TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Disgaea 2: Cursed Memories
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 62 Metascore
    • 50 Critic Score
    Unfortunately, the feeling that it was also a portable Ratchet game is inescapable, serving as a constant distraction and turning what was previously a "wow, this is an honest-to-goodness Ratchet game that I can take anywhere!" experience into a "ew, people actually thought this was on par with the Insomniac Ratchets?" one.
    • 53 Metascore
    • 50 Critic Score
    There’s some neat stuff here, and it’s easy to see how the application of the EyeToy itself could very easily lead to a kind of "Minority Report" interface for games with the next-gen EyeToy on the PS3, but the concepts arrived a bit too early here.
    • 49 Metascore
    • 50 Critic Score
    Requiem isn't a particularly bad game, oh no; it's something quite worse: a patently mediocre game.
    • 64 Metascore
    • 50 Critic Score
    Without the online part of things, this would be an utterly irredeemable experience, one that gets old well before you'd even realize nothing has actually happened. There are some interesting building blocks here, but they're better left for the sequel.
    • 73 Metascore
    • 50 Critic Score
    An utterly average RPG gets an average score. Fantastic visuals and killer sound effects can't hide the fact that this is a marathon most gamers won't be able to finish.
    • 58 Metascore
    • 50 Critic Score
    So it all boils down to how long you can stand to button mash and devote points to basic character growth, and little else. The storyline never really picks up, your chosen character never becomes interesting, and the gameplay never evolves past the original premise.
    • 66 Metascore
    • 50 Critic Score
    Unless you're a hardcore Tales fan, there's no reason to pick this game up; there will be plenty of great RPGs hitting in the next few months, so save that cash and trade it in soon for something a little more worthwhile.
    • 71 Metascore
    • 50 Critic Score
    I hate to say it, but this is not a good game. Not in a "for a Jak game" sense, but in the most all-encompassing way I can mean it. To see this franchise fall so far after redeeming itself with Jak 3 hurts.
    • 53 Metascore
    • 50 Critic Score
    Mediocrity is a death knell for a game that is very shallow to start with. Lord of Arcana copies a lot from the Monster Hunter series, but failed to understand that the depth of combat was always the focus and thus fails at being fun.
    • 45 Metascore
    • 50 Critic Score
    I really hate to do this. I love NIS. I'll say that until the end. But Hyperdimension Neptuina was just plain bad. There's no real positive to this game unless you like big breasted anime chicks in completely boring situations.
    • 50 Metascore
    • 50 Critic Score
    • 69 Metascore
    • 50 Critic Score
    Letting enemies beat on you while your block window is closed until you’re a bloody pulp or laying endless unblockable attacks onto a character that lacks neither the agility nor the grace to combat enemies that seem built only to make players cuss like drunken sailors.
    • 64 Metascore
    • 50 Critic Score
    Admirable though the attempt to port the console experience to a handheld may be, there's just not enough compelling action here to warrant anything more than the most average of scores.
    • 60 Metascore
    • 50 Critic Score
    Unless you're dying to drive around in a reasonably well-crafted digital version of New York at 20 frames a second, there's just no reason to force yourself through this storyline. Too many things are broken from the outset, and the rest aren't any fun.
    • 58 Metascore
    • 50 Critic Score
    The core gameplay is just too tiresome and frustrating to be entertaining for any extended length of time, but the story and cinematic presentation is a nice bright spot.
    • 64 Metascore
    • 50 Critic Score
    I would have loved to see this as the sort of ReVolt-style update that nostalgic gamers could go nuts over. The concept of taking little racers and placing them in the real world is so rife with good material, but MMv4 never pulls it off convincingly.
    • 61 Metascore
    • 50 Critic Score
    A golden opportunity to really expand on the back story of Mars pre-Guerrilla feels tragically wasted here.
    • 76 Metascore
    • 50 Critic Score
    There's honestly no reason to pick up this release short of getting the songs in HD.
    • 57 Metascore
    • 50 Critic Score
    A shoddy sequel that does nothing to honor the original, Midway’s second Spy Hunter remake should’ve been handled by Paradigm, or at least another developer that was willing to do the series justice.
    • 64 Metascore
    • 50 Critic Score
    Utterly mediorce in every way, this is a game that does absolutely nothing to debunk the claim that licensed games are rushed, shallow pieces of crap.
    • 43 Metascore
    • 50 Critic Score
    As a reminder of what came before Armored Core 3 Portable is effective. As an actual game though, it's far less so. We've simply moved on, leaving this a relic of the past that lacks the hooks it once had. Time for AC4 Portable.
    • 56 Metascore
    • 50 Critic Score
    Dragoneer's Aria is simply average in almost every way, there's no getting around it. Parts of the storyline can be entertaining, but only as much as the localization gave the characters a little pop. Otherwise, it's a purely paint-by-numbers game.
    • 42 Metascore
    • 50 Critic Score
    ArcaniA has an expansive world to explore. Unfortunately there's almost nothing of interest to find there and you'll likely leave unsatisfied.
    • 67 Metascore
    • 50 Critic Score
    At this point an "enhanced" edition (or editions) of a Ninja Gaiden release are obligatory, but none of the enhancements make this game any more viable as an actual game to enjoy playing. Let's hope the series can bounce back one day.
    • 50 Metascore
    • 50 Critic Score
    Unless you are in the icy grasp of nostalgia, you will be doing yourself a service if you just ignore the fact this ever got released and wait for Power Stone 2 to get ported over to start your Dreamcast collection. It just is not fun.
    • 52 Metascore
    • 50 Critic Score
    It's a blah fighter with only a passing reference to most of the InuYasha source material. There's no reason to experience this game if you're a fan of the show, and far better fighters out there if you're a fan of the genre.
    • 62 Metascore
    • 50 Critic Score
    While it might seem like this is a better game than the first, it's really just as broken. It's better programmed to be sure, but the insanely deep gameplay is still just as muddled behind clunky menus and brain-dead battles.
    • 58 Metascore
    • 50 Critic Score
    It's an average maiden voyage for the series on the PlayStation Move. When taken together as a whole package, however, the bad outweighs the good. It can be salvaged with a friend, but you have to cherry pick what to play to enjoy this title.
    • 53 Metascore
    • 50 Critic Score
    With only the puzzles of Challenge Mode and the Party Mode games to save it, SMBA would have been better off as just another puzzle game -- except it's not nearly as good as the puzzle games.
    • 59 Metascore
    • 50 Critic Score
    Ultimately, it would be best for Sony to probably ditch the PS2 version and concentrate on making the actual basketball game solid for the PSP and PS3 versions next year.

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