Village Voice's Scores

For 79 reviews, this publication has graded:
  • 35% higher than the average critic
  • 3% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 20 Charlie's Angels
Score distribution:
  1. Positive: 46 out of 79
  2. Negative: 5 out of 79
79 game reviews
    • 93 Metascore
    • 100 Critic Score
    The greatest fighting game ever: deep, almost infinitely replayable, lovely to look at—and only 20 bucks.
    • 93 Metascore
    • 100 Critic Score
    No multiplayer title has ever bound and balanced two wholly different games this way.
    • 86 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail - blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags - and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 83 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail—blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags—and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 82 Metascore
    • 90 Critic Score
    Several diverting mini-activities unlock along the way, like a remarkably in-depth soccer game. These are only the largest unexpected bonuses in the game's cascading series of thrills, which rely on aesthetics as much as action.
    • 81 Metascore
    • 90 Critic Score
    The devil's in the details. Take a disco nap, shower, shit, and scooter to Club Rubb, grab ass, go home—mundane or fun, everything recedes into a heartbeat of flushing, snoring, and Simlish.
    • 84 Metascore
    • 90 Critic Score
    Single-player and two-person split-screen modes are great, but this game was made to play over broadband with five friends.
    • 94 Metascore
    • 90 Critic Score
    The well-organized, medium-paced gameplay never seems muddled - even as you switch between or guide your two individualized partners - and the exceptional voice-acting, ever changing dialogue (which you tailor by selecting responses) and truly cinematic cutscenes make the single-player experience nearly as rich as the online interaction.
    • 91 Metascore
    • 90 Critic Score
    This is as good as a hack-and-slash epic gets.
    • 92 Metascore
    • 90 Critic Score
    The impeccably intuitive controls make this feel as magical as it looks, and the gorgeous graphics and music fully ground you in the fantasy.
    • 81 Metascore
    • 90 Critic Score
    This delightful, deep, and detailed (but unfortunately not cartoon-style cel-shaded) rip on the "Grand Theft Auto" series critiques itself better than any untenured academic could.
    • 73 Metascore
    • 90 Critic Score
    A lighthearted traipse through New Orleans's fancifully imagined heart of darkness.
    • 81 Metascore
    • 90 Critic Score
    In the surprisingly good single-player "NFL Challenge" mode, you earn points to build a franchise, choosing everything from the players' mutated genes (10 attributes, plus size) to their speed-enhancing sneakers. 'Cause it ain't all about the steroids.
    • 90 Metascore
    • 90 Critic Score
    By putting the game's history (over 50 Hall of Famers, to start) in your hands, and allowing you to lead your club many years into the future, MVP Baseball 2004 makes a poetic argument for declaring the de facto American sport— console gaming—our official pastime.
    • 87 Metascore
    • 90 Critic Score
    The cartoonish environment, though small, abounds with hidden desirables and fine detail-blaring propaganda, rich reflections and shadows, site-specific music, assorted visual gags-and even minor characters, unlike Paris and Ashton, possess crisp, individual personalities.
    • 96 Metascore
    • 90 Critic Score
    The shrewdest new aspect of The Wind Waker is its cartoonish graphics. Flawlessly executed, the sweetly surrealistic look evokes classic titles from earlier platforms, sugar-high Saturday-morning tube, and Japanese anime's threatened innocence.
    • 87 Metascore
    • 90 Critic Score
    Between opponents' backseat bombers, traps, and other natural threats (breaking waves, thunderbolts), you'll need much more than a good drift technique to finish first.
    • 93 Metascore
    • 90 Critic Score
    Smooth, engrossing, tough, and pretty, Viewtiful Joe proves that complex play, properly executed, works on as many levels as the ones you merely have to complete.
    • 84 Metascore
    • 80 Critic Score
    Combine chess, manga, Dungeons & Dragons, and corrupt politics, and you can imagine the new season of Everybody Loves Raymond, I mean, this game.
    • 83 Metascore
    • 80 Critic Score
    Like the sport itself, you can easily start a pickup game, or put all your time—and high hopes—into it. Playing D, of course, isn’t nearly as fun.
    • 90 Metascore
    • 80 Critic Score
    The up-to-four-player game itself is hot to death.
    • 85 Metascore
    • 80 Critic Score
    The only way they could make it better would be to set it in Boston, where drunks get kicked out of the bars long after the T has shut down, flooding construction-choked highways.
    • 89 Metascore
    • 80 Critic Score
    If this game were any more realistic, you'd have to hold in your farts.
    • 79 Metascore
    • 80 Critic Score
    There are only six levels—some in space, others that involve going underwater—but many difficult-to-find paths through each. Up the difficulty setting and you'll be glad you don't have to drop in a quarter for every life. Then again, what'll that buy you these days?
    • 82 Metascore
    • 80 Critic Score
    Pick your songs from the series' most extensive music library yet (it includes Kylie, Dirty Vegas, obscure J-pop, and a host of fun, anonymous techno crap, and is now supplemented with some videos), calibrate the difficulty of the required moves, and simply follow the on-screen instructions. Can you dig it? I knew that you could.
    • 85 Metascore
    • 80 Critic Score
    Engine ups and nitrous tanks unlock automatically, but hustling style points by drifting around corners, landing jumps, and narrowly missing Sunday drivers allows an almost infinite combination of superficial customizations.
    • 83 Metascore
    • 80 Critic Score
    It always helps to have a sense of humor when collapsing paradoxes, and this Maximo does not miss.
    • 85 Metascore
    • 80 Critic Score
    Taking on generic career-mode opponents can't match fighting friends. And chances are, they'll be no match for Leonard, Lewis, or Ali.
    • 55 Metascore
    • 80 Critic Score
    The final level is too hard and the controls not fully reliable, and graphic-wise, size of course matters. But the cutesy, candy-colored "femininity" and gameplay remain.
    • 74 Metascore
    • 80 Critic Score
    What's funner than a hip-hop skateboarding game? Why, a Japanese hip-hop skateboarding game, of course!