TouchArcade's Scores

  • Games
For 2,282 reviews, this publication has graded:
  • 51% higher than the average critic
  • 18% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Atari's Greatest Hits
Lowest review score: 20 Curiosity - what's inside the cube
Score distribution:
2,282 game reviews
    • 63 Metascore
    • 80 Critic Score
    Infinite Warrior isn't subtle or deep, it's a game about being being being badass and making it look easy... and a little campy.
    • 77 Metascore
    • 80 Critic Score
    An excellent hidden object game and is a great evolution of the original.
    • 87 Metascore
    • 80 Critic Score
    While Illusion Labs doesn't particularly offer anything innovative, Blast-a-Way proves that there is still room in the overcrowded puzzle arena for games that excel in pure execution.
    • 78 Metascore
    • 80 Critic Score
    Final Fantasy: Dimensions is exactly what it wants to be: a new story in a familiar setting and system. For gamers who want to return to those long hours they spent with old-school Final Fantasy games, it will be like discovering a new book by their favorite author.
    • 77 Metascore
    • 80 Critic Score
    If you're the guy or gal with the fancy iPad 2 or 3, Wonderputt is one of those sharp apps you just have to show everyone and will definitely earn a few cool points in doing so.
    • 73 Metascore
    • 80 Critic Score
    I really, really like Mad Skills BMX, and keeping in mind its challenge and somewhat steep learning curve, I still totally recommend giving it a try.
    • 84 Metascore
    • 80 Critic Score
    The control issues mentioned above, while frustrating, don't detract greatly from the rest of the game. Apocalypse Max is still a great hybrid of platforming and shoot-em-up elements.
    • 88 Metascore
    • 80 Critic Score
    While it lasts it's an elegant and engaging game, one that builds an atmosphere of dark experimentation. You don't know quite where your search will take you, but it seems it won't be good.
    • 78 Metascore
    • 80 Critic Score
    Like so many games these days, Lunar: Silver Star Story Touch hit the App Store with some some obvious flaws. The ultimate question isn't what it might become, but whether it can be recommended as-is. The short answer is "yes."
    • 85 Metascore
    • 80 Critic Score
    It's a journey worth taking, as much as it exposes the horrors of our depths.
    • 87 Metascore
    • 80 Critic Score
    The Catch-22 here is a game that is paradoxically fun, despite a few flaws and a lack of modes that would otherwise cripple less creative games. If the developer commits to its future growth and repair (functional achievements and a co-op mode), Catch-22 will become a score-chasing game that players and their friends will have even more reasons for which to return.
    • 73 Metascore
    • 80 Critic Score
    A difficult game to evaluate. Its challenging gameplay and numerous options in terms of power-ups and vehicles doesn't make it a particularly approachable game. Yet it's those exact features that make it a delight for fans of trial-and-error score-chasers. In that regard, assuming you know what you're getting into, Stunt Star is well worth a recommendation.
    • 78 Metascore
    • 80 Critic Score
    Five bucks is a bit steep for yet another re-release, but Crazy Taxi's iPhone-sized package presents the perfect time-killer while you're waiting for a table, bustling along on the commute to work, or looking for a fun pass-and-play style game with friends. Check it out.
    • 78 Metascore
    • 80 Critic Score
    For now, players have over 100 levels and a way to create an infinite amount more to play locally solo or with friends for $1. If you want a fast-paced game that demands digital dexterity, Finger Tied is an easy recommendation.
    • 81 Metascore
    • 80 Critic Score
    Hairy Tales is still an enjoyable puzzler and a great example of how to integrate a variety of puzzle elements with real-time action, all in a title wrapped in a fantastical weird shell. Suffice to say, puzzle fans should take heed at this latest addition, as I don't think you'll be disappointed.
    • 66 Metascore
    • 80 Critic Score
    Beautifully presented, a little campy but oh-so-worth that walk down memory lane, Blood of the Zombies will not go amiss in your library of interactive iOS-based tales.
    • 79 Metascore
    • 80 Critic Score
    Episode 3 is an awesome iOS RPG and a wondrous melding of classic and not-so-classic mechanics.
    • 80 Metascore
    • 80 Critic Score
    There are better auto-running platformers out there, but Totem Runner does a good job of keeping up. The experience is well-balanced between twitchy button handling and careful planning-it's just a touch cerebral, and never too frustrating.
    • 83 Metascore
    • 80 Critic Score
    Even when its story temporarily devolves into a series of extremely dull fetch quests, it's kind of a blast. For a game about such a particular hobby, it does a good job of being a crowd pleaser with well-designed RPG elements and odd little sim touches.
    • 75 Metascore
    • 80 Critic Score
    As sad as it sounds, it's rare these days to find a free-to-play game that offers a good balance between actual gameplay and having to pay for extras via freemium elements. For the most part, Zombiewood does a great job hitting that balance.
    • 79 Metascore
    • 80 Critic Score
    As mindless games go, this one hits the perfect balance between easy enough to play without much attention and hard enough that it's not actually mind-numbing.
    • 65 Metascore
    • 80 Critic Score
    With decent visuals, a great cohesiveness of thematics, and a good amount of content and replayability elements, N.Y.Zombies 2 is worth checking out for any horror fans.
    • 82 Metascore
    • 80 Critic Score
    While some may complain about the lack of significant improvements, I'm willing to be satisfied with the fact that Gameloft has taken a successful series and preserved the single player campaign with small changes and improvements to an otherwise well-done formula.
    • 72 Metascore
    • 80 Critic Score
    A rather rock-solid and fun adventure game well worth sinking the handful of hours it will take to fully explore and enjoy everything this point-and-clicker has to offer.
    • 69 Metascore
    • 80 Critic Score
    The steep IAP costs will probably act as a barrier to everyone interested in owning the whole extensive library of songs this title. Still, I'd recommend everyone at least check out the included free songs, as you might like what you play.
    • 89 Metascore
    • 80 Critic Score
    The overall story, character development and pacing are excellent. The modifications to the core gameplay, whether they were changed from the US SNES version to the DS version or created exclusively for the iOS port, make the game more accessible to a wider audience.
    • 76 Metascore
    • 80 Critic Score
    Most of the time, though, The Grading Game is pretty cool-assuming your idea of cool is finding other people's mistakes and punishing them.
    • 81 Metascore
    • 80 Critic Score
    If you're interested in classic games, especially fantasy and/or strategy games, Lords of Midnight is a must-have. On the other hand, if you are an action gamer whose idea of "old school" is Goldeneye 64, you'll want to give this one a pass.
    • 80 Metascore
    • 80 Critic Score
    I'm looking forward to the forthcoming chapters of the series, but my ultimate judgment of the series will depend on how Skygoblin handles the larger themes in the world and the continued development of the characters, especially Lina, a confident and intellectual woman who is clearly central to the plot, but who spends this game waiting for Bwana and Kito to get their act together.
    • 83 Metascore
    • 80 Critic Score
    It's not the most complex roguelike, or the cleverest. It is, however, just right for a casual dungeon delve on a mobile device. There's just enough meat to keep it compelling, and not so much complexity that you'll ever have trouble recalling your strategy when you come back from a break.