Worth Playing's Scores

  • Games
For 4,651 reviews, this publication has graded:
  • 64% higher than the average critic
  • 5% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 99 Fight Night Round 2
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
4651 game reviews
    • 56 Metascore
    • 58 Critic Score
    Shrek the Third isn't a terrible game, but it's not a terribly fun — or long — one, either. It suffers from boring, repetitive combat with extremely frustrating platform jumping, and while the story and dialogue are hilarious, the voice actors providing poor impersonations tend to detract more than enhance from the entire experience.
    • 64 Metascore
    • 58 Critic Score
    Murder in the Abbey shines due to its unique graphics, stirring soundtrack, and the care given in telling its somewhat-familiar story. The clunky gameplay has too many problems to make it feel as if it were worth the effort, though, even with the occasional fun moments that manage to creep in.
    • 73 Metascore
    • 58 Critic Score
    It's worth mentioning that the ending of the game is different from the ending of the movie, but arguably not for the better.
    • 68 Metascore
    • 58 Critic Score
    While I think the building and prospecting aspects of the title could have been interesting components for a larger Sims game, there's just not enough here to consider it a fully realized title.
    • tbd Metascore
    • 58 Critic Score
    Between a modest array of games, inapplicable scoring system, and generally lacking feel for making these sorts of exercises enjoyable and producing the effect that you're actually progressing in training your brain, Brain Training for Dummies lacks what it would take to make a good experience in the edutainment genre.
    • 52 Metascore
    • 58 Critic Score
    Trainwreck Studios tried with Time Ace. They tried hard. But it's obvious that while they do have some skill in game design (some of the less prohibitive levels, especially later in the game, are quite enjoyable), their first attempt lived up to the company's unfortunate name.
    • 55 Metascore
    • 58 Critic Score
    Running around as a green, humanoid wrecking ball in New York's sandbox of steel and concrete castles can be fun for a while until it starts feeling like a repetitive exercise in dealing with missions that try and enlist the Hulk as a nanny for stolen gear or have him destroy yet another group of bad guys who don't have the good sense to stay out of his way.
    • 67 Metascore
    • 58 Critic Score
    The high concept of reality blood sports shows is fairly cool, but they didn't develop it far enough.
    • 60 Metascore
    • 58 Critic Score
    If you're a huge Spider-Man fan, this game may be for you. Anyone else will be content renting it and amusing themselves for a few hours exploring the Big Apple and returning it before the dullness sets in.
    • 56 Metascore
    • 58 Critic Score
    When Velvet Assassin gives up on stealth at the end of the game and decides to spawn waves and waves of soldiers, I regrettably also gave up trying to enjoy the gameplay.
    • 65 Metascore
    • 58 Critic Score
    Smarty Pants has all the groundwork for a fun title that's good for gathering up your friends and enjoying a nice, simple Wii experience. Unfortunately, the developers refused to settle for a basic trivia game and instead opted to throw in every little idea they had for ways to make it more "interactive."
    • 61 Metascore
    • 58 Critic Score
    When Velvet Assassin gives up on stealth at the end of the game and decides to spawn waves and waves of soldiers, I regrettably also gave up trying to enjoy the gameplay.
    • 59 Metascore
    • 58 Critic Score
    MX Vs. ATV: Untamed won't make you tear out your hair or stomp on your PSP, but it's pretty much in the middle of the pack when it comes to PSP releases.
    • 55 Metascore
    • 58 Critic Score
    NBA Ballers: Chosen One is a title that has solid basics in place, but it really needed a lot more time and budget to get everything just right. As it stands, the title is a buggy, unpolished mess with easy-to-use, overpowered moves and gameplay that is often more frustrating than it is fun.
    • 52 Metascore
    • 58 Critic Score
    It's a rental, but it's worth trying out despite the flaws if you happen to find it at a reduced price.
    • 78 Metascore
    • 58 Critic Score
    The flawed feel of Fallout 3: The Pitt extends beyond the battered, war-weary facade of its buildings, and the rushed, unfinished feel of this particular adventure makes it a painfully disappointing experience.
    • 69 Metascore
    • 57 Critic Score
    Nostalgia enthusiasts could do a lot worse than to pick up a used copy at their local game store, and $20 is about right for the new price.
    • 64 Metascore
    • 57 Critic Score
    Final Fantasy Crystal Chronicles: Echoes of Time was clearly made for the DS, and on the DS is where it should have stayed.
    • 36 Metascore
    • 57 Critic Score
    World War II games have a bad reputation right now, and titles like Air Conflicts: Aces of World War II aren't going to help one bit. The game falls short by nearly every measure and earns a dishonorable discharge for being a poor example for soldiers everywhere.
    • 57 Metascore
    • 57 Critic Score
    Should offer up enough simple running and jumping and punching and kicking to satisfy those younger gamers out there who want nothing more than to hopelessly rekindle the experience of watching the film on their GBA.
    • 63 Metascore
    • 57 Critic Score
    If you want a game that captures what Freakyforms Deluxe tries to do, you're best served hunting down the Drawn to Life games for the original DS. Kids might find the game entertaining in spite of the number of demos, but without a demo, it's hard to recommend risking the cost.
    • 56 Metascore
    • 57 Critic Score
    The overall quality feels like a failed experiment. Sure, Hellbent did a great job of porting over a control scheme that most would shy away from, but at the same time, the quality control involved leaves a whole lot to be desired.
    • 62 Metascore
    • 57 Critic Score
    Offering zero replayability and little incentive to complete even a first run-through, Atomic Betty has the potential to entertain only those youngest of gamers who are still easily dazzled by controlling familiar characters on a tiny screen.
    • 61 Metascore
    • 56 Critic Score
    Bland, boring, infuriating, and above all, painfully disappointing.
    • 44 Metascore
    • 56 Critic Score
    The frustrating ease of death, an uninteresting story and characters, washed-out visuals and uninspired gameplay do not a successful sequel make.
    • 55 Metascore
    • 56 Critic Score
    If you're a gamer looking to whet your palate on something new or, worse yet, a casual gamer looking for something to play during a train ride, consider long and hard before putting down money for this. The sharp difficulty curve is enough to scare away all but the most devoted and patient of gamers, and the repetition will lead to the frustration and hand cramps.
    • 56 Metascore
    • 56 Critic Score
    The amusing thing about Dungeon Explorer: Warriors of Ancient Arts is that it feels like a preview title; nothing about it is glaringly, hopelessly flawed, but it felt like something that could have improved with some more development time.
    • 46 Metascore
    • 56 Critic Score
    There are better representations of what ninja titles can really pull off, and while Red Ninja had the potential to really shake up the genre, it just doesn't have enough draw to even give it a gentle nudge.
    • 69 Metascore
    • 56 Critic Score
    It drapes itself in branding, of which Marc Ecko's rhinoceros is but a single offender; exactly what am I rebelling against here?
    • 53 Metascore
    • 56 Critic Score
    Overall, World Heroes Anthology really isn't much.