Worth Playing's Scores

  • Games
For 4,467 reviews, this publication has graded:
  • 64% higher than the average critic
  • 5% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
4,467 game reviews
    • 59 Metascore
    • 55 Critic Score
    The entire control scheme and physics engine need to go back to the drawing board before next year's release in order to remove that constant feeling of dread that lingers during a typical game.
    • 56 Metascore
    • 55 Critic Score
    There are about eight hours of somewhat-fun gameplay here, but given the weak multiplayer offerings, there is virtually no replayability.
    • 74 Metascore
    • 55 Critic Score
    The problems with Pro Stick are inexcusable, the implementation completely factoring out the human holding the controller.
    • 62 Metascore
    • 55 Critic Score
    Trying to straddle the line between simulation wrestling game and fetish video, Rumble Roses XX invariably fails. Like most beautiful people, RRXX has a great package on the outside and glaring faults within.
    • tbd Metascore
    • 55 Critic Score
    As a Wii game, however, it really struggles to be any good at all, largely because the interface just doesn't work.
    • 73 Metascore
    • 55 Critic Score
    If you don't have a DS and you have at least two friends with a PSP, get this game when the price inevitably drops like a stone, as Bomberman titles are prone to do. Otherwise, wait for the DS sequel, complete with online support, and leave this one for your friends looking to justify their PSP purchases.
    • 51 Metascore
    • 55 Critic Score
    The graphics and sound are average, and nothing really jumps out and grabs your attention. Gameplay is very linear and built around the same engine that brought you "The Two Towers."
    • 66 Metascore
    • 55 Critic Score
    Unlike many games, Transformers is actually less than the sum of its parts. It may look and sound kind of nice, and give you all sorts of things to do, but who cares when it's just not any fun and you want it to transform into another game after 30 minutes of play time?
    • tbd Metascore
    • 55 Critic Score
    However, at $30, the title's price is far too high when you consider the too-precious save memory and the fact that there are other, similar and less expensive games available for the DS.
    • 57 Metascore
    • 55 Critic Score
    The hack-'n'-slash gameplay is fun, the graphics are serviceable, and the audio is fitting, if a bit sparse, but the artificial lengthening of the game can make it tedious, due to the incessant backtracking you'll have to do, and the lack of a map.
    • 50 Metascore
    • 55 Critic Score
    Yet another badly made isometric Gameboy Advance game; yet another below-average action game. Why developers don't put their hearts into what they create, I'll never know.
    • 48 Metascore
    • 55 Critic Score
    Stormrise is the perfect example of good ideas not always translating into good games.
    • 64 Metascore
    • 55 Critic Score
    Just satisfactory. Hero mode is a nice distraction from the redundant campaigns, but everything in the game lacks sufficient depth.
    • 70 Metascore
    • 55 Critic Score
    Takes so long getting to the meat of the story that all but the most die-hard of players will have gone elsewhere to eat long before then.
    • 70 Metascore
    • 55 Critic Score
    My gut wants to give credit to Assassin's Creed III: Liberation for being a sizeable, faithful rendition of the Assassin's Creed series on a portable platform. However, I can't overlook the glaring technical issues, and I have a hard time seeing past the forced Vita-specific control gimmicks that mar the single-player campaign. If you're willing to put up with a lot of rough edges, you'll find aspects of Aveline's story to be superior to that of Connor's from AC3, despite the loss of scale in both the literal and figurative sense. I know the Vita is capable of producing better results than this, and I hope that Ubisoft puts some more polish into its next Vita title.
    • 54 Metascore
    • 55 Critic Score
    In the end, Nicktoons: Attack of the Toybots is a game with a decent concept that got bogged down by limited execution and what feels like a lack of interest on the part of the developers.
    • 44 Metascore
    • 55 Critic Score
    You could definitely pass up C.O.R.E., and while I like the idea of someone at least trying to put out a genre title that doesn't typically get made on the NDS, I also feel that C.O.R.E. is an example of why FPSes don't make the transition well to the DS.
    • 72 Metascore
    • 55 Critic Score
    In the end, the XBLA port of NiGHTS is basically a poor man's version of the original. While it's technically the same game, the lack of proper analog control makes the HD version a historical curiosity rather than a must-play experience. If you have the means, track down a Saturn copy along with the analog controller. You'll be glad you did.
    • 51 Metascore
    • 55 Critic Score
    There were some obvious attempts to bring the game beyond the usual mediocre fare provided by film-to-game adaptations, but the few bright parts are eclipsed by the repetitive gameplay, lackluster graphics and atrocious controls. More frustrating than fun.
    • 67 Metascore
    • 55 Critic Score
    Unless there's a sale or free PSN Plus download in the future, you can pass on Do Not Fall's mediocre experience.
    • 70 Metascore
    • 55 Critic Score
    Overall, Naruto: Ultimate Ninja Heroes takes an okay series of PS2 games and manages to downgrade them severely, not once, but twice — once from PS2 to PSP and again, in mostly inexcusable fashion, from Japan to the U.S.
    • 56 Metascore
    • 55 Critic Score
    The Wii control implementation in the title is passable at its best, downright awkward at its nadir.
    • 52 Metascore
    • 55 Critic Score
    Being able to control my favorite characters would be fun, but if the gameplay of those made-up games were the same as that of Inuyasha: Feudal Combat, well ... being a fan of a particular anime series only goes so far, you know?
    • 67 Metascore
    • 55 Critic Score
    Unlike many games, Transformers is actually less than the sum of its parts. It may look and sound kind of nice, and give you all sorts of things to do, but who cares when it's just not any fun and you want it to transform into another game after 30 minutes of play time?
    • 72 Metascore
    • 55 Critic Score
    Unfortunately, MLB 2K11 is the worst kind of sports game - a $60 roster update and little else.
    • 69 Metascore
    • 55 Critic Score
    Unfortunately, MLB 2K11 is the worst kind of sports game - a $60 roster update and little else.
    • 62 Metascore
    • 55 Critic Score
    The only real reason to play this game is because you can't play 2002 on Xbox Live, while Neowave is readily compatible.
    • 54 Metascore
    • 55 Critic Score
    The underlying idea behind Spirit Camera: The Cursed Memoir good, but the overall package isn't up to snuff.
    • 38 Metascore
    • 55 Critic Score
    Even if you're wanting to play a cool mini-golf game on the Wii, I have to say you'd be better off waiting for something else to come down the line rather than waste your money on Carnival Games: MiniGolf.
    • 56 Metascore
    • 55 Critic Score
    It's just no fun. There have been a lot of classic shooters that are just mayhem with no story to speak of ("Quake") and shooters that depended on tiny details and story as much as the graphics engine ("No One Lives Forever 2"). Contract Jack does neither story nor mayhem well.