X360 Magazine UK's Scores
- Games
For 1,238 reviews, this publication has graded:
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34% higher than the average critic
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4% same as the average critic
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62% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 64
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 399 out of 1238
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Mixed: 636 out of 1238
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Negative: 203 out of 1238
1,238
game reviews
- By critic score
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Critic Score 60
It isn't quite as polished or diverse as it should be. [Issue#83, p.102]Posted Apr 2, 2012 -
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Critic Score 60
The biggest problem is that there really isn't anything you haven't seen before. [Issue#83, p.105]Posted Apr 2, 2012 -
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Critic Score 60
At 400 points, we'd call it a steal, and online co-op is a very nice bonus. At 800, though, we're just not that fussed. [Issue#83, p.105]Posted Apr 3, 2012 -
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Posted May 3, 2012
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Critic Score 60
Fighting with an awkward camera system certainly feels a lot more noticeable today than it did back in 2003. [Issue#84, p.105]Posted May 3, 2012 -
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Critic Score 60
Has plenty of good ideas: it just fails to make any of them work properly. [Issue#85, p.86]Posted Jun 5, 2012 -
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Critic Score 60
The AI is horrible enough to make the stealth segments infuriating and the action areas unfair. [Issue#85, p.90]Posted Jun 5, 2012 -
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Posted Jun 5, 2012
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Posted Jun 5, 2012
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Critic Score 60
There's no denying the rodent's getting a little arthritic in his old age. [Issue#86, p.103]Posted Jun 19, 2012 -
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Critic Score 60
A masterclass in how to make the absolute least of your own unique selling point. [Issue#87, p.82]Posted Jul 26, 2012 -
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Posted Jul 26, 2012
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Critic Score 60
A short-lived blast that doesn't quite get to grips with Microsoft's Kinect sensor. [Issue#87, p.89]Posted Jul 26, 2012 -
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Critic Score 60
If you were looking for something a little more evolved, you'll come away disappointed. [Issue#88, p.76]Posted Aug 17, 2012 -
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Critic Score 60
Without the Ferrari license, Test Drive's latest does the bare minimum that a racing game should do, but it still gives you access to some stunning cars and fun races. [Issue#88, p.79]Posted Aug 18, 2012 -
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Posted Sep 23, 2012
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Critic Score 60
A novel idea and clever piece of kit, but indecision on whether it's a videogame or learning tool is a downfall, along with its confusing bespoke notation method. [Issue#91, p.82]Posted Dec 1, 2012 -
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Critic Score 60
We wish the gameplay had been polished up as much as the graphics. [Issue#91, p.85]Posted Dec 1, 2012 -
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Critic Score 60
Not anywhere near as good as Streets of Rage 2, which came out 20 years ago. That said, it's fun, and more importantly knows that it's outdated. [Issue#91, p.87]Posted Dec 1, 2012 -
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Critic Score 60
The control system completely alters the game. This might disappoint fans, but we prefer it. [Issue#92, p.86]Posted Dec 6, 2012 -
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Critic Score 60
It's straightforward, meaty gameplay, but the lack of multiplayer feels a little brain-dead. [Issue#92, p.87]Posted Dec 6, 2012 -
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Posted Jan 19, 2013
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Critic Score 60
PID's all-consuming repetitiveness wears thin extremely quickly. [Issue#93, p.84]Posted Jan 20, 2013 -
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Critic Score 60
Can only be recommended for fighting game addicts or Achievement hunters. [Issue#94, p.84]Posted Jan 29, 2013 -
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Critic Score 60
It's not a complete car crash by any means but Black Knight Sword's refreshing setting can't conceal the loose combat, disjointed difficulty and overall lack of ambition. [Issue#94, p.86]Posted Jan 29, 2013 -
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Posted Feb 27, 2013
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Critic Score 60
The story is as epic as it ever was, but the gameplay is uninspired. [May 2013, p.86]Posted Mar 30, 2013 -
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Critic Score 60
It’s double-hard to make such harsh criticisms of a game into which such a tremendous amount of care has been poured – obvious by its looks, and obvious by that token that a great many of those who worked on it cared.- Posted Apr 26, 2013
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Critic Score 60
Those hoping for improvements will be left disappointed. [Issue#98, p.76]Posted May 22, 2013 -
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Critic Score 50
Much slower and less action-packed than we'd hoped - plus, it doesn't even look that much like a next-gen game. The online mode needs to be awesome if there's any hope for this one. [Issue 9, p.80] -
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Critic Score 50
An undercooked mess of different genres that doesn't satisfy. [Issue#5, p.98] -
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Critic Score 50
There's no sitting on the fence with Final Fantasy XI. It's a game you'll love or hate. Got infinite time? Got infinite patience? Then go for it. Otherwise? Steer clear. [Issue 7, p.94] -
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Critic Score 50
Smut aside, Rumble Roses XX is a lacklustre wrestling game that loses its appeal after just a few hours. Having said that, teenage boys are sure to love it. [Issue 7, p.98] -
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Critic Score 50
Sooner or later you're going to be angered by options you can see but can't actually play. [Issue#23, p.97] -
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Critic Score 50
It may draw in a few non-RPG fans, but for the most part this is for those who can put up with mash, bash, mash, and the, err, bash! Disappointing would be a good word to sum it up. [Issue#29, p.92] -
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Critic Score 50
While it can be commended for a bold mix of strategy and action, Midway doesn't really pull of either with much conviction, leaving a somewhat unsatisfying experienice. [Issue 17, p.90] -
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Critic Score 50
Fantastic production values and a great concept let down by a lack of checkpoints, dull art direction and horribly repetitive, shallow gameplay. What a shamefully wasted opportunity. [Issue # 11, p.88] -
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Critic Score 50
Hackneyed missions and claustrophobic environments are just two of Open Season's problems. Is the box recyclable? [Issue 13, p.89] -
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Critic Score 50
This is exactly the same as last year's version. Ignore the Rivalry and Cinemotion fluff and you'll be hard pushed to spot genuine advances. At least EA pretends to try. [Issue 12, p.99] -
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Critic Score 50
Better than expected, but we weren't expecting much. With some tightening, Pro Evo vs. Fifa could be close next year. [Issue 13, p.91] -
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Critic Score 50
You'll find more action at a sports day for coma patients. Still, it has a bizarre appeal, just don't blame us for feeling guilty afterwards. [Issue 15, p.93] -
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Critic Score 50
Flawed, dull and not much to look at, Bullet Witch is an exercise in tedium that own't enrich your life at all. [Issue 18, p.96] -
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Critic Score 50
No game, regardless of what it may be, can try and get away with developing one level and then replicating it over the course of 12 hours. A massive shame, because there are some truly breathtaking elements. [Issue 27, p.82] -
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Critic Score 50
A depressingly mundane FPS, never once striving for greatness and seemingly happy to settle for faceless mediocrity. Another letdown when we hoped for so much more. [Apr 2008, p.86] -
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Critic Score 50
It's just about throwing people at stuff. And it's dull. [Issue 18, p.78] -
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Critic Score 50
Our advice is to simply move onto the next review before the retro buffs come back with their pixelated pitchforks and limp fist-waving to show their anger, the crazy bastards. [Issue 15, p.116] -
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Critic Score 50
We're so incensed with yet another Xbox Live Arcade game using "Robotron"-style controls. [Issue 17, p.116] -
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Critic Score 50
Lacking the intensity and lavish budget of a "Need for Speed." [Issue#25, p.101] -
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Critic Score 50
You like boring, generic, sub par shooters? No? Well don't buy BlackSite. [Issue 27, p.84] -
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Critic Score 50
Two quid too expensive, seven years late and lacking the 'aw' factor if its predecessor. [Issue #22, p.114] -
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Critic Score 50
There's something very addictive about taking a mech and doing the Dynasty Warriors thing. [Issue 26, p.98] -
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Critic Score 50
It's basically four buttons, used in the same way each time. Fun. [Issue#36, p.115] -
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Critic Score 50
Simply doesn't have what it takes to survive in today's cut-and-thrust market. [Issue #22, p.115] -
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Critic Score 50
It's just a shame that the left analogue stick is no substitution for the original arcade trackball. [Issue#24, p.101] -
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Critic Score 50
The second-best ice hockey game on the 360. You know what the best one is, so go buy it. [Issue 26, p.99] -
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Critic Score 50
Its use will result in two separate emotions - boredom and a desire to play something else. [Issue#25, p.118] -
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Critic Score 50
Just don't play that bloody enhanced version, you'll never forgive yourself. [Issue#29, p.118] -
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Critic Score 50
You'd have to love F.E.A.R. in a way that blinds you to the cynical but no doubt cost-effective repetition on offer here. Not worthy of a full release. [Issue 27, p.94] -
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Critic Score 50
You'd have to be really fanboyish to get some enjoyment out of this. [Issue#31, p.88] -
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Critic Score 50
At 800 points, there are at least three or four puzzlers on Live that should definitely precede this. [Issue#30, p.120] -
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Critic Score 50
FaceBreaker is one of those typical EA test games which will no doubt be improved upon next time around but for now needs major improvements. It would help if it was like boxing, for a start. -
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Critic Score 50
Supreme Commander could have been great, but the wait for the console translation leaves an overriding sense of disappointment. Plus the technical flaws leave it almost unplayable. -
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Critic Score 50
Some genre indecisiveness and more general poor direction combine to make Damnation far worse than it looks. -
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Critic Score 50
The moose and the squirrel join a handful of friends to push buttons in the right order. [Issue#33, p.117] -
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Critic Score 50
It’s not that Burst Limit is a bad game, it’s just painfully average. [Issue#34, p.96] -
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Critic Score 50
As kids’ games go this is a step in the right direction but too many of the old problems raise their ugly head, not that the kids will notice mind you. -
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Critic Score 50
Platforming doesn't get more generic than this. [Issue#40, p.102] -
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Critic Score 50
A minuscule improvement, Potter is coasting now. [Issue#48, p.85] -
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Critic Score 50
The vertical scrolling and relentless shooting become tired and boring very quickly. [Issue#35, p.114] -
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Critic Score 50
Warriors Orochi is exactly what its mentally ill fans anticipated – more of the same. This is appropriate fare for them, but technically incompetent and repetitive for everyone else. -
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Critic Score 50
It's a novel concept but lack of control variation, plus the obvious graphical deficiencies, make it a dulled thrill. [Issue#36, p.114] -
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Critic Score 50
Rarely accelerates past apathy. [Issue#50, p.93] -
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Critic Score 50
With so many better RTSs to play there’s no need to even look at Stormrise. -
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Critic Score 50
Just about adequate, but RACE Pro feels about five years old in places. It will certainly get buried beneath the existing pile of cracking 360 racing titles of all stripes and colours, and deservedly so. -
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Critic Score 50
Epic seizure-inducing madness that is the graphics. [Issue#37, p.117] -
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Critic Score 50
A tired city crime epic that might have looked good five years ago, but even that would have been a bit of a stretch. Now it’s barely passable and a bit of a shame in pretty much every respect. -
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Critic Score 50
Definitely greater than the some of its parts, which is annoying as it’s technically so flawed and without effort. You’ve still got to be a fan, though. -
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Critic Score 50
Trouble is, it all controls a little too crisply for our liking. [Issue#37, p.117] -
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Critic Score 50
Absolutely savaged by constant loading screens, it’s hard to appreciate the seven or so gems in Namco Museum. -
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Critic Score 50
A worthy idea but one that just isn’t deep enough to sustain the experience. After one playthrough you’ll feel as if you’ve seen all there is to see and you’d be right. -
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Critic Score 50
Put simply, it works exactly how you'd expect a tech demo for touch screen to work when the touch screen's taken away. [Issue#39] -
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Critic Score 50
It delivers your exact RDA of dancing neon lights and evasive excitement. [Issue#41, p.112] -
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Critic Score 50
Matters are soured by fundamental errors, this time fairways harder than concrete and green speeds that are punishing to say the least. [Issue#41, p.112] -
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Critic Score 50
The tracks are fantastic, but the bare bones package is upsetting. If this had been DLC we’d be all over it, but as it stands, it falls quite short of expectations. -
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Critic Score 50
If you don't play Section 8 online, it's value for money is more than halved. [Issue#50, p.90] -
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Critic Score 50
With cliche after cliche dropped all over a poorly told story, there's not much to like if you want something new. [Issue#52, p.93] -
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Critic Score 50
Entertaining enough, but not the best Sega arcade title on XBLA. [Issue#48, p.99] -
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Critic Score 50
The best elements of Heroes Over Europe can only ever be described as 'meh', while the worst will make you want to rip out your own hair. [Issue#51, p.92] -
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Critic Score 50
The game's combos are limited, but they occasionally look great. [Nov 2009, p.104] -
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Critic Score 50
It never raises its excitement levels above 'pleasant' or 'slightly dull," but Where The Wild Things Are remains a solid enough movie game. [Issue#55, p.93] -
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Critic Score 50
A dull, listless experience that only offers a challenge due to artificially imposed constraints. Irritating stuff on dual fronts, then. [Issue#56, p.105] -
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Critic Score 50
A poor start, cheating middle and so-so end lead only to disappointment, and confusion over what should have been the primary gimmick. [Issue#56, p.84] -
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Critic Score 50
Not an entirely awful virtual re-creation of the beautiful game. [Issue#61, p.95] -
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Critic Score 50
Brings nothing new to an utterly bloated genre. [Issue#62,p.102] -
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Critic Score 50
Somehow better with a second overpowered character by your side. [Issue#63, p.88] -
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Critic Score 50
The insane difficulty feels like a horrible joke. [Issue#63, p.102] -
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Critic Score 50
A bland adventure game in which a nameless hero asks a dumb ancient creature to do his bidding. [Issue#66, p.88]Posted Dec 24, 2010 -
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Critic Score 50
A title revered for its looks in the years gone by both ages badly and succumbs to design logic issues... [Issue#65, p.105]Posted Dec 25, 2010 -
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Critic Score 50
Certainly not high art, but Saw II has its moments, and could be worth a look for someone after a couple of nights worth of fairly brainless entertainment. [Issue#65, p.89]Posted Dec 25, 2010 -
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Critic Score 50
The Arcania series makes its debut on consoles, and we're unimpressed to say the least - clichéd story, poor graphics and bordering on broken. [Issue#65, p.88Posted Dec 25, 2010 -
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Critic Score 50
Anyway, if you're into videogames that could lull a person into semi-consciousness after just a few minutes' play, this is certainly the way to go. [Issue#65, p.105]Posted Dec 25, 2010 -
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Critic Score 50
There are tons of guns, lots of explosions and decent visuals. [Issue#66, p.90]Posted Dec 25, 2010 -
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Critic Score 50
Extremely low on budget and structured as if its developer had spent the last 15 years asleep. [Issue#65, p.90]Posted Dec 25, 2010 -
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Critic Score 50
It's still got a long way to go, but Shred is a step in the right direction. [Issue#66, p.91]Posted Dec 25, 2010 -
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Critic Score 50
An uneven mix of satisfying fan service and borderline broken gameplay. [Issue#67, p.88]Posted Jan 6, 2011 -
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Posted Jan 6, 2011
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Critic Score 50
It's actually quite enjoyable at points. It just feels short and, ultimately, a bit pointless. [Issue#67, p.105]Posted Jan 6, 2011 -
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Posted Feb 12, 2011
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Critic Score 50
Frustration and grind are the most prominent attributes. [Issue#69, p.84]Posted Mar 3, 2011 -
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Critic Score 50
A short and throwaway campaign, held together with repetitive combat, Mindjack is, just another by-the-numbers shooter to add on top of the pile. [Issue#69, p.89]Posted Mar 3, 2011 -
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Posted Mar 30, 2011
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Critic Score 50
At the current price, this is a horrendous deal. [Issue#70, p.92]Posted Mar 30, 2011 -
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Critic Score 50
The boredom of playing as this droid isn't helped by the drab nature of the game's design. [Issue#70, p.100]Posted Mar 30, 2011 -
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Critic Score 50
Too few varieties of enemy are included, sporting little variance of attack approach, to entertain anything other than your base reflexes. [Issue#71, p.102]Posted Apr 25, 2011 -
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Critic Score 50
Borderline broken as a fighter, but, taken on its own meagre merits, a giggle to mess around with. Still, though, it falls a long way short of what could have been. [Issue#72, p.80]Posted May 20, 2011 -
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Critic Score 50
We sincerely hope that real-life military operations aren't as embarrassingly shambolic as this. [Issue#72, p.82]Posted May 20, 2011 -
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Critic Score 50
A far from fitting tribute to one of the most talented entertainers ever to walk the earth, or indeed the moon. But you won't get these awesome tunes anywhere else. [Issue#72, p.87]Posted May 20, 2011 -
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Critic Score 50
Very obviously inferior to the competition in every way. [Issue#72, p.88]Posted May 20, 2011 -
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Critic Score 50
The main problem is the fact that there's just not much to it. A complete lack of depth means after just an hour or two of play, you'll be done with it. [Issue#72, p.101]Posted May 20, 2011 -
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Posted Jun 28, 2011
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Critic Score 50
It's mildly entertaining in the short term, though expect to see pretty much everything it has to offer in the first 15 minutes. [Issue#74, p.102]Posted Jul 25, 2011 -
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Critic Score 50
It's all just very basic and uninspiring. [Issue#75, p.78]Posted Aug 19, 2011 -
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Critic Score 50
As a handheld game, Fruit Ninja worked fine, but as a 360 title it's a briefly fun but very shallow affair that will leave most hungry for something more. [Issue#76, p.103]Posted Sep 19, 2011 -
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Critic Score 50
This is clearly for fans of the television creation. [Issue#77, p.103]Posted Nov 14, 2011 -
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Posted Nov 15, 2011
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Posted Nov 15, 2011
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Critic Score 50
If you're under ten, go ahead and buy this. You'll probably only feel slightly disappointed at worst. [Issue#79, p.82]Posted Dec 8, 2011 -
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Posted Dec 8, 2011
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Critic Score 50
Blackwater is a better use of Kinect controls than most, but ultimately there are too many rough edges, and not enough of a game here. [Issue#79, p.88]Posted Dec 8, 2011 -
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Critic Score 50
The flaws are just too much to look past. [Issue#80, p.82]Posted Jan 10, 2012 -
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Critic Score 50
It's Pictionary - you either care or you don't. From a technological standpoint, it works well but might prove a bit too pricey for the casual market it's aimed at. [Issue#80, p.86]Posted Jan 10, 2012 -
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Critic Score 50
All missions are set around a basic template, and the whole idea never evolves to the point of having any meat on its bones. [Issue#80, p.103]Posted Jan 10, 2012 -
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Posted Feb 1, 2012
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Critic Score 50
A great concept with potential, torn to pieces by bland shooting, horrid dialogue and frustrating design. Swordplay can be fun but there's little else to enjoy. [Issue#82, p.88]Posted Mar 10, 2012 -
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Posted Apr 2, 2012
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Critic Score 50
As an old-school shooter, Earth Defense Force has much more fun to offer. [Issue#84, p.84]Posted May 3, 2012 -
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Critic Score 50
None of it feels much like Resident Evil. [Issue#84, p.85]Posted May 3, 2012 -
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Posted May 3, 2012
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Critic Score 50
A cynical package that doesn't do the Star Wars franchise any justice whatsoever. [Issue#85, p.92]Posted Jun 5, 2012 -
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Posted Jun 19, 2012
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Posted Jun 19, 2012
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Critic Score 50
Competent, if a little aged, but also an excellent sedative. [Issue#87, p.85]Posted Jul 26, 2012 -
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Critic Score 50
Techland has overlooked the fundamentals. A shoddy, albeit lightning-fast, racer. [Issue#87, p.88]Posted Jul 26, 2012 -
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Posted Aug 18, 2012
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Posted Aug 18, 2012
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Posted Sep 23, 2012
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Critic Score 50
It might be better than Risen, but Dark Waters is constrained by its PC roots and hampered by inconsistent design and a truly awful engine. [Issue#89,p.84]Posted Sep 23, 2012 -
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Critic Score 50
You can ignore the smoke and mirrors for a while, but there's just no substance. [Issue#91, p.64]Posted Dec 1, 2012 -
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Posted Dec 1, 2012
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Critic Score 50
This isn't a good game, but it's one that will grow on you after a few hours. [Issue#91, p.89]Posted Dec 1, 2012 -
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Critic Score 50
Okay in short bursts, but there's no reason to play single-player. A huge missed opportunity on EA's part and another year it won't be taking COD's crown. [Issue#92, p.78]Posted Dec 6, 2012 -
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Critic Score 50
While it attempts to provide an accessible strategic space challenge, Planets Under Attack is sucked into a black hole instead. [Issue#93, p.86]Posted Jan 20, 2013 -
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Critic Score 50
Only worth it for a nostalgia trip and for the flawless netcode. [Issue#94, p.85]Posted Jan 29, 2013 -
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Critic Score 50
It’s not all bad. Through the slow-boil of falling standards, sometimes we found ourselves not hating it as much we probably should have and, occasionally, there were glimpses of what Aliens: Colonial Marines could have been, should have been. It’s best at being an intense shooter, but sadly that intensity is all too rare.- Posted Feb 12, 2013
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Critic Score 50
Has far too many rough edges and faults to come close to Firaxis' brilliance. [Issue#95, p.82]Posted Feb 27, 2013 -
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Critic Score 50
Will struggle to hold the attention of anyone that didn't hammer these games back in the day. [May 2013, p.88]Posted Mar 30, 2013 -
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Critic Score 50
You'll wonder why you didn't just stick with multiplayer greats like Bomberman. [May 2013, p.89]Posted Mar 30, 2013 -
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Critic Score 50
There are good ideas here, but too much bogging them down. [Issue#97, p.66]Posted Apr 23, 2013 -
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Critic Score 50
This year's effort comprises a lot of recycled, poorly implemented and buggy content, some of which is locked behind a pay-to-bypass grind wall. You can't charge 50 quid for that. [Issue#97, p.68]Posted Apr 23, 2013 -
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Critic Score 40
A fundamentally flawed and boring RPG, Enchanted Arms might be steeped in Japanese charm but without any sense of fun or involvement, there's no reason to buy this. [Issue # 11, p.84] -
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Critic Score 40
No attempt at making its single-player outing more interesting than exhibition matches also stinks. [Issue#23, p.97] -
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Critic Score 40
It doesn't work nearly as well on the 360 as it has in the past. Shame. [Issue 8, p.94] -
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Critic Score 40
While you may enjoy the combat and beasts, the whole game is just far too tedious and it’s missing everything that made the original great. -
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Critic Score 40
We're hoping the online component's as good as we think it'll be, because between the ugly new look and the lack of any offline multiplayer, there's nothing here for offline gamers. [Issue 12, p.96] -
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Critic Score 40
It’s no surprise that a movie-licensed game has turned out rubbish, again. There is no excuse for gameplay this dated. Avoid, unless you’re feeling very nostalgic. -
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Critic Score 40
Tired, completely lacking in variety and without any substatial replay value to speak of, Rayman Raving Rabbid breaks all three golden rules of the successful party game. [Issue#20, p.88] -
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Critic Score 40
Disappointing isn't the word. What is the word...Lazy? Rubbish? It's probably a word we can't print. [Issue 13, p.90] -
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Critic Score 40
An utter waste of time and you money, please ensure this unambitious racer never enters your 360. [Issue 13, p.88] -
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Critic Score 40
Very pretty to look at and a lot of attention has been paid to female anatomy, but it has no substance whatsoever. [Issue 15, p.82] -
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Critic Score 40
Basically, Bionicle Heroes completely fails to engage us on any level. [Issue 14, p.84] -
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Critic Score 40
It's also insanely easy and offers no lasting challenge. [Issue 27, p.117] -
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Critic Score 40
A few good missions ultimately wrecked by lame and/or pointless missions. [Issue#20, p.90] -
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Critic Score 40
As a game though, it's far too uninspiring. [Issue #22, p.88] -
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Critic Score 40
Do you love wrestling with duff, clunky controls and replaying the same four levels over and over and over again? [Issue#30, p.119] -
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Critic Score 40
The levels that you fly through have all been seen a hundred times before. [Issue 28, p.118] -
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Critic Score 40
Sadly, War World holds your attention about as long as a paperclip and a Post-It note. [Issue#39] -