VideoGamer's Scores

  • Games
For 2,448 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Halo 3
Lowest review score: 10 Monster Trucks DS
Score distribution:
2,448 game reviews
    • 60 Metascore
    • 60 Critic Score
    In the last nine months we've had Batman: Arkham Asylum, Bayonetta and God of War 3 – all blockbuster titles that have raised the bar for action gaming. In the shadow of these juggernauts, this is a decidedly tame offering.
    • 60 Metascore
    • 60 Critic Score
    The werehog levels reek of an idea born out of trying to turn Sonic into something that kids like, instead of just giving them the Sonic many of us grew up with. We didn't need gimmicks back then and we don't think kids need them now either. Ultimately we can't help but feel disappointed... yet again.
    • 60 Metascore
    • 70 Critic Score
    Beijing 2008 isn't doing anything all that new, but there's just something undeniably addictive about going for high scores and fastest times. If you've got an urge to twiddle an analogue stick faster than any human knew was possible you can do a lot worse.
    • 60 Metascore
    • 60 Critic Score
    While the control scheme for the PSP version of ProStroke Golf is a great attempt to bring the console game to the handheld, it doesn't quite feel as intuitive, and ends up being a little over complex for a PSP game.
    • 60 Metascore
    • 60 Critic Score
    But the goal of a port whose appeal is laden in nostalgia is to bring that nostalgia on board, and unfortunately it's very apparent what is missing in this game.
    • 60 Metascore
    • 50 Critic Score
    It's not as if there's an intriguing plot to motivate you to soldier through, either. Nothing is explained.
    • 60 Metascore
    • 70 Critic Score
    PS3 owners have access to what is essentially the same game, but it's just nowhere near as polished, and as such can't be recommended above the console's current online multiplayer leaders.
    • 60 Metascore
    • 50 Critic Score
    Overall, Space Siege is a game with a catalogue of both major and minor flaws, sloppy, derivative or rushed design, which is uncharacteristic of a developer with this pedigree. Whether you judge it as an RPG or as a third-person action game, Space Siege fails to pass muster, yet despite all the flaws, the game is hard to utterly condemn.
    • 60 Metascore
    • 60 Critic Score
    Don't take those goggles off just yet. Some things change, but some things stay the same.
    • 60 Metascore
    • 50 Critic Score
    Spider-man: Friend or Foe is another title that clearly isn't made for experienced gamers, and certainly won't please anyone aged in their teens or older.
    • 60 Metascore
    • 50 Critic Score
    With only the core game mode and two mild variations based on the same levels there's just not enough game here to warrant a purchase.
    • 60 Metascore
    • 50 Critic Score
    It seems that Omega Force either can't be bothered to breathe fresh air into the franchise, or it feels it doesn't need to because anything in a game box with Dynasty Warriors on the front is guaranteed to make money.
    • 60 Metascore
    • 60 Critic Score
    There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics. Buy if you're a mega fan, but avoid if you like your games with even a tiny amount of depth.
    • 60 Metascore
    • 60 Critic Score
    It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
    • 60 Metascore
    • 60 Critic Score
    Other than the odd set-piece, Blacksite has nothing to warrant recommending it above the other big hitters and some severe technical issues drag it down considerably.
    • VideoGamer
    • 60 Metascore
    • 60 Critic Score
    The shooting is top notch, but poor pacing and bland environments ensure you never engage with what's going on, and technical hiccups and formulaic game modes sour the multiplayer. This game proves the potential power of the genre on its device, but not the potential excellence of its own franchise.
    • 60 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 59 Metascore
    • 60 Critic Score
    After EA's recent run of quality, it came as quite a shock that Undercover simply doesn't feel ready. The in-game performance is frankly terrible and one of the main event types is deeply flawed. We can't deny that there's still fun to be had here, especially in the highway battles (and with some of the dialogue), but we simply can't recommend a game that performs so poorly that it's at times unplayable.
    • 59 Metascore
    • 60 Critic Score
    But the goal of a port whose appeal is laden in nostalgia is to bring that nostalgia on board, and unfortunately it's very apparent what is missing in this game.
    • 59 Metascore
    • 50 Critic Score
    A disappointment but perhaps my expectations should have been lower in the first place. It's short and lacking in gameplay depth, but has moments where you'll be fooled into thinking it's all right. Visually it at least has style if not technical excellence, but underneath is a fairly typical licensed title.
    • 59 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 59 Metascore
    • 60 Critic Score
    And once the brutally short campaign is over, Dark Void is over.
    • 59 Metascore
    • 70 Critic Score
    Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.
    • 59 Metascore
    • 70 Critic Score
    Without any online modes though, and a lack of visual polish, it's a game that will struggle to appeal to players wanting more than a basic racing sim.
    • 59 Metascore
    • 70 Critic Score
    The mission to defreeze Javik is short, and you can beat it easily within about half an hour. If you're looking for a chunk of content as substantial as Mass Effect 2's Lair of the Shadow Broker you'll probably come away disappointed, and Javik doesn't really dramatically affect anything about the Mass Effect 3 campaign.
    • 59 Metascore
    • 50 Critic Score
    Saw
    If you're after a game on a par with the likes of Resident Evil and Silent Hill, you'll find Saw severely lacking.
    • 59 Metascore
    • 20 Critic Score
    At least in terms of being faithful to the source material, it retains a similar level of simplicity, except that in 2006 that just isn't enough.
    • 59 Metascore
    • 60 Critic Score
    For Splatterhouse to be a good game it needed to have more depth. For the majority of the game's 10 chapters I simply button mashed until I could activate my special attack, and repeated that over and over.
    • 59 Metascore
    • 40 Critic Score
    More serious are the numerous bugs: players are often forced out of shadow form for no reason, making the platforming and puzzle-solving a chore, and Dawn frequently gets stuck on boxes, in walls, almost anything. Infuriating, and so common as to be inexcusable.
    • 59 Metascore
    • 30 Critic Score
    A wholly loathsome experience drowns out the potentially impressive water physics; Dark Energy Digital should focus on turning their water into a piece of middleware. Maybe then we could finally see something good come out of this mess.