is simply trying too hard.
    • 64 Metascore
    • 71 Critic Score
    For everything Sonic Heroes gets right there's a massive fault ready and willing to ruin the hard work - a less than stellar framerate, especially in two-player mode, numerous glitchy moments and - dare we say it? - graphics that are actually inferior to the Dreamcast Sonic iterations.
    • 76 Metascore
    • 71 Critic Score
    It's a shame some of the effort wasn't pushed in the direction of the second half of the game.
    • 45 Metascore
    • 71 Critic Score
    The weird and wonderful world of Jim is well suited to the GBA – fast-paced and addictive, with enough challenge to get the little grey cells working – but this disappointing port hasn’t done its slimy hero many favours, and GBA owners will find much better elsewhere.
    • 85 Metascore
    • 71 Critic Score
    It can't quite match the sheer excitement of NHL and the lack of an online mode is unforgivable, but this is still great fun and is well worth checking out.
    • 66 Metascore
    • 71 Critic Score
    It can actually be quite a laugh in a very basic sense - but the fact remains that there are better example of both genres, albeit independently.
    • 79 Metascore
    • 71 Critic Score
    Whilst Castlevania is by no means a poor game, it's a world away from the franchise it's supposed to be representing and instead will be seen as yet another above average "Devil May Cry" clone. Oh, how the mighty have fallen...
    • 57 Metascore
    • 71 Critic Score
    Freakiest of all though, are those sunken-eyed ghoulish geishas that pop up every five minutes - more chilling than any slathering zombie. Brrr.
    • 62 Metascore
    • 71 Critic Score
    Sadly, the decreased scare factor makes the game's backtracking much more of a chore, as you endlessly trawl back and forth to find items that open doors to other items.
    • 62 Metascore
    • 71 Critic Score
    The unnecessary complications lie in the sheer volume of convoluted commands crammed onto the DualShock for use throughout the game.
    • 69 Metascore
    • 71 Critic Score
    The main character is nothing special and a character-based platformer needs to have a very strong lead to even stand a chance. In this day and age it takes a lot more than just being 'a nice game' to get anywhere, and Kya is just that: a nice game.
    • 79 Metascore
    • 71 Critic Score
    The lack of endearing characters dosen't help the cause either – there is no empathy on your part as your character comes across as an extremely nasty person...a large slice of fun, but nothing special.
    • 65 Metascore
    • 71 Critic Score
    Underneath the gloss and overblown script, behind the limited tactical use of the Legions, Chaos Legion is an old-fashioned hack ‘n’ slash adventure. Just like "Devil May Cry 2," the next-gen visual wizardry and slick character design hide a game that isn’t quite as original as it thinks it is.
    • 50 Metascore
    • 71 Critic Score
    Falls closer to mediocrity than it does greatness. The basic gameplay is sound enough -– the screen scrolls very quickly and the controls are responsive, but after a few plays you'll notice that the cars all follow the same pattern and this is one of many flaws in the overall AI.
    • 69 Metascore
    • 71 Critic Score
    An acquired taste, and well worth renting for a weekend's test play.
    • 73 Metascore
    • 71 Critic Score
    A great idea, until you realise that the levels are quite linear and the animal interaction fairly basic. This is a great game to buy for your kids, but if you're buying it for yourself expect to get bored very quickly.

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