TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 God of War II
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1,090 game reviews
    • 62 Metascore
    • 55 Critic Score
    This may even be a bit generous given all of the problems. Eutechnyx is trying to fix things and I commend them for that; unfortunately it just feels like a beta test and that's just unacceptable. We'll just have to see how they build on this next year.
    • 51 Metascore
    • 55 Critic Score
    Hopefully this is Duke's swan song. No matter what happens next it will never top Forever in terms of hype and discussion. It doesn't deserve the venom it got from reviewers and message boards, but it probably doesn't deserve your cash, either.
    • 51 Metascore
    • 55 Critic Score
    Perhaps appropriately, the ending was neither flashy nor particularly rewarding, but the sense of accomplishment I got once I’d trudged through a good 15-20 or so hours of tiresome combat, eye-wateringly low framerates, and a nonexistent storyline was enough.
    • 60 Metascore
    • 55 Critic Score
    A game aimed squarely at the hardcore SRPG fans out there, misses out on capturing the mass appeal by a LONG shot. It might be the PSPs first RPG, but it seems to echo the first efforts on the PS one and PS2 in that it's only mildly amusing.
    • 62 Metascore
    • 55 Critic Score
    I appreciate them trying to extend the longevity by allowing easy access to user made content, but they forgot to put the party in this party game, and what's left without that is nothing more than a bland trivia game.
    • 65 Metascore
    • 55 Critic Score
    There's a lot of content to be had for the sticker price, but you'll have to fight some horrid controls to enjoy it, which pretty much ensures that you won't enjoy it, doesn't it?
    • 74 Metascore
    • 55 Critic Score
    It fares no better than the last PS3 SingStar release (save for perhaps offering a little more widespread appeal), and the PS3 version of the game simply shouldn't exist outside of the SingStore.
    • 67 Metascore
    • 55 Critic Score
    Piss poor visuals and gameplay that doesn't hold up post the double digit hour mark mean this is a game that's not only crippled on the PS2, but rather stunted to begin with.
    • 58 Metascore
    • 55 Critic Score
    This is not a game worthy of the Splinter Cell title. It feels rushed, forced and, worst of all, like a quick cash-in on a franchise that's move into the next-generation of consoles.
    • 60 Metascore
    • 55 Critic Score
    The lack of story, bland feel of the characters and overall lame fighting system condemn Dragon Ball: Raging Blast 2. And it does nothing for the franchise unless you're already a raging fanboy.
    • 55 Metascore
    • 55 Critic Score
    Little more than an illusion; it looks pretty, but you can't peek at what's beyond the view you're given, and that view will happily allow someone to stick a katana in your eyeball.
    • 63 Metascore
    • 50 Critic Score
    Not really worth even the $15 price tag. You are better off putting that money towards a higher budget FPS title.
    • 62 Metascore
    • 50 Critic Score
    Unfortunately, the feeling that it was also a portable Ratchet game is inescapable, serving as a constant distraction and turning what was previously a "wow, this is an honest-to-goodness Ratchet game that I can take anywhere!" experience into a "ew, people actually thought this was on par with the Insomniac Ratchets?" one.
    • 53 Metascore
    • 50 Critic Score
    There’s some neat stuff here, and it’s easy to see how the application of the EyeToy itself could very easily lead to a kind of "Minority Report" interface for games with the next-gen EyeToy on the PS3, but the concepts arrived a bit too early here.
    • 49 Metascore
    • 50 Critic Score
    Requiem isn't a particularly bad game, oh no; it's something quite worse: a patently mediocre game.
    • 64 Metascore
    • 50 Critic Score
    Without the online part of things, this would be an utterly irredeemable experience, one that gets old well before you'd even realize nothing has actually happened. There are some interesting building blocks here, but they're better left for the sequel.
    • 73 Metascore
    • 50 Critic Score
    An utterly average RPG gets an average score. Fantastic visuals and killer sound effects can't hide the fact that this is a marathon most gamers won't be able to finish.
    • 58 Metascore
    • 50 Critic Score
    So it all boils down to how long you can stand to button mash and devote points to basic character growth, and little else. The storyline never really picks up, your chosen character never becomes interesting, and the gameplay never evolves past the original premise.
    • 66 Metascore
    • 50 Critic Score
    Unless you're a hardcore Tales fan, there's no reason to pick this game up; there will be plenty of great RPGs hitting in the next few months, so save that cash and trade it in soon for something a little more worthwhile.
    • 71 Metascore
    • 50 Critic Score
    I hate to say it, but this is not a good game. Not in a "for a Jak game" sense, but in the most all-encompassing way I can mean it. To see this franchise fall so far after redeeming itself with Jak 3 hurts.
    • 53 Metascore
    • 50 Critic Score
    Mediocrity is a death knell for a game that is very shallow to start with. Lord of Arcana copies a lot from the Monster Hunter series, but failed to understand that the depth of combat was always the focus and thus fails at being fun.
    • 45 Metascore
    • 50 Critic Score
    I really hate to do this. I love NIS. I'll say that until the end. But Hyperdimension Neptuina was just plain bad. There's no real positive to this game unless you like big breasted anime chicks in completely boring situations.
    • 50 Metascore
    • 50 Critic Score
    • 69 Metascore
    • 50 Critic Score
    Letting enemies beat on you while your block window is closed until you’re a bloody pulp or laying endless unblockable attacks onto a character that lacks neither the agility nor the grace to combat enemies that seem built only to make players cuss like drunken sailors.
    • 64 Metascore
    • 50 Critic Score
    Admirable though the attempt to port the console experience to a handheld may be, there's just not enough compelling action here to warrant anything more than the most average of scores.
    • 60 Metascore
    • 50 Critic Score
    Unless you're dying to drive around in a reasonably well-crafted digital version of New York at 20 frames a second, there's just no reason to force yourself through this storyline. Too many things are broken from the outset, and the rest aren't any fun.
    • 58 Metascore
    • 50 Critic Score
    The core gameplay is just too tiresome and frustrating to be entertaining for any extended length of time, but the story and cinematic presentation is a nice bright spot.
    • 64 Metascore
    • 50 Critic Score
    I would have loved to see this as the sort of ReVolt-style update that nostalgic gamers could go nuts over. The concept of taking little racers and placing them in the real world is so rife with good material, but MMv4 never pulls it off convincingly.
    • 61 Metascore
    • 50 Critic Score
    A golden opportunity to really expand on the back story of Mars pre-Guerrilla feels tragically wasted here.
    • 76 Metascore
    • 50 Critic Score
    There's honestly no reason to pick up this release short of getting the songs in HD.