VideoGamer's Scores

  • Games
For 2,437 reviews, this publication has graded:
  • 39% higher than the average critic
  • 5% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Mass Effect
Lowest review score: 10 ATV Quad Frenzy
Score distribution:
2,437 game reviews
    • 58 Metascore
    • 40 Critic Score
    Splinter Cell Essentials is an example of a game that simply isn't suited to the control limitations of the PSP. If you can get past the camera issues (which is a big ask), you're still going to have a less than brilliant experience due to the dumb AI.
    • 54 Metascore
    • 30 Critic Score
    A game genre so heavily built around playing with friends it was always going to struggle on the PSP, and poor visuals and presentation don't help International Athletics one bit.
    • 44 Metascore
    • 30 Critic Score
    Just a shoddily put together game that will fail to excite even the most hardcore monster fans. Avoid this at all costs.
    • 52 Metascore
    • 30 Critic Score
    As far as summer movie licensed video games go, Transformers is sadly one of the worst we've seen this year. While the movie stands, the video game most definitely falls.
    • 62 Metascore
    • 30 Critic Score
    Worth a punt - especially as it's initially free. Just be prepared, for once you've used your power-ups, the game's momentum will grind to a halt. Unless you're willing to cough up the dough. And the game's not worth it.
    • 45 Metascore
    • 30 Critic Score
    In the end we don't believe Interpol's incredibly simplistic gameplay is worth the 800 MS Point price tag, and the rough presentation hurts what would have been a reasonably entertaining title for casual gamers.
    • 42 Metascore
    • 30 Critic Score
    The most frustrating thing of all, though, is that Bloodforge could so easily have been better. No one would begrudge the tepid level design and repetitive gameplay if it wasn't so arduous+. If Climax had halved the number of opponents, lowered the difficulty ever so slightly and let you respawn with a full health bar, Bloodforge could have been good throwaway fun.
    • 39 Metascore
    • 30 Critic Score
    It feels a little wrong to be so down on a game that seemed genuinely interesting when it was first announced, but Turning Point is so devoid of the qualities needed in a modern FPS that it's impossible to sugar coat. It's just a very bad game, plain and simple.
    • 43 Metascore
    • 30 Critic Score
    Truly awful games, especially full-price retail releases, are thin on the ground these days. Sure, games can sometimes be far too generic or suffer from some iffy design decisions, but they're rarely as poor as Naughty Bear. How the game got released in this state is a mystery.
    • 39 Metascore
    • 30 Critic Score
    A monumental disappointment. What's been slated as the first mature Doctor Who game is actually a frustrating, dated example of how not to make a game of its genre. An excellent comprehension of the license is completely ruined by shoddy execution.
    • 36 Metascore
    • 30 Critic Score
    Kung Fu Rider's bizarre and broken controls bear little correlation to what's going on in the screen, and overall the game would function far more effectively if its commands were simply mapped to a DualShock controller. It would still remain utterly terrible, however, as the game is an uninspired mess built entirely around a core conceit that gets old surprisingly fast.
    • 48 Metascore
    • 30 Critic Score
    Ironfall is a terrible third-person shooter with clunky cover mechanics, shoddy controls and even worse voice-acting.
    • 43 Metascore
    • 30 Critic Score
    It's not Ninja Gaiden. It's not what anyone was hoping for. It's not worth your time.
    • 45 Metascore
    • 30 Critic Score
    What is most frustrating is the constant self-sabotage: every time the game does something right, it immediately then ruins it. A section of the game takes place in the derelict ship from the first film. There's a wonderful sense of intimidating scale here – think Kane lowering himself into the same ship. And then, as you contemplate the space jockey, a group of brainless PMCs run in and start shooting.
    • 35 Metascore
    • 30 Critic Score
    If you spend your hard-earned cash on this, you really only have yourself to blame. God may forgive you, but I won't.
    • 51 Metascore
    • 30 Critic Score
    In short, see the films, play the old games, but ignore this entirely. Even the most hardened Riddick fan will just find it needlessly upsetting.
    • 39 Metascore
    • 30 Critic Score
    While Brain Training still clearly continues to rule the brain-boosting roost, there is no reason why a few more decent mental agility games shouldn't come along to challenge its title.
    • 55 Metascore
    • 30 Critic Score
    As far as summer movie licensed video games go, Transformers is sadly one of the worst we've seen this year. While the movie stands, the video game most definitely falls.
    • 55 Metascore
    • 30 Critic Score
    It also tries and throws microtransactions in your face, but these should be ignored at all costs. Much like Duke Nukem: Manhattan Project itself.
    • 43 Metascore
    • 30 Critic Score
    It is so immensely tiresome, so poor and such a cash-in.
    • 48 Metascore
    • 30 Critic Score
    A pretty awful attempt to successfully cross the media-divide, so hopes will have to be pinned elsewhere.
    • 60 Metascore
    • 30 Critic Score
    Buy this, and the only shooting you'll be doing is to yourself: in the foot.
    • 52 Metascore
    • 30 Critic Score
    One of the dullest and most repetitive games I've played in recent memory. It feels more like a chore then a game, and the lack of attention to many aspects of its design pale in comparison to its greatest omission... it's simply no fun to play.
    • 56 Metascore
    • 30 Critic Score
    A sloppy co-operative mode adds little to the overall experience, and a laughably restrictive customisation mode is the final nail in the coffin for this dreadful game.
    • 52 Metascore
    • 30 Critic Score
    The idea of giving the player three fairly unique characters to play as is good one, but the game design verges on plain stupid at times.
    • 26 Metascore
    • 30 Critic Score
    A collection of barely playable mini-games with dodgy physics, poor controls and not an ounce of charm.
    • 42 Metascore
    • 30 Critic Score
    Nothing more than a shockingly lazy attempt to plunder some loot out of a great brand.
    • 58 Metascore
    • 30 Critic Score
    One of the dullest and most repetitive games I've played in recent memory. It feels more like a chore then a game, and the lack of attention to many aspects of its design pale in comparison to its greatest omission... it's simply no fun to play.
    • 50 Metascore
    • 30 Critic Score
    But the most surprising thing about NeverDead is just how boring it all is. This is an utterly generic shooter with an inspired dismemberment mechanic that neither Rebellion nor director Shinta Nojiri seems to know what to do with. Lacking any kind of spark whatsoever, it becomes increasingly apparent that NeverAlive would be a more honest title.
    • 52 Metascore
    • 30 Critic Score
    The game's main problem, everything considered, is that it makes what should be a test of skill and patience into a series of shooting galleries that require little skill. Instead, it's a woeful Call of Duty with a telescope.