VideoGamesLife's Scores

  • Games
For 147 reviews, this publication has graded:
  • 54% higher than the average critic
  • 4% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 SWAT 4
Lowest review score: 20 Spikeout: Battle Street
Score distribution:
  1. Positive: 83 out of 147
  2. Negative: 22 out of 147
147 game reviews
    • 80 Metascore
    • 88 Critic Score
    A brilliant game. Even though at no point is the Terran Empire playable, the Virons and their unique melding technology (two units can be ‘melded’ together to create a different unit) makes up for this loss by adding a new level to the strategy.
    • 79 Metascore
    • 82 Critic Score
    Certainly, the only other drawback is the lack of a hard drive for the PS2 version, which would have been ideal for storing copious amounts of tunes, but we can’t hold Codies responsible for that one.
    • 72 Metascore
    • 81 Critic Score
    The faultless execution of the courses is also of note. Even though they’re all ovals, each one brings its own challenge - be it smoothness of the surface, the camber of the surface, the length of the course or the diameter of the track, all the courses have in common is the fact they’re ovals and that the racing is so close around them.
    • 57 Metascore
    • 51 Critic Score
    Ultimately, despite being the solid and enjoyable game that Driv3r once promised to be, it’s buried far too deep under all the shite to rescue the game from being anything more than just a gaming folly.
    • 87 Metascore
    • 80 Critic Score
    In terms of being a conversion, Pandora Tomorrow on PS2 suffers from the technological drop quite badly, but it’s not like we weren’t expecting it. After all, the PS2 will be four later this year, so a few things going awry here and there doesn’t exactly leave us weeping tears of pain.
    • 75 Metascore
    • 80 Critic Score
    All these features help build a very competent and well structured strategy title, which is a must for strategy purists. However it’s quite a heavy game to get into, and those Command and Conquer lovers will find the extra features, and lack of base building, works against them.
    • 74 Metascore
    • 83 Critic Score
    If you want a great looking tennis game that offers more than just quick and simple play, Pro Tournament 2 offers almost enough to keep you going until next summer, when doubtless we’ll all go tennis mad again. Now leave us alone: Wimbledon’s on.
    • 67 Metascore
    • 80 Critic Score
    It's fun to play, with just-cute-enough graphics and sound, it manages to be full of platforming charm and humour without ever overdoing it the way so many western platformers do, and some of the mini-games could sell by themselves.
    • 60 Metascore
    • 69 Critic Score
    Let down by a slightly unsatisfactory platform element that doesn't make the most of the lead character's abilities, and is outshone by it's counterpart game.
    • 51 Metascore
    • 53 Critic Score
    Malice’s shunning of virtually anything complicated leaves a game that will allow easy access for non-gamers looking for something that’s easy going, artistically charming and amusing in a smutty, simplistic way – and at half the price of a regular release, is probably as low risk as it gets.
    • 56 Metascore
    • 73 Critic Score
    A competent example of a seriously tiring game structure, which leaps from mediocrity with a reasonable twist to the mechanics. It doesn’t feel bad, and you’ll never hate it for being what it is, it’s just that WarCraft is so much better, and a decent story line or an iota of imagination on the behalf of the developer could have raised the bar that important fraction higher.
    • 89 Metascore
    • 86 Critic Score
    There are downsides to the game, though, the biggest of which being the absence of any form of multiplayer.
    • 85 Metascore
    • 84 Critic Score
    Not as good as either of the first two games...What it is, is a rather decent homage to the greatest stealth game ever made, which does a reasonable job of recapturing the ethos and style, and a great job of recapturing the gameplay of the game we all fell in love with.
    • 82 Metascore
    • 74 Critic Score
    It's a shame that the rag-doll physics are the worst we've come across since, ooh, Rainbow Six: Raven Shield, because you'll often find that lifeless and unconscious bodies fall in the most ridiculous and impossible positions.
    • 75 Metascore
    • 88 Critic Score
    A special mention must also go to the Minicons, which provide for a lot more variation than expected, offering all manner of power ups and, when you’ve amassed a few to select from, allow you to gear yourself up more for a specific mission with the resultant tactical depth a welcome bonus to what is essentially another third person shoot ‘em up.
    • 64 Metascore
    • 72 Critic Score
    Van Helsing may be a simple, all-out action game, but then the film was a simple action flick. Van Helsing looks good, sounds good, and plays well. It just needs that extra bit of depth to push the score that little bit higher.
    • 87 Metascore
    • 93 Critic Score
    Those who struggled to get to grips with the original game will be delighted to know the handling has been rebalanced to allow for greater accessability.
    • 73 Metascore
    • 69 Critic Score
    An incredibly generic RPG. Often playable, but sometimes frustrating and never original through its 100 hours plus playing time. In a PC market that thrives on innovation, Larian Games seem to have missed something fundamental.
    • 85 Metascore
    • 76 Critic Score
    City of Heroes sporadically delights and contains many great ideas that require more diverse in-game options before ascending from its current level of interesting diversion to essential purchase.
    • 85 Metascore
    • 86 Critic Score
    Definitely the best Onimusha title so far, based on a purely aesthetic level.
    • 80 Metascore
    • 78 Critic Score
    Essentially a filler game with a few new weapons and tools of murder, and, of course, its new and improved game engine. The problem is, while it’s nowhere near the leap from Hitman: Codename 47 to Hitman 2: Silent Assassin, Hitman: Contracts is still a highly enjoyable game, and one that gives us hope that the next title in the series will have much more effort poured into it.
    • 75 Metascore
    • 70 Critic Score
    Its simplistic arcade gameplay simply doesn’t cut the mustard on the birthplace of stealth gaming, and its only lasting effect will be a strange desire for the involving, story-driven gameplay of the king: "Thief."
    • 81 Metascore
    • 86 Critic Score
    Breathtaking attention to detail served with great graphics that'll run on anyone's system all make it highly commendable. The game provides a lot of intensely focused carnage, but absolutely nothing else, and that wasn't quite enough to keep us entertained for it's whole duration.
    • 51 Metascore
    • 29 Critic Score
    The frame-rate problems, aiming issues and short lifespan of the game, all conspire to ruin what could have been a reasonably fun blaster. Serious Sam Advance is yet another argument that modern first-person shooters have no place on the Game Boy Advance.
    • 69 Metascore
    • 80 Critic Score
    What it lacks in finesse and refinement it makes up for in its relentless pace and continuous blasting lunacy. It won’t be the sort of game you’ll be telling your grandkids about in years to come, but it does the job and for its bargain price.
    • 31 Metascore
    • 32 Critic Score
    Not once did we raise a smile during the experience: it just isn’t funny. In the slightest. The puzzles within the game are also unlikely to raise a smile, due to the irrational way they are designed.
    • 51 Metascore
    • 29 Critic Score
    Rest assured that this is no "March! Off-World Recon," but it’s not quite as good as the pathetic "Medal of Honor: Rising Sun." In a year that has seen the release of the wonderful and technologically gifted "Far Cry," it’s inexcusable of CDV for even contemplating letting Breed out of development hell.
    • 70 Metascore
    • 78 Critic Score
    A first rate, old-school RTS which, while distinctive, any "Command & Conquer" fan will instantly be familiar with, and which has only enough strategy to fill a small egg cup.
    • 73 Metascore
    • 73 Critic Score
    A gripping storyline and entertaining puzzles that do not frustrate combine to help create a compelling adventure game.
    • 66 Metascore
    • 56 Critic Score
    Sure, it’s cheap and cheerful, but considering the talent behind the port we can’t help but feel let down.

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