Voodoo Extreme's Scores

  • Games
For 61 reviews, this publication has graded:
  • 73% higher than the average critic
  • 9% same as the average critic
  • 18% lower than the average critic
On average, this publication grades 12.1 points higher than other critics. (0-100 point scale)
Average Game review score: 85
Highest review score: 98 Grand Theft Auto III
Lowest review score: 55 Command & Conquer: Renegade
Score distribution:
  1. Positive: 54 out of 61
  2. Negative: 0 out of 61
61 game reviews
    • 90 Metascore
    • 88 Critic Score
    At times, Rogue Leader is mind-bogglingly repetitive and frustrating, but in a strange way that's one of the reasons why I like the game - it's a real challenge.
    • 74 Metascore
    • 87 Critic Score
    I was pleasantly surprised to find that the game played more like a first-person shooter in the skies. In fact, any action fan comfortable with the traditional mouse and keyboard controls inherent to shooters will feel right at home piloting the Comanche.
    • 81 Metascore
    • 87 Critic Score
    The type of game that reminds me why I do this job – the game is an absolute pleasure from start to finish.
    • 82 Metascore
    • 87 Critic Score
    What I did not expect from this game, besides its well-developed RPG foundation, is the sheer size of it. Fallout Tactics covers 3 CDs, contains 20 missions, and for the average game will take over 60 hours to complete. That is amazingly long, especially for a strategy game.
    • 78 Metascore
    • 87 Critic Score
    Sunstorm has done a great job in varying the environments (from city rooftop to sewers to subways to space) to provide fresh visuals and interesting battlefields, and successfully integrated different styles of game play to make it more than a simple run and gun where you just plow down wave after wave of enemy.
    • 77 Metascore
    • 86 Critic Score
    All of this gaming goodness is presented to you by the cutting-edge "Quake 2" engine – well, it was cutting edge years ago. Now, its age shows drastically.
    • 89 Metascore
    • 86 Critic Score
    The force powers were definitely more enjoyable than in Jedi Knight; it's clear that a lot of thought was put into them.
    • 56 Metascore
    • 86 Critic Score
    It pains me to think of how much of the game was either changed or lost since it was intended to be released on the PC back when I first saw it a couple years ago at E3...after the game's been dumbed down to play on a gamepad, I think some of that original magic was lost.
    • 85 Metascore
    • 85 Critic Score
    Ever had a mob of screaming soccer hooligans coming right at ya? No? Good for you. But if you ever wanted that to happen, this is the closest you can get to it without spending two months in traction!
    • 86 Metascore
    • 85 Critic Score
    This little CD is oozing with so much gaming goodness that it would be silly not to pick it up.
    • 87 Metascore
    • 85 Critic Score
    A must buy for gamers who haven't experienced Half Life before. The exclusive Decay episode, the upgraded graphics, and the new areas within Black Mesa Research Facility are a treat that PC veterans can enjoy as well.
    • 85 Metascore
    • 85 Critic Score
    More than once, I played the game for over 8 hours in a single day. It’s the type of game that you play “just a little longer” until you realize that your wife has left you, you haven’t eaten in weeks, and you smell like an old shoe.
    • 90 Metascore
    • 85 Critic Score
    After about 15-25 hours (Depending on the gamer) the game just seems to lose it’s fun factor. Sadly, many games released nowadays don’t even have 15 hours gameplay in them, let alone 15 hours of damn fun gameplay; Black and White does indeed have this.
    • 73 Metascore
    • 84 Critic Score
    Hitman suffers from horrendous pop-in with the scenery. You can’t see a tree or building in full until it is a good 50 feet in front of you. This can create a problem when there are snipers on the roofs waiting to light you up with their rifles.
    • 80 Metascore
    • 83 Critic Score
    A polished product that improves, in almost every respect, on its predecessor.
    • 84 Metascore
    • 83 Critic Score
    Another problem is the forced retirement at year 2050. Who came up with this hair-brained idea? I work my butt off, building 3 courses in my career, and then at the year 2050 I am FORCED to retire? Seems rather shortsighted to me. Luckily a beta patch removes this forced retirement restriction, but it should never have been there to begin with.
    • 71 Metascore
    • 83 Critic Score
    After playing SD for what seems like an eternity, I can confidently state that it is one of the more enjoyable RPGs I've played in a long time, even with its plentiful bounty of bugs.
    • 78 Metascore
    • 82 Critic Score
    Summoner isn’t flashy or revolutionary, nor does it try to be these things – it’s just a fun RPG with a strong story and engaging gameplay.
    • 75 Metascore
    • 80 Critic Score
    While WWP is a great game, it’s virtually nothing more than an expansion pack for "Worms Armageddon." The gameplay is exactly the same as it always was – I was hoping to see more weapons in this incarnation of Worms, but alas it was not to be.
    • 78 Metascore
    • 79 Critic Score
    The end scene is even more anticlimactic than the one in Half-Life. Without going into spoilers, It's like you're having great sex with a chick, and just about as you get ready to launch "Apollo 5" to the Moon, she suddenly gets up, picks up the cell phone, and calls her husband to ask if he remembered to feed their 2-year-old son.
    • 79 Metascore
    • 79 Critic Score
    Fans of games like "Tecmo Bowl" and "Cyberball," who don't want to invest the time or energy required to learn the intricacies of this sport, will get a lot more out of NFL Fever 2002 than players who've logged months, even years with Madden or NFL 2Kx.
    • 72 Metascore
    • 78 Critic Score
    If you can brave being part of this polish stage in exchange for being part of something that’s new and a little bit of a break from the norm, then give AO a try.
    • 88 Metascore
    • 76 Critic Score
    The high resolution textures seem to come alive in Return to Castle Wolfenstein; the character and monster models are among the nicest I've ever seen in a PC game...The problem with RtCW is that it borrows a little too much from the original game in terms of story, atmosphere and depth.
    • 80 Metascore
    • 75 Critic Score
    While previous Oddworld installments were relatively fast-paced, Munch's Oddysee ends up slowing things down quite a bit...a result of the character-switching mechanic. The repetitive nature of the gameplay will have action fans squirming in their seats, wondering when things are going to pick up.
    • 70 Metascore
    • 74 Critic Score
    It’s a high intensity combat game that could have pushed the genres to new heights. However, many gamers may be turned off by its long list of problems, and rightly so.
    • 73 Metascore
    • 74 Critic Score
    Oni
    The lack of saves, the hackneyed gameplay, and the frustrating controls stop Oni from being the game it could have been.
    • 66 Metascore
    • 73 Critic Score
    It’s been done before and it’s been done better.
    • 64 Metascore
    • 70 Critic Score
    The AI is somewhat poor and the timing puzzles get really old fast, but overall - the strategy/squad based Star Trek theme really worked out well, and for a single player adventure, ST:AT was all that and a bag of Tribbles.
    • Voodoo Extreme
    • 77 Metascore
    • 70 Critic Score
    Has many unique and innovative points going for it, but in the end has one too many little flaws that prevent it from being a truly great game.
    • 53 Metascore
    • 63 Critic Score
    An unbalanced and unoriginal game that has been done better many times before.