VideoGamer's Scores

  • Games
For 2,459 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Halo 3
Lowest review score: 10 Monster Trucks DS
Score distribution:
2,459 game reviews
    • 53 Metascore
    • 40 Critic Score
    If you want scripting and performance, go see the movie, and unless you are a Marvel devotee, you'd be wise to steer well clear of this friendly neighbourhood Spider-Man.
    • 54 Metascore
    • 40 Critic Score
    It all handles as you'd expect – although it has a tendency to be finickety and difficult when trying to manoeuvre precisely - and being in the Lego mould tries to give as much leeway as possible (in this instance you can 'lose' and have to start a level again, mind). However, it's all so boring.
    • 62 Metascore
    • 40 Critic Score
    With the core gameplay being dull, the mini-games uninspired and the presentation severely lacking, this is a game that only the most die-hard Nintendo fans will find any worth in.
    • 61 Metascore
    • 40 Critic Score
    If you want to work up a sweat pretending to be a superhero, you're probably better off dressing up and running around the local park saving endangered squirrels. Ubisoft's Kinect game means well, and will certainly appeal to younger gamers, but its execution is sadly what we've come to expect from Kinect titles - a bit too messy.
    • 50 Metascore
    • 40 Critic Score
    It's not an offensive-looking game, but the brief CGI character introductions are the only area where the game looks to be making an effort; the actual character designs are fairly annoying, although there is at least the option to use your LIVE avatar.
    • 44 Metascore
    • 40 Critic Score
    The sad thing is that every once in a while you get a brief sense of what this game could have been. The trick-based gameplay shows occasional flashes of potential, and the board peripheral could have worked. Maybe somewhere in a parallel universe there's a reality where Robomodo pulled it off; unfortunately, we're stuck here - and in this world Tony Hawk: Ride falls on its arse, big time.
    • 56 Metascore
    • 40 Critic Score
    All in all Who's Watching Who? is another disappointing video game entry for Scooby and the gang, but this fact is unlikely to affect sales to the kids that lap up anything with Scooby's face on it.
    • 56 Metascore
    • 40 Critic Score
    Problems with the reload system and a general lack of excitement or surprise mean this is a shooter almost as lifeless as the zombies you're shooting.
    • 42 Metascore
    • 40 Critic Score
    Licensed games can get away with a lot, but this doesn't even reach mediocre quality, with its core mechanics becoming woefully boring a fraction into the campaign.
    • 53 Metascore
    • 40 Critic Score
    Despite such audiovisual wizardry, all the technical sheen the PlayStation3 can muster can't mask a dud game, and as a result Lair is little more than verisimilitude.
    • 54 Metascore
    • 40 Critic Score
    It's really hard to understand how anyone thought such a meagre selection of mini-games and a lacking single-player component warranted such a high price tag.
    • 51 Metascore
    • 40 Critic Score
    It's just...so...boring. Go here. Get this. Wait a while. Come back. And when it's not being dull, it's being infuriatingly imprecise.
    • 61 Metascore
    • 40 Critic Score
    Now I'm off to dust off my most recent copy of Tetris and play a real arcade puzzle game for a while.
    • 56 Metascore
    • 40 Critic Score
    It's fun for all of 20 minutes, and then you'll either be ready to delete it forever or will have moved on to a better fighting game. Either way, don't bother. You'll have more fun watching the brilliant-but-awful TV show and then playing something - anything - else.
    • 62 Metascore
    • 40 Critic Score
    But by attempting to generate its cash by making progression a slow grind, by repeating the same boring levels over and over again until you a) delete the whole thing, b) use real money, or c) die, Glu Games has made sure you'll likely choose the former and latter before you open your wallet.
    • 61 Metascore
    • 40 Critic Score
    Another Wii game that seems content with offering little more than a series of half-baked mini-games, with the lure of motion controls seemingly being enough to draw in users. But when those controls are clunky and only work half of the time, the game as a whole falls down.
    • 46 Metascore
    • 40 Critic Score
    The fairly generic presentation and cheating AI could be overlooked if the core gameplay was great, but it's not. The motion sensitive controls are fiddly and at times completely broken, making Jet Race mildly fun for about an hour at most.
    • 61 Metascore
    • 40 Critic Score
    If you're looking to dabble in a bit of retro gaming I'd advise looking at the far more entertaining "Capcom Classics Collection," which includes superior games and has been created with far more care.
    • 56 Metascore
    • 40 Critic Score
    Shrek the Third's main problem is its complete lack of spark.
    • 44 Metascore
    • 40 Critic Score
    Golden Axe is the latest classic franchise to disappoint on new hardware, and we can't help but think it's a huge wasted opportunity. Beast Rider even fails to include multiplayer support, something that was core to the original game, confirming its fate as a sub-par hack 'n' slash.
    • 48 Metascore
    • 40 Critic Score
    The two-player cooperative mode may keep a duo of youngsters quiet for a handful of weekends, but otherwise this mismatched game has very little to offer.
    • 58 Metascore
    • 40 Critic Score
    Time Crisis: Razing Storm does a splendid job of being a bit of throwaway fluff you might be able to pick up on the cheap a couple of months from now, but anyone expecting something more than yet another tired throwback will be sorely disappointed.
    • 54 Metascore
    • 40 Critic Score
    On the one hand it's a bold attempt at creating a real action adventure game using your body as a controller, but on the other it's an awkward, ugly mess that doesn't use its horror setting nearly as well as it should.
    • 53 Metascore
    • 40 Critic Score
    The experience as a whole is entirely forgettable.
    • 61 Metascore
    • 40 Critic Score
    A maddening example of a game that was ruined by a lack of focus in its design stages - had it been released with a wider scope it may have made a great RPG, or had it been a little faster paced and involving it may have made a mediocre RTS.
    • 59 Metascore
    • 40 Critic Score
    More serious are the numerous bugs: players are often forced out of shadow form for no reason, making the platforming and puzzle-solving a chore, and Dawn frequently gets stuck on boxes, in walls, almost anything. Infuriating, and so common as to be inexcusable.
    • 43 Metascore
    • 40 Critic Score
    It looks and feels terribly dated, has next to no creative spark, completely lacks imagination and is certain to be forgotten very quickly.
    • 37 Metascore
    • 40 Critic Score
    It looks and feels terribly dated, has next to no creative spark, completely lacks imagination and is certain to be forgotten very quickly.
    • 52 Metascore
    • 40 Critic Score
    A mess of a game in all senses of the term. Its gameplay is at least one generation behind the competition, its presentation is like a collection of every graphical effect thrown into a mixing pot and poured onto the screen and the online implementation leaves a lot to be desired.
    • 66 Metascore
    • 40 Critic Score
    It's an experience that only lives up to its name in one way; it makes you want to get in and out as quickly as possible.