TotalPlayStation's Scores

  • Games
For 1,092 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 2.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Persona 4 Golden
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1,092 game reviews
    • 71 Metascore
    • 50 Critic Score
    It's a squad-based shooter/puzzler without the squad. As such, it's only half a game, and that half isn't very good.
    • 56 Metascore
    • 50 Critic Score
    Entirely average in all but the cutscenes (and even those are a little too plentiful for my tastes), Teen Titans just doesn't feel like the kind of game I know A2M can make, and it ends up feeling like salt in the wounds of fans of the cancelled show.
    • 60 Metascore
    • 50 Critic Score
    Unless you're dying to drive around in a reasonably well-crafted digital version of New York at 20 frames a second, there's just no reason to force yourself through this storyline. Too many things are broken from the outset, and the rest aren't any fun.
    • 53 Metascore
    • 50 Critic Score
    There’s some neat stuff here, and it’s easy to see how the application of the EyeToy itself could very easily lead to a kind of "Minority Report" interface for games with the next-gen EyeToy on the PS3, but the concepts arrived a bit too early here.
    • 58 Metascore
    • 50 Critic Score
    So it all boils down to how long you can stand to button mash and devote points to basic character growth, and little else. The storyline never really picks up, your chosen character never becomes interesting, and the gameplay never evolves past the original premise.
    • 52 Metascore
    • 50 Critic Score
    Brain-dead enemy AI, a story that does nothing to recall some of the better arcs from the comics -- especially around this, perhaps the most powerful storyline the comics ever saw, and an experience that isn't befitting of the development team all add up to something that's wholly underwhelming and reeks of missed potential.
    • 64 Metascore
    • 50 Critic Score
    I would have loved to see this as the sort of ReVolt-style update that nostalgic gamers could go nuts over. The concept of taking little racers and placing them in the real world is so rife with good material, but MMv4 never pulls it off convincingly.
    • 53 Metascore
    • 50 Critic Score
    With only the puzzles of Challenge Mode and the Party Mode games to save it, SMBA would have been better off as just another puzzle game -- except it's not nearly as good as the puzzle games.
    • 56 Metascore
    • 50 Critic Score
    Slightly better controls, slightly worse framerate and equally blah adventure and mildly distracting party games leave this just as middle-of-the-road as the PS2 version. But hey, at least it's the same thing only portable, right?
    • 59 Metascore
    • 50 Critic Score
    Unfortunately, more often it's a frustrating experience that often muddies what would have been an atmospheric, wildly imaginative peek into the darker side of misguided children.
    • 60 Metascore
    • 50 Critic Score
    Purely average, sadly, despite some slightly promising ideas. Accordingly, it gets an average score.
    • 57 Metascore
    • 50 Critic Score
    This is not the Dynasty Warriors that you've played on consoles. It's better than the first PSP game, no doubt, but it still has a long way to go before it feels at home on Sony's little wonderportable.
    • 64 Metascore
    • 50 Critic Score
    Admirable though the attempt to port the console experience to a handheld may be, there's just not enough compelling action here to warrant anything more than the most average of scores.
    • 60 Metascore
    • 50 Critic Score
    This is a definite pass, even for those casual game junkies out there.
    • 60 Metascore
    • 50 Critic Score
    Heatseeker isn't a horrible game, it's just very, very average, and when there are games out there that do everything this one does better, there's really little reason to check it out. If you're absolutely plane crazy it's a rental, but that's it.
    • 69 Metascore
    • 50 Critic Score
    Letting enemies beat on you while your block window is closed until you’re a bloody pulp or laying endless unblockable attacks onto a character that lacks neither the agility nor the grace to combat enemies that seem built only to make players cuss like drunken sailors.
    • 62 Metascore
    • 50 Critic Score
    While it might seem like this is a better game than the first, it's really just as broken. It's better programmed to be sure, but the insanely deep gameplay is still just as muddled behind clunky menus and brain-dead battles.
    • 63 Metascore
    • 50 Critic Score
    Atelier Iris 3's biggest problem is just that it doesn't have any glaring mistakes. Instead, the game is so painfully mediocre that it's a struggle to keep going, not because you're hating the game, but because you're just plain bored.
    • 66 Metascore
    • 50 Critic Score
    Unless you're a hardcore Tales fan, there's no reason to pick this game up; there will be plenty of great RPGs hitting in the next few months, so save that cash and trade it in soon for something a little more worthwhile.
    • 70 Metascore
    • 50 Critic Score
    A solid foundation and pretty walls aren't of much use if there's nothing inside to actually make the place habitable. That's precisely what Hot Shots Tennis is; pretty from the outside, solid, but without anything on the inside. Shame, really.
    • 62 Metascore
    • 50 Critic Score
    MotoGP 07 just plain looks limp next to the better games.
    • 56 Metascore
    • 50 Critic Score
    Dragoneer's Aria is simply average in almost every way, there's no getting around it. Parts of the storyline can be entertaining, but only as much as the localization gave the characters a little pop. Otherwise, it's a purely paint-by-numbers game.
    • 49 Metascore
    • 50 Critic Score
    Requiem isn't a particularly bad game, oh no; it's something quite worse: a patently mediocre game.
    • 59 Metascore
    • 50 Critic Score
    Ultimately, it would be best for Sony to probably ditch the PS2 version and concentrate on making the actual basketball game solid for the PSP and PS3 versions next year.
    • 50 Metascore
    • 50 Critic Score
    • 62 Metascore
    • 50 Critic Score
    Unfortunately, the feeling that it was also a portable Ratchet game is inescapable, serving as a constant distraction and turning what was previously a "wow, this is an honest-to-goodness Ratchet game that I can take anywhere!" experience into a "ew, people actually thought this was on par with the Insomniac Ratchets?" one.
    • 76 Metascore
    • 50 Critic Score
    There's honestly no reason to pick up this release short of getting the songs in HD.
    • 71 Metascore
    • 50 Critic Score
    I hate to say it, but this is not a good game. Not in a "for a Jak game" sense, but in the most all-encompassing way I can mean it. To see this franchise fall so far after redeeming itself with Jak 3 hurts.
    • 57 Metascore
    • 50 Critic Score
    It's hard to decide what's more offensive, the massive changes made to the core gameplay that kept this series different or the complete lack of options outside of the useless online play. Either way, fans of and newcomers to the series both lose.
    • 52 Metascore
    • 50 Critic Score
    Cross Edge, amazingly, pulled content from several outstanding games and managed to end up with a mediocre experience in return.