TouchArcade's Scores

  • Games
For 1,484 reviews, this publication has graded:
  • 50% higher than the average critic
  • 17% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 3.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
1,484 game reviews
    • Metascore: 80
    • Critic Score 90
    It's Grand Theft Auto III on your iPhone (or iPad), and given both the overall quality and depth of the actual gameplay content of GTA3, it's really easy to get over the clunky controls.
    • Metascore: 84
    • Critic Score 90
    Offers yet another stellar entry in CAVE's series of iOS shooters. It's probably the most straight forward and least complex out of them all, which makes it a great starting point for bullet hell newbies, but it does have its share of depth for those looking to master its strategies.
    • Metascore: 89
    • Critic Score 90
    A fantastic package. It's a game that made me take notice, that made a well-trod genre seem a bit fresher and more interesting than it's been in a while.
    • Metascore: 90
    • Critic Score 90
    Only you can know if you can be satisfied by such a brief encounter. If you can, Windosill is fantastic. It's gorgeous, playful and feels like it was born to be played on a touch screen. But I wouldn't blame you if the brevity is just too much.
    • Metascore: 77
    • Critic Score 90
    Hero Academy is a simple game, and it does what it's built to do very, very well.
    • Metascore: 83
    • Critic Score 90
    Sure, Triple Town is just another matching game, but it's deep and surprisingly strategic.
    • Metascore: 73
    • Critic Score 90
    It's nice to see developers using touch controls in new and innovative ways, especially when it involves car chases, 360 degree burn-outs, ramming, and slow motion vehicle smashes.
    • Metascore: 82
    • Critic Score 90
    Run Roo Run isn't the most original game ever, but it takes the best out of a lot of worlds, and then owns that stuff. Its entertaining in big or small chunks, and those challenge levels are a whole new world of hurt. Give it a shot.
    • Metascore: 77
    • Critic Score 90
    Blot blows most of its competition out of the water with style alone. It's delightful, plain and simple, and when given the choice between equally solid games, I'll take the one that delights me any day.
    • Metascore: 78
    • Critic Score 90
    I'm really sort of shocked by how much I find myself enjoying this game. The difficulty curve seems great, Jetpack Joyride already proved that this payment model works, and I love how they take the foundation that worked so well for Halfbrick but created what feels (and, really, is) an entirely new game around it.