USgamer's Scores

  • Games
For 651 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Divinity: Original Sin II
Lowest review score: 10 XBLAZE Code: Embryo
Score distribution:
  1. Negative: 23 out of 651
662 game reviews
    • 80 Metascore
    • 80 Critic Score
    This is my first Yakuza game, but I found myself completely in love with everything the game had to offer.
    • 84 Metascore
    • 90 Critic Score
    The Lost Legacy isn't any different in that respect, but what it does, it does well. And that's good enough for me. If Chloe and Nadine are the future of the franchise, we're in for a great ride.
    • 82 Metascore
    • 90 Critic Score
    More than ever, Madden NFL is a demanding but fun simulator that accurately represents the real-life sport, and is capable of draining dozens if not hundreds of hours of your time. The jury is out on whether Longshot will be a long-term success; but with the transition to Frostbite and the rock-solid play on the field, Madden 18 has to be considered among the upper echeleon of sports sims.
    • 80 Metascore
    • 80 Critic Score
    But when it's you and your friends, opening up each other's guts and smashing heads into paste, you'll remember why you play Nidhogg in the first place. It's the first game with a little more love, which is sometimes all a sequel needs to be.
    • 68 Metascore
    • 70 Critic Score
    It's not an amazing game. It's not particularly innovative. I'd hazard that Saints Row IV is a better game overall. But I enjoyed this attempt by Volition to punch a new hole into its dance card. The studio wanted to try something a bit new and while Agents of Mayhem doesn't quite stick the landing, there's still a lot here to enjoy.
    • 86 Metascore
    • 80 Critic Score
    During its best moments, Sonic Mania feels like a Sonic fan's dream game. Now that that dream is fulfilled, maybe it's time for a new dream. Like an ideal, hypothetical Sonic 5 in the vein of Mania where we get only new levels thrown into the mix, instead of mostly remixes.
    • 71 Metascore
    • 80 Critic Score
    I'm helpless not to recommend Mega Man Legacy Collection 2, even though I ask that you picture me throwing my hands up in the air as I do so. The games are great, they're emulated well, and they're not all easy to find and play otherwise. Have I been spoiled by Digital Eclipse's collections, or did Capcom phone in Legacy Collection 2? The answer is "yes."
    • 76 Metascore
    • 80 Critic Score
    If you enjoyed the first season of Batman: The Telltale Series, the first episode of The Enemy Within is a great start to this season. The inclusion of one character feels a bit forced, like widget just placed to take the spot of an outgoing character, but all in all, the relationships you have to contend with here feel believable.
    • 76 Metascore
    • 70 Critic Score
    I liked Tacoma though, even with its fumbles. I felt more engaged watching (and rewinding, pausing, fast-forwarding) how things played out than I had in a lot of games like it. That's likely because it's the rare game where the player is in direct control of what, when, and how they see everything.
    • 67 Metascore
    • 50 Critic Score
    Miitopia, by its end, is too redundant, too bland, and saves its best parts for far too late in the game—in the post-game, assuming its players have stuck around that long to begin with.
    • 74 Metascore
    • 80 Critic Score
    Sundered isn't the only roguelike Metroidvania; the indie space is full of them. This is one that stands out though. The art alone is worth the price of admission. While I feel the combat and movement in Dead Cells is a little tighter, Sundered doesn't let you down at all; sometimes I'd just hit that flow of movement, jumping, dashing, and pulling myself from place to place. Especially when I was running from a Horde.
    • 76 Metascore
    • 70 Critic Score
    The fundamental gameplay is strong. Matches are fast and enjoyable. The characters are visually wonderful and mechanically distinct. But the overall experience just needs more. More Guardians, more maps, more modes. The heroes feel like they're in the right place, but the rest needs to be pumped up over time for Gigantic to truly stand tall among its competition.
    • 69 Metascore
    • 60 Critic Score
    There's a decent foundation here; and if Nintendo should decide to make a sequel, there's plenty to build from. But as bold experiments go, Hey! Pikmin is merely okay. And like the tiny aliens that serve as its namesake, it's apt to fade into the background.
    • 85 Metascore
    • 70 Critic Score
    Pyre's strengths lie in a lot of things: it's beautiful visuals, amazing score, multi-branching tale, gameplay that somehow marries the best of sports games and tactical RPGs. But it's wrapped in an expansive story that doesn't quite earn its keep over its many hours, and fails to flesh out the endearing characters you meet and spend time with all along the way. In the end though, Pyre's a quest worth taking if ou're up for the challenge and the inevitble dread you'll feel when you lose sometimes.
    • 83 Metascore
    • 80 Critic Score
    Splatoon 2 doesn't add much to shake up the splat-paint-everywhere formula, but I wonder if it needs to at this point. Splatoon 2 is a much stronger game at launch than its original ever was through its whole lifespan, and for that, is easily one of the best games one can own on the Switch.
    • 71 Metascore
    • 70 Critic Score
    I get the feeling that we've only scratched the surface of this Minecraft universe, so I want to see more. I want to know about how this world came to be, I want to see all the place Telltale has crafted to fill the place out. I just hope future episodes retain a strong focus on the main journey.
    • 86 Metascore
    • 90 Critic Score
    It may never have the mass appeal of some of its peers, but it's time Final Fantasy XII received some of the love and attention it deserves.
    • 76 Metascore
    • 70 Critic Score
    Master x Master is a damned good time. It's not the best at any one thing, but it offers such a variety that you can't help but find something to enjoy.
    • 78 Metascore
    • Critic Score
    Master Mode is simply vicious, offering a punishing adventure for even the most hardened of Legend of Zelda players. I honestly don't think I'm up to the task. I look forward to seeing those who are though.
    • 55 Metascore
    • 40 Critic Score
    Tries valiantly to weave a tale of political intrigue, but it's undermined by repetitive mission design, poor menus, and an anonymous cast. If you were hoping for a worthy successor to Valkyria Chronicles, you will be sadly disappointed.
    • 87 Metascore
    • Critic Score
    Sure, there's fetch quests, kill quests, dungeons, and raids, but what makes Final Fantasy XIV beloved by its players is that story. This grand tale of the Warriors of Light and Warriors of Darkness. Of the Eorzea Alliance, the Garlean Empire, the Scions of the Seventh Dawn, and the Crystal Braves. Of all the characters you meet, whether in glorious combat, or in a quiet dinner.
    • 76 Metascore
    • 70 Critic Score
    Light and breezy, Ever Oasis makes for a pleasant little snack while waiting for the next wave of 3DS RPGs. Some of its core concepts could have been taken further, but it's still a well-executed RPG from a long-standing veteran of the genre.
    • 77 Metascore
    • 60 Critic Score
    Arms has a lot to love, and unfortunately, a lot to forget too. After a year of planned updates, I imagine the Arms we see a year from now will be a drastically different game. A fuller one, at that. In the meantime, though, while it has potential with layers of depth, the core game simply doesn't have enough variety among its many arms and fighters to keep the experience feeling fresh for long.
    • 69 Metascore
    • 60 Critic Score
    Yes, the pacing was a bit off, some characters got the short shrift, and the technology that underpins all Telltale Games continues to struggle. But I appreciate the studio's desire to do more with The Walking Dead this time around and their storytelling methods are getting better, with some great character writing, voice acting, and camerawork. A New Frontier is an uneven experience, with highs consistently punctuated by various lows across all five episodes.
    • 77 Metascore
    • 80 Critic Score
    The writing is excellent, though the overall presentation can feel a little dry at times. The new Warden class needs a second look as well, but overall Morrowind is an excellent welcome mat for new and returning players.
    • 82 Metascore
    • 80 Critic Score
    I think Tekken 7 is a fantastic fighter – albeit one that’s hobbled by a front-and-center single-player mode that’s unsatisfying on its own and does little to help players understand what makes the core gameplay so solid. Players have been waiting a long time for this game, and more than anything, I’m glad that it’s finally in the hands of Tekken fans worldwide. But in an increasingly competitive market for the attention of both casual and competitive fighting game players, it feels like the iron fist doesn’t hit quite as hard as it should.
    • 70 Metascore
    • 90 Critic Score
    On Tokyo 42's website, the developers boast the game as a beloved blend of Syndicate and Grand Theft Auto, and honestly, they couldn't be more wrong and right. It's both those games in spirit, but twists them into something wholly its own. Tokyo 42 is an isometric cyberpoppunk action-shooter with a city that's worth getting lost in.
    • 86 Metascore
    • 90 Critic Score
    Crusade is everything that an expansion should be. It takes Galactic Civilizations III, sands off the rough edges, and adds new options for a deeper, more strategic experience. The new Citizens system offers more late-game options, espionage returns, planetary invasions are more tactical, and alongside the three new races, there's a new Civilization Builder letting you craft your own. If you're a GalCiv fan, it's an instant pick-up. If you're not, this might be the time to pick it up.
    • 80 Metascore
    • 80 Critic Score
    Where other 4X titles lean towards a more utilitarian presentation, Endless Space 2 starts with a great 4X game and layers on good art, great writing, and excellent UI design. There's a wide variety of play in the available factions and a deep political system that underpins the entire thing. The combat disappoints and the AI could use some improvement, but Amplitude is known for its expansions and improvements. What's here is already a 4X class act.
    • 78 Metascore
    • 60 Critic Score
    Vanquish is a fun, dumb game that feels good to play when you get into a zone. If you're a fan of Escape From New York or other B-grade action films, Vanquish will appeal to you as well. While I wish that Vanquish would let me fully indulge in the many joys the game has to offer, budget and time added roadblocks to the experience. For 20 dollars, I can certainly recommend this to new players or true fans of the original. But if you didn't like Vanquish the first go-around, there's not a lot here other than a prettier looking version of the same game from the previous generation consoles.

Top Trailers