TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Street Fighter IV
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1,090 game reviews
    • 69 Metascore
    • 60 Critic Score
    Random encounters and a turn-based battle system don't make up for what a true, quality RPG offers and CM just can't deliver; a compelling and complex story, deep characters and a real sense that you're making a change in the world you're plopped into.
    • 58 Metascore
    • 60 Critic Score
    At best, Samurai Western is a rental good for the first one hundred enemy slaughters, but more or less loses its vigor beyond that. It can be beaten in a day, and even the wealth of unlockables and broken co-op mode aren't enough to warrant a purchase.
    • 60 Metascore
    • 60 Critic Score
    For as decent as the battle system and item crafting parts of the game are, they simply can't hold up the entirely mediocre or cliche other bits. The game is solid, yes, but I was hoping the first console-level RPG would be a little more, well, engaging.
    • 43 Metascore
    • 60 Critic Score
    Quantum Theory is the type of game we're going to find in the bargain bin at Gamestop in a few years. And don't fall for it then either.
    • 61 Metascore
    • 60 Critic Score
    Let me put it another way: this game has four racing levels. Four. With a couple of tries, you can beat the game in under an hour. I’m not kidding. An hour.
    • 60 Metascore
    • 60 Critic Score
    Jericho had a lot of potential, and in some ways, like jumping back and forth between squad members it actually does something different. Sadly, all of the game's set-up and backstory are essentially squandered on an over-reliance on the same constantly spawning enemies and too-obvious puzzles.
    • 61 Metascore
    • 60 Critic Score
    There's literally no real reason to invest anything more than a 15 minute playthrough in the game.
    • 62 Metascore
    • 60 Critic Score
    Good enough to be a solid rental, but anything else and you'll wonder exactly how many times you can run from room to room smacking broken record-voiced enemies over and over again to make things worth your $50. Trust me, even with the number of times you'll revisit levels and bust out the same combo chain, it's not enough.
    • 73 Metascore
    • 60 Critic Score
    By the end of the game, I didn't give a crap about finding any more red coins or killing another 90 enemies, I just wanted out. To have a game transform from something fresh and enticing into another drab, boring, overworked action game is something I've not had the displeasure of watching too many times.
    • 72 Metascore
    • 60 Critic Score
    Clank should have been the star. Instead, he's one part of a larger, more disjointed and ultimately very, very disappointing game that just happens to have his name on the box.
    • 51 Metascore
    • 60 Critic Score
    I said it in the review and I'll say it again here: this is a Star Trek game in name only, and it's a crying shame. If only a little more attention to the history of the universe had been applied it wouldn't feel like such a wasted license.
    • 66 Metascore
    • 60 Critic Score
    If there are huge differences between the console and PSP versions of Frogger, I didn't catch them. The gameplay and challenge are still a problem, and as such, I'll happily give them the same score.
    • 67 Metascore
    • 60 Critic Score
    It's hard to hate a game as genuinely quirky and happy as PaRappa and indeed I don't hate it. I do hate the sticker price and the lack of anything truly new, however, and until this is on the PlayStation Store as a download, avoid it.
    • 61 Metascore
    • 60 Critic Score
    Great idea, poor execution. It's a common story, but this was supposed to be an uncommon game. Hopefully things will turn around should a sequel pan out, but the first Death's DOA.
    • 70 Metascore
    • 55 Critic Score
    Though it fares better than the last PS3 SingStar release (but only barely), the PS3 version of the game simply shouldn't exist outside of the SingStore
    • 64 Metascore
    • 55 Critic Score
    I wanted to like The Run and early on, I genuinely did, but things quickly started to fall apart, culminating in some courses that were nothing but pure frustration. A few bright spots and interesting online aren't enough to escape mediocrity.
    • 68 Metascore
    • 55 Critic Score
    Expanding the environments, fixing the controls and camera, and allowing an easier matchmaking setup in the next game could mean a seriously fun online experience, but right now, what we have can hardly be called even an experience.
    • 67 Metascore
    • 55 Critic Score
    Tomb Raider Legend is an amazing game, and EVERYONE should own it. They just shouldn't own it on the PSP. Though Buzz Monkey tried valiantly to replicate the console outing, either the programming staff or the hardware just wasn't up to the task.
    • 61 Metascore
    • 55 Critic Score
    Unless you have never played a twin stick shooter before, or never played a zombie game, I can't imagine you would have any reason to play through Zombie Apocalypse, unless you have 3 friends online and you are really, really bored.
    • 47 Metascore
    • 55 Critic Score
    The board game concept is novel, and perhaps with a few less randomization events, it could have been more engaging, but with AI that's absolutely relentless on the upper settings, mini-games that fail to deliver the basic premise on the first play-through, and a general sense that things were rather slapped together, Pirates' Carnival lacks the kind of fun you'd expect when you put those two words together.
    • 66 Metascore
    • 55 Critic Score
    You can tell the development team dug the source material, and in some ways they did it justice, but overall, the levels are too uneven, the difficulty spikes to pronounced and the action a bit too repetitive to stay fun for long.
    • 74 Metascore
    • 55 Critic Score
    Capcom continues to thumb its nose at long time series fans. Not only have they abandoned any pretense of tension and fear, they've dredged up tired old storylines and shifted the game solidly into Gears of War territory. Let the series die!
    • 49 Metascore
    • 55 Critic Score
    Asphalt Injection isn't quite a terrible game, but it isn't a good one. If Gameloft had upgraded more than just the visuals when they brought the franchise over from the mobile platforms, this could have been a fun racer. As it stands, it isn't.
    • 58 Metascore
    • 55 Critic Score
    This is a poor PC port that is in no noticeable way optimized for the PSP.
    • 57 Metascore
    • 55 Critic Score
    Even more bland and unappealing than its console cousin. If you're a psycho fan of the series, the PS2 version will probably sate you for a while, but I can't think of anyone that would actively enjoy the pared down experience of the PSP port.
    • 55 Metascore
    • 55 Critic Score
    A neat toy for your Move, it's hard to justify even a budget retail price for a game that belongs on the lower rung of the PSN price scale. The frantic minigames evoke a few hours of fun, but things don't change enough to keep it fresh.
    • 45 Metascore
    • 55 Critic Score
    In the end, it's almost exactly what you'd expect from a big-budget cash-in based on a big-budget summer blockbuster. Flashy, but ultimately soulless and empty.
    • 69 Metascore
    • 55 Critic Score
    There's so much failed potential here that it makes me sick. Sure, Ecko and The Collective may have a stiffy for 1984, but there's really nothing wrong with that. It's the forced stealth and the hideous combat that killed the game, not the atmosphere.
    • 60 Metascore
    • 55 Critic Score
    Throwaway combat, a horrid indoor camera, frustrating missions and a general lack of respect for the characters and comic source material mean you have a game that looks fairly good, but doesn't really do justice to the property it's all based on.
    • 64 Metascore
    • 55 Critic Score
    Fancy graphics can't distract from the fact that this is a rather boring, repetive game after a few hours. A shoddy framerate and unbalanced sound don't help matters either.

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