Village Voice's Scores

For 79 reviews, this publication has graded:
  • 35% higher than the average critic
  • 3% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Charlie's Angels
Score distribution:
  1. Positive: 46 out of 79
  2. Negative: 5 out of 79
79 game reviews
    • 74 Metascore
    • 70 Critic Score
    Fans of the original will notice the drastically reduced "geo-mod" function—no more digging tunnels or indiscriminate destruction.
    • 85 Metascore
    • 70 Critic Score
    Switch between the game’s three passages—the Paths of the King, Wizard, and Hobbit—to hack levels tailored to each character’s quirks. Or better yet, stick with one and build up his abilities—cutting through the Orc-etc.
    • 58 Metascore
    • 70 Critic Score
    Deploying your special powers is motivation enough to move through the game's booby-trapped military complexes, crash sites, mines, caves, and places that look like mines or caves.
    • 55 Metascore
    • 70 Critic Score
    It's one thing to watch your favorite stars provide product placement in Hollywood blockbusters, quite another to force the BAWLS into your mouth as a condition of advancing through the game.
    • 81 Metascore
    • 70 Critic Score
    There are no bosses to pelt, and the puzzles and plot kinks keep you looking over your shoulder rather than shooting from the hip.
    • 62 Metascore
    • 70 Critic Score
    As opposed to "King of Route 66," another $20 title that simply relies on such stereotypes, Big Mutha Truckers imports impromptu race challenges, various hauls, market-monitoring bartenders, biker pirates, loan sharks, and a ruthless extended family into classic arcade play. The game's got heart, shrouded though it may be.
    • 77 Metascore
    • 70 Critic Score
    Classical monsters are one thing, but why encourage players to think of themselves as killers of women and children, brought to justice, but justified by their "insanity"?
    • 71 Metascore
    • 70 Critic Score
    When buildings light up—Big Ben, say—you can let your opponents know what time it is by picking up the structure and hurling it at them.
    • 65 Metascore
    • 70 Critic Score
    Besides making personal progress, you must hire hands, choose a complementary hierarchy of mates, explore the Caribbean, and, ultimately, earn cheddar. Giving your neighbors a good buggering simply comes with the territory.
    • 84 Metascore
    • 70 Critic Score
    This is sexy violence: shot-up bodies stiffen and reel, tumbling down stairs, blood spurting. As you enter slow-motion "bullet time," hordes of attackers twist and fall in an orgy-like spectacle.
    • 57 Metascore
    • 70 Critic Score
    Thrilling and refreshingly buoyant, Sonic Adventure DX-Director's Cut actually justifies '90s nostalgia.
    • 64 Metascore
    • 70 Critic Score
    While cheesy flight simulation goes back to the original PC, this incarnation's technical detail brings CNN's gee-whiz graphics-and-stats fighter plane descriptions—indicative of our fascination with death from above—to life.
    • 71 Metascore
    • 60 Critic Score
    The levels in which you play the Hulk's sulky alter ego, Dr. Bruce Banner, suck: He only gets to slink around, avoiding guards and solving simple puzzles meant to evoke computer hacking. Me no like! Arrrrrgh!
    • 67 Metascore
    • 60 Critic Score
    Two things, besides the lack of a true multiplayer option, set Freestyle Metal X apart from other ex-games: the option to link its unlockable environments, so you can speed directly from the seaside into a snowstorm; and its soundtrack's handful of classic metal tunes from Twisted Sister, Mötley Crüe, Megadeth, and Motörhead.
    • 77 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 64 Metascore
    • 60 Critic Score
    Or, better yet, take advantage of the game's slightly flawed design and go Predator, slaughtering the weaker species.
    • 65 Metascore
    • 60 Critic Score
    The power spiking constitutes the only true action, and the preternaturally conspicuous jiggling the only eye candy. The animation sucks, and the game's most promising aspect—complex plays enabled by your teammates—is undermined by poor artificial intelligence.
    • 63 Metascore
    • 60 Critic Score
    Although the arenas aren't fascinating—mall, city street, construction site—the game's characters represent a broad cross-section of global hipster youth.
    • 65 Metascore
    • 60 Critic Score
    Nerds may activate two-player mode using the DOS-throwback "hacking gameplay element." If any of you figure out how to boff Trinity during a rave, please e-mail me.
    • 58 Metascore
    • 60 Critic Score
    To be fair, games aren't meant to replicate the dynamics of cinema. Especially ones like "State of Emergency," the anarchic kill-'em-all from which A Fistful of Boomstick derives its engine.
    • 80 Metascore
    • 60 Critic Score
    If only DMX could sic his pit bulls on you, Funkmaster Flex burst your eardrums ID'ing himself, or Redman burn you with a blunt.
    • 81 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 62 Metascore
    • 60 Critic Score
    You can switch between any soldier in the four-person British SAS or American Delta Force units, firing all manner of weapons at surprisingly well-coordinated Iraqi forces (not civilians), blowing up bridges (not mosques), and rescuing P.O.W.'s (not Jessica Lynch).
    • 72 Metascore
    • 60 Critic Score
    Secret Weapons' assortment of bombing runs, dogfights, and detail missions fly by thanks to an emphasis on arcade-style ease-of-play, but one simply leads into the next.
    • 55 Metascore
    • 50 Critic Score
    What sucks balls is the fact that only two people can play at a time. That's bull.
    • 27 Metascore
    • 50 Critic Score
    Everything looks blurry, and it's tough to move around and fight—some combos require you to punch a dozen buttons. Plus, the panel-by-panel narrative looks more cheap than it does charming. Aquaman is all washed up!
    • 67 Metascore
    • 50 Critic Score
    In "Revolution" mode-a series of nearly identical, frustrating mini-missions-the jackbooted thugs, now armed with pistols, make life much tougher. (Deeply flawed camera views don't help.)
    • 73 Metascore
    • 50 Critic Score
    A distraction for when you're stuck in traffic.