TouchArcade's Scores

  • Games
For 2,100 reviews, this publication has graded:
  • 51% higher than the average critic
  • 18% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 N.O.V.A. - Near Orbit Vanguard Alliance
Lowest review score: 20 Madden NFL 25 by EA SPORTS
Score distribution:
2,100 game reviews
    • 57 Metascore
    • 60 Critic Score
    My only real complaint about the title is that, when next-move hints are enabled, they appear after just five seconds of idle time.
    • 68 Metascore
    • 60 Critic Score
    If you've played through Cooking Mama and are looking for more to cook, Pocket Chef seems to be a competent cooking simulator that I'm sure some will enjoy.
    • 65 Metascore
    • 60 Critic Score
    As neat as it is that the stylish combat of Devil May Cry translates well to the mobile version, it still has a tendency to feel repetitive and button mashy.
    • 70 Metascore
    • 60 Critic Score
    These control issues don't render the game unplayable, but they create more frustrating mistakes than you may be able to deal with.
    • 53 Metascore
    • 60 Critic Score
    Hard to recommend, especially as your first foray in to the Rayman universe.
    • 50 Metascore
    • 60 Critic Score
    Basically, it seems if you can get past the disappointing performance, long time Ridge Racer fans can still have fun with the drift-heavy racing style the game offers.
    • 49 Metascore
    • 60 Critic Score
    For fans of the original, this is an automatic buy, and for anyone else who still enjoys an occasional round of DOOM on the go, Rise of the Triad is a nice alternative that may well be worth a look.
    • 72 Metascore
    • 60 Critic Score
    The content of this free version of the game seems to be a little light, though it does take skill/practice to be able to get through the included levels.
    • 62 Metascore
    • 60 Critic Score
    Seed is a lengthy RPG that may appeal to the diehard fans of the genre, but will likely prove too frustrating and tedious for those looking for a refined and accessible RPG experience.
    • 59 Metascore
    • 60 Critic Score
    So, if you're a fan of WWE and its brand of muscle-bound entertainment or just a dude tweaking over the lack of Angry Birds content, I'd say go ahead and give this one a go. I dug it and I'm the kind of guy who often rolls his eyes at Angry Birds references.
    • 63 Metascore
    • 60 Critic Score
    While playing, I thought a lot about game design in general, how it empowers us and enforces the notion that we can accomplish greater things if we work hard enough and stick to a given task or dream. I wish this game actually pounded away at this notion.
    • 71 Metascore
    • 60 Critic Score
    Squid Drop won't set the App Store ablaze as the next fully featured console-like game, but it offers a good dose of simple fun if you're looking for a new high score time waster.
    • 55 Metascore
    • 60 Critic Score
    A solid representation of the original game that stands as a well done, albeit somewhat abbreviated (no online play, for example), version of the recent console release.
    • 53 Metascore
    • 60 Critic Score
    Overall, TNA Wrestling Impact seems to have a lot of potential, but ultimately fails in overall execution, which seems to be par for the course for most wrestling games– Especially in the mobile world.
    • 71 Metascore
    • 60 Critic Score
    I just can't escape the feeling that I'm being nickel and dimed for upgrades, ammo, and IAP doesn't seem anywhere near as optional as it should be in a PvP-driven online game where investing real-world dollars can make such a difference, essentially making the game less about skill and more about who has either spent more money or invested more time grinding up coins.
    • 54 Metascore
    • 60 Critic Score
    Glo Flo is a bit too casual for its own good. If you like puzzle games but generally find them frustrating, this could be a great little time waster. But if you're looking for a mind-bending challenge, you probably won't find one here.
    • 71 Metascore
    • 60 Critic Score
    If you played Cut the Rope, you're not going to be surprised by the puzzle variety.
    • 62 Metascore
    • 60 Critic Score
    Dream:scape is so close to being amazing that it's hard for me to say this, but the problems just killed what enjoyment I would have otherwise had.
    • 66 Metascore
    • 60 Critic Score
    As an overall experience, it doesn't offer much new to the table, but it does expand on the ideas of the original in a way that changes how you'll approach it.
    • 60 Metascore
    • 60 Critic Score
    While Treemaker is a lot of fun to play and really lovely to look at, I have to admit that I was disappointed with the lack of variety when it came to the appearance of the levels.
    • 75 Metascore
    • 60 Critic Score
    The serialized story idea is tough to wrap your head around in a RPG and figuring out a way to balance gameplay with variety and story is going to be a serious challenge moving forward. If they can pull it off, Emissary of War could be something truly special.
    • 68 Metascore
    • 60 Critic Score
    As far as how it actually plays, Exitium: Saviors of Vardonia doesn't offer a whole lot of new ideas, but it does offer an interweaving story that begs for the game to be played four times and enough quests to keep you busy for a long time.
    • 63 Metascore
    • 60 Critic Score
    Sticky creates a mixed impression. On one hand, the levels, creatures and power-ups's are varied and creative, the artwork is hand-drawn and the controls are interesting and work really well.
    • 63 Metascore
    • 60 Critic Score
    It's unfortunate the puzzles in Touch Detective aren't better, because the presentation of the game alone makes it worth checking out.
    • 63 Metascore
    • 60 Critic Score
    iOS games can be made with love and joy, they can be funny and charming. Those are things the Katamari series has had in spades, and it's a shame they're missing here.
    • 75 Metascore
    • 60 Critic Score
    Excluding the wonky jumping mechanic, I like all of the ideas in Pixel Ranger. Its look and style, its enemies, its attrition-based vertical shooting, and its power-ups are strong parts of a whole that, unfortunately, doesn't feel cohesive.
    • 72 Metascore
    • 60 Critic Score
    If Madfinger can fix the crashing and save-game deletion issues with a patch, they're still left with a repetitive, but lovely looking shooter. There are hints of true quality in the boss fights and some minor sections of the campaign, but the majority relies on a simple, corridor design that's hard to find engaging for very long.
    • 72 Metascore
    • 60 Critic Score
    An average tower defense game with small twists on the gameplay that don't particularly propel it above mediocrity.
    • 70 Metascore
    • 60 Critic Score
    If you're up for the challenge of unlocking all the modes with their high-score barriers, then I'd say hop in.
    • 58 Metascore
    • 60 Critic Score
    If you're a fan of dual-stick shooters and you're looking for something new to play, Cowboy Guns is certainly worth a try. However, newcomers to the genre or folks that can't stand cheesy Western stories may not get as much satisfaction out of it.