VideoGamer's Scores

  • Games
For 2,611 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dishonored 2
Lowest review score: 10 ATV Quad Frenzy
Score distribution:
2612 game reviews
    • 70 Metascore
    • 60 Critic Score
    It's only marginally different to the previous games, and more or less features the same issues that have plagued the series from the beginning (the peripheral itself being the biggest problem), but the track list is good and the multiplayer should provide hours worth of fun. It's getting a bit too samey, but fans will likely lap it up.
    • 71 Metascore
    • 60 Critic Score
    Escape Plan can be a real treat, but you'll only ever get fleeting glimpses of what could have been, leaving you with a frustrating adventure that rarely gets a chance to show its true potential. Escape Plan isn't a game you shouldn't be desperate to break into.
    • 79 Metascore
    • 60 Critic Score
    As it is, though, The Unfinished Swan is little more than a pretty picture.
    • 63 Metascore
    • 60 Critic Score
    Ultimately, Gothic 3 is like getting into a cold bath on a hot day - it's refreshing, but somehow painful, and no matter how much you love it, you have to admit that it isn't much fun to do.
    • 63 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 52 Metascore
    • 60 Critic Score
    However Joyride is no worse than any launch title to come out of Wii in its earliest year. It sets its aim toward the casual family market and hits it, bull's-eye. In terms of light-weight casual games it gains points if only for the novelty value of not having a controller, and that's its niche.
    • 73 Metascore
    • 60 Critic Score
    The game suffers from far too many core gameplay problems for it to be a worthy contender to "PES 6," and it's only really the online play that is worth investing any time in. You can have a decent few hours playing online or perhaps with friends that don't know any better, but EA needs to change things considerably next year.
    • 70 Metascore
    • 60 Critic Score
    So, as with the last round of DLC, it's the Extinction episode that stands out. Players have to make their way through the depths of a large boat, fighting off alien hordes and the aforementioned kraken as they do so. Far more enjoyable than the other maps, it's a bright spot on an otherwise uninspired pack.
    • 57 Metascore
    • 60 Critic Score
    The near crippling PSP only feature: an abundance of loading. Players of The Sims 2 Pets on the PSP will have to suffer 3-4 seconds of loading almost every time they open a menu or attempt to interact with something in the game.
    • 67 Metascore
    • 60 Critic Score
    The core idea of turning cooking into a series of mini-games works well, and the gameplay is simple enough for almost anyone to enjoy. Sadly, a lack of variety does make it a game that won't be played much once the novelty factor has worn off.
    • 71 Metascore
    • 60 Critic Score
    Nothing more than a disappointing distraction.
    • 73 Metascore
    • 60 Critic Score
    Ultimately this is pretty yet uninspired.
    • 65 Metascore
    • 60 Critic Score
    Harms Way is a free game, and a very good one at that, but it feels like it's lacking the content to make it anything more than a fun way to spend a few hours and then never come back to.
    • 62 Metascore
    • 60 Critic Score
    ProStreet isn't a bad game, it simply doesn't hold a candle to its competition, and Need for Speed fans will be left wondering where all the fun has gone from the illegal, turned legal, street racing series.
    • VideoGamer
    • 55 Metascore
    • 60 Critic Score
    Unless you fall in love with the deathmatch modes, the main draw here is the two campaigns - and most gamers will be able to cut their way through both in under five hours. Even if you're a massive fan of the series, we'd advise you to approach this game with caution.
    • 77 Metascore
    • 60 Critic Score
    Compared to the recently released "Saints Row," The Godfather feels pretty dated. It just doesn't have the variety or presentation to match THQ's made for next-gen offering, with the driving being the biggest disappointment.
    • 74 Metascore
    • 60 Critic Score
    Despite a fundamentally flawed default control scheme and somewhat bland visuals, Innocent Aces remains a solid flight-sim.
    • 73 Metascore
    • 60 Critic Score
    This will be good fun for Star Wars fanatics who want to see how Renegade Squadron fits in with the overall Star Wars story, and the game's best feature - online multiplayer - should keep most entertained for a good few hours. But this isn't an essential PSP purchase.
    • 69 Metascore
    • 60 Critic Score
    Nail'd impresses in its opening moments and is fun to hop into for a quick burst, but once you've seen a few of the sights you're left with a game that struggles to excite where it really matters.
    • 85 Metascore
    • 60 Critic Score
    It's a not a bad game by any stretch of the imagination, just a slightly poor use of the license.
    • 77 Metascore
    • 60 Critic Score
    While it can look nice under the right conditions (usually during well-lit cutscenes or when the sun goes down), Sleeping Dogs: Definitive Edition is the least impressive new-gen remaster I've seen so far. And as somebody who played through the entirety of the game upon its original release, the visual tweaks on offer here did little to convince me that I need to play it, or more importantly pay for it all over again.
    • 73 Metascore
    • 60 Critic Score
    The racing is by no means terrible, and will serve its purpose for those interested in a Cars video game, but had that aspect been nailed, the whole experience would have been elevated a notch or two.
    • 59 Metascore
    • 60 Critic Score
    The racing is competent, the game modes are plentiful and it's an impressive technical achievement, but that doesn't make it a fun game to play.
    • 82 Metascore
    • 60 Critic Score
    Revelations hooked long-time fans with the promise it would return to the series' survival horror roots, but couldn't resist an attempt at reaching a wider audience. Instead of producing a splintered and botched attempt at blending action and horror, Capcom should have stuck to its guns.
    • 68 Metascore
    • 60 Critic Score
    Spider-Man: Web of Shadows ends up being a disappointment despite a lot of potential. We reckon the combat system, the web swinging and special moves are about the best we've seen in a 3D Spider-man game, but the city feels lifeless, the graphics lack spark and the missions range from OK to dire.
    • 68 Metascore
    • 60 Critic Score
    A decent RPG, but there's really nothing new or anything it does particularly well to make it truly standout.
    • 71 Metascore
    • 60 Critic Score
    Certain key aspects of the game don't feel like they've had enough time spent on them, so the result is a game that is on the right tracks but more of a taster of things to come than something Vita owners should celebrate.
    • 71 Metascore
    • 60 Critic Score
    While the tactical combat is still the best around, more casual gamers hoping for a military action fix may find it too frustrating, too inconsistent and too cold for their liking.
    • 68 Metascore
    • 60 Critic Score
    The visual design is absolutely sublime, but these cinematic influences create a wonky gameplay experience much too afraid to do anything but guide the player through tedious chunks of unwanted script. Deadlight does not create a compelling narration no matter how hard it tries, and it's galling to see Tequila Works choose to sacrifice an entertaining game in the process.
    • 64 Metascore
    • 60 Critic Score
    We'd like to recommend The Fallen King, but because of the stylus control scheme and the unforgivable lack of an alternative, we can't.