X360 Magazine UK's Scores

  • Games
For 1,238 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 10
Score distribution:
1,238 game reviews
    • Metascore: 71
    • Critic Score 60
    It isn't quite as polished or diverse as it should be. [Issue#83, p.102]
    • Metascore: 63
    • Critic Score 60
    The biggest problem is that there really isn't anything you haven't seen before. [Issue#83, p.105]
    • Metascore: 67
    • Critic Score 60
    At 400 points, we'd call it a steal, and online co-op is a very nice bonus. At 800, though, we're just not that fussed. [Issue#83, p.105]
    • Metascore: 71
    • Critic Score 60
    Essentially Dynasty Warriors 7 with more stuff. [Issue#84, p.89]
    • Metascore: 69
    • Critic Score 60
    Fighting with an awkward camera system certainly feels a lot more noticeable today than it did back in 2003. [Issue#84, p.105]
    • Metascore: 75
    • Critic Score 60
    Has plenty of good ideas: it just fails to make any of them work properly. [Issue#85, p.86]
    • Metascore: 67
    • Critic Score 60
    The AI is horrible enough to make the stealth segments infuriating and the action areas unfair. [Issue#85, p.90]
    • Metascore: 54
    • Critic Score 60
    Surprisingly charming overall, if a bit bland. [Issue#85, p.93]
    • Metascore: 56
    • Critic Score 60
    At two hours, it's pretty short. [Issue#85, p.104]
    • Metascore: 61
    • Critic Score 60
    There's no denying the rodent's getting a little arthritic in his old age. [Issue#86, p.103]
    • Metascore: 53
    • Critic Score 60
    A masterclass in how to make the absolute least of your own unique selling point. [Issue#87, p.82]
    • Metascore: 67
    • Critic Score 60
    It's not quite as good as we thought. [Issue#87, p.87]
    • Metascore: 51
    • Critic Score 60
    A short-lived blast that doesn't quite get to grips with Microsoft's Kinect sensor. [Issue#87, p.89]
    • Metascore: 69
    • Critic Score 60
    If you were looking for something a little more evolved, you'll come away disappointed. [Issue#88, p.76]
    • Metascore: 61
    • Critic Score 60
    Without the Ferrari license, Test Drive's latest does the bare minimum that a racing game should do, but it still gives you access to some stunning cars and fun races. [Issue#88, p.79]
    • Metascore: 67
    • Critic Score 60
    Kinect actually works. [Issue#89,p.88]
    • Metascore: 77
    • Critic Score 60
    A novel idea and clever piece of kit, but indecision on whether it's a videogame or learning tool is a downfall, along with its confusing bespoke notation method. [Issue#91, p.82]
    • Metascore: 70
    • Critic Score 60
    We wish the gameplay had been polished up as much as the graphics. [Issue#91, p.85]
    • Metascore: 66
    • Critic Score 60
    Not anywhere near as good as Streets of Rage 2, which came out 20 years ago. That said, it's fun, and more importantly knows that it's outdated. [Issue#91, p.87]
    • Metascore: 49
    • Critic Score 60
    The control system completely alters the game. This might disappoint fans, but we prefer it. [Issue#92, p.86]
    • Metascore: 64
    • Critic Score 60
    It's straightforward, meaty gameplay, but the lack of multiplayer feels a little brain-dead. [Issue#92, p.87]
    • Metascore: 64
    • Critic Score 60
    Sonic & All-Stars Racing is easily the better game. [Issue#93, p.80]
    • Metascore: 72
    • Critic Score 60
    Pid
    PID's all-consuming repetitiveness wears thin extremely quickly. [Issue#93, p.84]
    • Metascore: 71
    • Critic Score 60
    Can only be recommended for fighting game addicts or Achievement hunters. [Issue#94, p.84]
    • Metascore: 65
    • Critic Score 60
    It's not a complete car crash by any means but Black Knight Sword's refreshing setting can't conceal the loose combat, disjointed difficulty and overall lack of ambition. [Issue#94, p.86]
    • Metascore: 71
    • Critic Score 60
    An average overall experience. [Issue#95, p.86]
    • Metascore: 55
    • Critic Score 60
    The story is as epic as it ever was, but the gameplay is uninspired. [May 2013, p.86]
    • Metascore: 43
    • Critic Score 60
    It’s double-hard to make such harsh criticisms of a game into which such a tremendous amount of care has been poured – obvious by its looks, and obvious by that token that a great many of those who worked on it cared.
    • Metascore: 57
    • Critic Score 60
    Those hoping for improvements will be left disappointed. [Issue#98, p.76]
    • Metascore: 71
    • Critic Score 50
    Much slower and less action-packed than we'd hoped - plus, it doesn't even look that much like a next-gen game. The online mode needs to be awesome if there's any hope for this one. [Issue 9, p.80]
    • Metascore: 70
    • Critic Score 50
    An undercooked mess of different genres that doesn't satisfy. [Issue#5, p.98]
    • Metascore: 66
    • Critic Score 50
    There's no sitting on the fence with Final Fantasy XI. It's a game you'll love or hate. Got infinite time? Got infinite patience? Then go for it. Otherwise? Steer clear. [Issue 7, p.94]
    • Metascore: 62
    • Critic Score 50
    Smut aside, Rumble Roses XX is a lacklustre wrestling game that loses its appeal after just a few hours. Having said that, teenage boys are sure to love it. [Issue 7, p.98]
    • Metascore: 65
    • Critic Score 50
    It's repetitive. [Issue#5, p.120]
    • Metascore: 79
    • Critic Score 50
    Resoundingly okay. [Issue#23, p.97]
    • Metascore: 77
    • Critic Score 50
    Sooner or later you're going to be angered by options you can see but can't actually play. [Issue#23, p.97]
    • Metascore: 68
    • Critic Score 50
    Feels like an uphill climb against the odds. [Issue#6, p.120]
    • Metascore: 55
    • Critic Score 50
    It may draw in a few non-RPG fans, but for the most part this is for those who can put up with mash, bash, mash, and the, err, bash! Disappointing would be a good word to sum it up. [Issue#29, p.92]
    • Metascore: 73
    • Critic Score 50
    While it can be commended for a bold mix of strategy and action, Midway doesn't really pull of either with much conviction, leaving a somewhat unsatisfying experienice. [Issue 17, p.90]
    • Metascore: 69
    • Critic Score 50
    Moments of fun punctuate an otherwise dull, generic blast. [Apr 2008, p.84]
    • Metascore: 61
    • Critic Score 50
    Fantastic production values and a great concept let down by a lack of checkpoints, dull art direction and horribly repetitive, shallow gameplay. What a shamefully wasted opportunity. [Issue # 11, p.88]
    • Metascore: 59
    • Critic Score 50
    Hackneyed missions and claustrophobic environments are just two of Open Season's problems. Is the box recyclable? [Issue 13, p.89]
    • Metascore: 78
    • Critic Score 50
    This is exactly the same as last year's version. Ignore the Rivalry and Cinemotion fluff and you'll be hard pushed to spot genuine advances. At least EA pretends to try. [Issue 12, p.99]
    • Metascore: 73
    • Critic Score 50
    Better than expected, but we weren't expecting much. With some tightening, Pro Evo vs. Fifa could be close next year. [Issue 13, p.91]
    • Metascore: 48
    • Critic Score 50
    You'll find more action at a sports day for coma patients. Still, it has a bizarre appeal, just don't blame us for feeling guilty afterwards. [Issue 15, p.93]
    • Metascore: 55
    • Critic Score 50
    Flawed, dull and not much to look at, Bullet Witch is an exercise in tedium that own't enrich your life at all. [Issue 18, p.96]
    • Metascore: 47
    • Critic Score 50
    It's just boring. [Issue 12, p.116]
    • Metascore: 81
    • Critic Score 50
    No game, regardless of what it may be, can try and get away with developing one level and then replicating it over the course of 12 hours. A massive shame, because there are some truly breathtaking elements. [Issue 27, p.82]
    • Metascore: 52
    • Critic Score 50
    A depressingly mundane FPS, never once striving for greatness and seemingly happy to settle for faceless mediocrity. Another letdown when we hoped for so much more. [Apr 2008, p.86]
    • Metascore: 44
    • Critic Score 50
    It's free, but you get what you pay for. [Issue 13, p.116]
    • Metascore: 69
    • Critic Score 50
    It's just about throwing people at stuff. And it's dull. [Issue 18, p.78]
    • Metascore: 58
    • Critic Score 50
    Our advice is to simply move onto the next review before the retro buffs come back with their pixelated pitchforks and limp fist-waving to show their anger, the crazy bastards. [Issue 15, p.116]
    • Metascore: 77
    • Critic Score 50
    We're so incensed with yet another Xbox Live Arcade game using "Robotron"-style controls. [Issue 17, p.116]
    • Metascore: 68
    • Critic Score 50
    Lacking the intensity and lavish budget of a "Need for Speed." [Issue#25, p.101]
    • Metascore: 70
    • Critic Score 50
    There are far better ways to spend 800 Points. [Issue#20, p.116]
    • Metascore: 66
    • Critic Score 50
    A laggy mess online. [Issue#23, p.96]
    • Metascore: 56
    • Critic Score 50
    Appalling AI. [Issue #22, p.86]
    • Metascore: 58
    • Critic Score 50
    It's average. [Issue 21, p.91]
    • Metascore: 62
    • Critic Score 50
    You like boring, generic, sub par shooters? No? Well don't buy BlackSite. [Issue 27, p.84]
    • Metascore: 62
    • Critic Score 50
    Two quid too expensive, seven years late and lacking the 'aw' factor if its predecessor. [Issue #22, p.114]
    • Metascore: 55
    • Critic Score 50
    There's something very addictive about taking a mech and doing the Dynasty Warriors thing. [Issue 26, p.98]
    • Metascore: 51
    • Critic Score 50
    It's basically four buttons, used in the same way each time. Fun. [Issue#36, p.115]
    • Metascore: 56
    • Critic Score 50
    A piece of crap. [Issue#23, p.98]
    • Metascore: 58
    • Critic Score 50
    Simply doesn't have what it takes to survive in today's cut-and-thrust market. [Issue #22, p.115]
    • Metascore: 63
    • Critic Score 50
    It's just a shame that the left analogue stick is no substitution for the original arcade trackball. [Issue#24, p.101]
    • Metascore: 71
    • Critic Score 50
    The second-best ice hockey game on the 360. You know what the best one is, so go buy it. [Issue 26, p.99]
    • Metascore: 62
    • Critic Score 50
    Its use will result in two separate emotions - boredom and a desire to play something else. [Issue#25, p.118]
    • Metascore: 47
    • Critic Score 50
    Just don't play that bloody enhanced version, you'll never forgive yourself. [Issue#29, p.118]
    • Metascore: 66
    • Critic Score 50
    You'd have to love F.E.A.R. in a way that blinds you to the cynical but no doubt cost-effective repetition on offer here. Not worthy of a full release. [Issue 27, p.94]
    • Metascore: 67
    • Critic Score 50
    You'd have to be really fanboyish to get some enjoyment out of this. [Issue#31, p.88]
    • Metascore: 54
    • Critic Score 50
    At 800 points, there are at least three or four puzzlers on Live that should definitely precede this. [Issue#30, p.120]
    • Metascore: 54
    • Critic Score 50
    FaceBreaker is one of those typical EA test games which will no doubt be improved upon next time around but for now needs major improvements. It would help if it was like boxing, for a start.
    • Metascore: 61
    • Critic Score 50
    Horrible tutorials. [Issue#55, p.92]
    • Metascore: 56
    • Critic Score 50
    Supreme Commander could have been great, but the wait for the console translation leaves an overriding sense of disappointment. Plus the technical flaws leave it almost unplayable.
    • Metascore: 36
    • Critic Score 50
    Some genre indecisiveness and more general poor direction combine to make Damnation far worse than it looks.
    • Metascore: 37
    • Critic Score 50
    The moose and the squirrel join a handful of friends to push buttons in the right order. [Issue#33, p.117]
    • Metascore: 72
    • Critic Score 50
    It’s not that Burst Limit is a bad game, it’s just painfully average. [Issue#34, p.96]
    • Metascore: 62
    • Critic Score 50
    As kids’ games go this is a step in the right direction but too many of the old problems raise their ugly head, not that the kids will notice mind you.
    • Metascore: 60
    • Critic Score 50
    Platforming doesn't get more generic than this. [Issue#40, p.102]
    • Metascore: 64
    • Critic Score 50
    A minuscule improvement, Potter is coasting now. [Issue#48, p.85]
    • Metascore: 66
    • Critic Score 50
    The vertical scrolling and relentless shooting become tired and boring very quickly. [Issue#35, p.114]
    • Metascore: 44
    • Critic Score 50
    Warriors Orochi is exactly what its mentally ill fans anticipated – more of the same. This is appropriate fare for them, but technically incompetent and repetitive for everyone else.
    • Metascore: 65
    • Critic Score 50
    It's a novel concept but lack of control variation, plus the obvious graphical deficiencies, make it a dulled thrill. [Issue#36, p.114]
    • Metascore: 38
    • Critic Score 50
    Rarely accelerates past apathy. [Issue#50, p.93]
    • Metascore: 48
    • Critic Score 50
    With so many better RTSs to play there’s no need to even look at Stormrise.
    • Metascore: 72
    • Critic Score 50
    Just about adequate, but RACE Pro feels about five years old in places. It will certainly get buried beneath the existing pile of cracking 360 racing titles of all stripes and colours, and deservedly so.
    • Metascore: 74
    • Critic Score 50
    Epic seizure-inducing madness that is the graphics. [Issue#37, p.117]
    • Metascore: 65
    • Critic Score 50
    A tired city crime epic that might have looked good five years ago, but even that would have been a bit of a stretch. Now it’s barely passable and a bit of a shame in pretty much every respect.
    • Metascore: 43
    • Critic Score 50
    Definitely greater than the some of its parts, which is annoying as it’s technically so flawed and without effort. You’ve still got to be a fan, though.
    • Metascore: 41
    • Critic Score 50
    You can almost hear gamers exhale as they play. [Issue#42, p.112]
    • Metascore: 46
    • Critic Score 50
    Trouble is, it all controls a little too crisply for our liking. [Issue#37, p.117]
    • Metascore: 63
    • Critic Score 50
    Absolutely savaged by constant loading screens, it’s hard to appreciate the seven or so gems in Namco Museum.
    • Metascore: 55
    • Critic Score 50
    A worthy idea but one that just isn’t deep enough to sustain the experience. After one playthrough you’ll feel as if you’ve seen all there is to see and you’d be right.
    • Metascore: 68
    • Critic Score 50
    Steep learning curve. [Issue#51, p.93]
    • Metascore: 71
    • Critic Score 50
    Put simply, it works exactly how you'd expect a tech demo for touch screen to work when the touch screen's taken away. [Issue#39]
    • Metascore: 53
    • Critic Score 50
    Relatively amusing. [Issue#42, p.112]
    • Metascore: 69
    • Critic Score 50
    It delivers your exact RDA of dancing neon lights and evasive excitement. [Issue#41, p.112]
    • Metascore: 71
    • Critic Score 50
    Matters are soured by fundamental errors, this time fairways harder than concrete and green speeds that are punishing to say the least. [Issue#41, p.112]
    • Metascore: 63
    • Critic Score 50
    The tracks are fantastic, but the bare bones package is upsetting. If this had been DLC we’d be all over it, but as it stands, it falls quite short of expectations.
    • Metascore: 61
    • Critic Score 50
    This shooter is out of date. [Issue#59, p.97]
    • Metascore: 65
    • Critic Score 50
    You always feel at odds with the control system on offer. [Issue#45, p.101]
    • Metascore: 69
    • Critic Score 50
    If you don't play Section 8 online, it's value for money is more than halved. [Issue#50, p.90]
    • Metascore: 58
    • Critic Score 50
    A solid enough conversion. [Issue#46, p.101]
    • Metascore: 69
    • Critic Score 50
    With cliche after cliche dropped all over a poorly told story, there's not much to like if you want something new. [Issue#52, p.93]
    • Metascore: 53
    • Critic Score 50
    Shooting things is far too difficult. [Issue#47, p.101]
    • Metascore: 57
    • Critic Score 50
    Within its own limited scope, a multiplayer giggle. [Issue#40]
    • Metascore: 59
    • Critic Score 50
    Saw
    Forced and unnecessary. [Issue#53, p.92]
    • Metascore: 56
    • Critic Score 50
    Entertaining enough, but not the best Sega arcade title on XBLA. [Issue#48, p.99]
    • Metascore: 68
    • Critic Score 50
    Predictably devoid of ambition. [Issue#50, p.95]
    • Metascore: 62
    • Critic Score 50
    The best elements of Heroes Over Europe can only ever be described as 'meh', while the worst will make you want to rip out your own hair. [Issue#51, p.92]
    • Metascore: 44
    • Critic Score 50
    The game's combos are limited, but they occasionally look great. [Nov 2009, p.104]
    • Metascore: 62
    • Critic Score 50
    Undeniably a good concept spoiled. [Issue#53, p.95]
    • Metascore: 51
    • Critic Score 50
    It never raises its excitement levels above 'pleasant' or 'slightly dull," but Where The Wild Things Are remains a solid enough movie game. [Issue#55, p.93]
    • Metascore: 63
    • Critic Score 50
    A triumph of form over function. [Issue#53, p.104]
    • Metascore: 62
    • Critic Score 50
    Not bad. [Issue#53, p.105]
    • Metascore: 62
    • Critic Score 50
    You're better off looking elsewhere. [Issue#53, p.105]
    • Metascore: 62
    • Critic Score 50
    A dreadful port. [Issue#54, p.92]
    • Metascore: 70
    • Critic Score 50
    A dull, listless experience that only offers a challenge due to artificially imposed constraints. Irritating stuff on dual fronts, then. [Issue#56, p.105]
    • Metascore: 75
    • Critic Score 50
    A poor start, cheating middle and so-so end lead only to disappointment, and confusion over what should have been the primary gimmick. [Issue#56, p.84]
    • Metascore: 46
    • Critic Score 50
    Everything's just so interminably dull. [Issue#60, p.106]
    • Metascore: 67
    • Critic Score 50
    Pretty dull. [Issue#60, p.107]
    • Metascore: 38
    • Critic Score 50
    Not an entirely awful virtual re-creation of the beautiful game. [Issue#61, p.95]
    • Metascore: 64
    • Critic Score 50
    Oh, our eyes! [Issue#61, p.105]
    • Metascore: 61
    • Critic Score 50
    Brings nothing new to an utterly bloated genre. [Issue#62,p.102]
    • Metascore: 45
    • Critic Score 50
    Somehow better with a second overpowered character by your side. [Issue#63, p.88]
    • Metascore: 73
    • Critic Score 50
    The insane difficulty feels like a horrible joke. [Issue#63, p.102]
    • Metascore: 74
    • Critic Score 50
    A bland adventure game in which a nameless hero asks a dumb ancient creature to do his bidding. [Issue#66, p.88]
    • Metascore: 48
    • Critic Score 50
    A title revered for its looks in the years gone by both ages badly and succumbs to design logic issues... [Issue#65, p.105]
    • Metascore: 47
    • Critic Score 50
    Certainly not high art, but Saw II has its moments, and could be worth a look for someone after a couple of nights worth of fairly brainless entertainment. [Issue#65, p.89]
    • Metascore: 64
    • Critic Score 50
    The Arcania series makes its debut on consoles, and we're unimpressed to say the least - clichéd story, poor graphics and bordering on broken. [Issue#65, p.88
    • Metascore: 67
    • Critic Score 50
    Anyway, if you're into videogames that could lull a person into semi-consciousness after just a few minutes' play, this is certainly the way to go. [Issue#65, p.105]
    • Metascore: 58
    • Critic Score 50
    There are tons of guns, lots of explosions and decent visuals. [Issue#66, p.90]
    • Metascore: 57
    • Critic Score 50
    Extremely low on budget and structured as if its developer had spent the last 15 years asleep. [Issue#65, p.90]
    • Metascore: 53
    • Critic Score 50
    It's still got a long way to go, but Shred is a step in the right direction. [Issue#66, p.91]
    • Metascore: 62
    • Critic Score 50
    An uneven mix of satisfying fan service and borderline broken gameplay. [Issue#67, p.88]
    • Metascore: 55
    • Critic Score 50
    Rather dull and lifeless. [Issue#67, p.101]
    • Metascore: 36
    • Critic Score 50
    It's actually quite enjoyable at points. It just feels short and, ultimately, a bit pointless. [Issue#67, p.105]
    • Metascore: 51
    • Critic Score 50
    Ultimately fairly soulless. [Issue#68, p.101]
    • Metascore: 49
    • Critic Score 50
    Frustration and grind are the most prominent attributes. [Issue#69, p.84]
    • Metascore: 43
    • Critic Score 50
    A short and throwaway campaign, held together with repetitive combat, Mindjack is, just another by-the-numbers shooter to add on top of the pile. [Issue#69, p.89]
    • Metascore: 68
    • Critic Score 50
    Trust us - you'll know when you've been Rango'd. [Issue#70, p.91]
    • Metascore: 53
    • Critic Score 50
    At the current price, this is a horrendous deal. [Issue#70, p.92]
    • Metascore: 52
    • Critic Score 50
    The boredom of playing as this droid isn't helped by the drab nature of the game's design. [Issue#70, p.100]
    • Metascore: 45
    • Critic Score 50
    Too few varieties of enemy are included, sporting little variance of attack approach, to entertain anything other than your base reflexes. [Issue#71, p.102]
    • Metascore: 86
    • Critic Score 50
    Borderline broken as a fighter, but, taken on its own meagre merits, a giggle to mess around with. Still, though, it falls a long way short of what could have been. [Issue#72, p.80]
    • Metascore: 69
    • Critic Score 50
    We sincerely hope that real-life military operations aren't as embarrassingly shambolic as this. [Issue#72, p.82]
    • Metascore: 63
    • Critic Score 50
    A far from fitting tribute to one of the most talented entertainers ever to walk the earth, or indeed the moon. But you won't get these awesome tunes anywhere else. [Issue#72, p.87]
    • Metascore: 66
    • Critic Score 50
    Very obviously inferior to the competition in every way. [Issue#72, p.88]
    • Metascore: 52
    • Critic Score 50
    The main problem is the fact that there's just not much to it. A complete lack of depth means after just an hour or two of play, you'll be done with it. [Issue#72, p.101]
    • Metascore: 67
    • Critic Score 50
    One for the patient and curious. [Issue#73, p.100]
    • Metascore: 70
    • Critic Score 50
    It's mildly entertaining in the short term, though expect to see pretty much everything it has to offer in the first 15 minutes. [Issue#74, p.102]
    • Metascore: 44
    • Critic Score 50
    It's all just very basic and uninspiring. [Issue#75, p.78]
    • Metascore: 71
    • Critic Score 50
    As a handheld game, Fruit Ninja worked fine, but as a 360 title it's a briefly fun but very shallow affair that will leave most hungry for something more. [Issue#76, p.103]
    • Metascore: 45
    • Critic Score 50
    This is clearly for fans of the television creation. [Issue#77, p.103]
    • Metascore: 39
    • Critic Score 50
    It's very much let down by repetitive play. [Issue#78, p.85]
    • Metascore: 49
    • Critic Score 50
    Aficionados will want to stay well clear. [Issue#78, p.86]
    • Metascore: 66
    • Critic Score 50
    If you're under ten, go ahead and buy this. You'll probably only feel slightly disappointed at worst. [Issue#79, p.82]
    • Metascore: 57
    • Critic Score 50
    Boring and repetitive. [Issue#79, p.86]
    • Metascore: 37
    • Critic Score 50
    Blackwater is a better use of Kinect controls than most, but ultimately there are too many rough edges, and not enough of a game here. [Issue#79, p.88]
    • Metascore: 61
    • Critic Score 50
    The flaws are just too much to look past. [Issue#80, p.82]
    • Metascore: 53
    • Critic Score 50
    It's Pictionary - you either care or you don't. From a technological standpoint, it works well but might prove a bit too pricey for the casual market it's aimed at. [Issue#80, p.86]
    • Metascore: 69
    • Critic Score 50
    All missions are set around a basic template, and the whole idea never evolves to the point of having any meat on its bones. [Issue#80, p.103]
    • Metascore: 52
    • Critic Score 50
    There's a crude leveling system. [Issue #81, p.103]
    • Metascore: 52
    • Critic Score 50
    A great concept with potential, torn to pieces by bland shooting, horrid dialogue and frustrating design. Swordplay can be fun but there's little else to enjoy. [Issue#82, p.88]
    • Metascore: 82
    • Critic Score 50
    SSX
    At the most basic level, this just isn't much fun to play. [Issue#83, p.82]
    • Metascore: 68
    • Critic Score 50
    As an old-school shooter, Earth Defense Force has much more fun to offer. [Issue#84, p.84]
    • Metascore: 52
    • Critic Score 50
    None of it feels much like Resident Evil. [Issue#84, p.85]
    • Metascore: 52
    • Critic Score 50
    It just isn't particularly good. [Issue#84, p.86]
    • Metascore: 55
    • Critic Score 50
    A cynical package that doesn't do the Star Wars franchise any justice whatsoever. [Issue#85, p.92]
    • Metascore: 38
    • Critic Score 50
    A shooter that's about as "meh" as you can get. [Issue#86, p.87]
    • Metascore: 55
    • Critic Score 50
    Vaguely enjoyable. [Issue#86, p.101]
    • Metascore: 61
    • Critic Score 50
    Competent, if a little aged, but also an excellent sedative. [Issue#87, p.85]
    • Metascore: 64
    • Critic Score 50
    Techland has overlooked the fundamentals. A shoddy, albeit lightning-fast, racer. [Issue#87, p.88]
    • Metascore: 65
    • Critic Score 50
    Gets very repetitive. [Issue#88, p.83]
    • Metascore: 76
    • Critic Score 50
    Too easy, too short and too luck-based. [Issue#88, p.87]
    • Metascore: 87
    • Critic Score 50
    Frustrating. [Issue#89,p.82]
    • Metascore: 60
    • Critic Score 50
    It might be better than Risen, but Dark Waters is constrained by its PC roots and hampered by inconsistent design and a truly awful engine. [Issue#89,p.84]
    • Metascore: 61
    • Critic Score 50
    You can ignore the smoke and mirrors for a while, but there's just no substance. [Issue#91, p.64]
    • Metascore: 64
    • Critic Score 50
    Voice acting's okay. [Issue#91, p.79]
    • Metascore: 64
    • Critic Score 50
    This isn't a good game, but it's one that will grow on you after a few hours. [Issue#91, p.89]
    • Metascore: 53
    • Critic Score 50
    Okay in short bursts, but there's no reason to play single-player. A huge missed opportunity on EA's part and another year it won't be taking COD's crown. [Issue#92, p.78]
    • Metascore: 68
    • Critic Score 50
    While it attempts to provide an accessible strategic space challenge, Planets Under Attack is sucked into a black hole instead. [Issue#93, p.86]
    • Metascore: 70
    • Critic Score 50
    Only worth it for a nostalgia trip and for the flawless netcode. [Issue#94, p.85]
    • Metascore: 48
    • Critic Score 50
    It’s not all bad. Through the slow-boil of falling standards, sometimes we found ourselves not hating it as much we probably should have and, occasionally, there were glimpses of what Aliens: Colonial Marines could have been, should have been. It’s best at being an intense shooter, but sadly that intensity is all too rare.
    • Metascore: 43
    • Critic Score 50
    Has far too many rough edges and faults to come close to Firaxis' brilliance. [Issue#95, p.82]
    • Metascore: 68
    • Critic Score 50
    Will struggle to hold the attention of anyone that didn't hammer these games back in the day. [May 2013, p.88]
    • Metascore: 49
    • Critic Score 50
    You'll wonder why you didn't just stick with multiplayer greats like Bomberman. [May 2013, p.89]
    • Metascore: 52
    • Critic Score 50
    There are good ideas here, but too much bogging them down. [Issue#97, p.66]
    • Metascore: 77
    • Critic Score 50
    This year's effort comprises a lot of recycled, poorly implemented and buggy content, some of which is locked behind a pay-to-bypass grind wall. You can't charge 50 quid for that. [Issue#97, p.68]
    • Metascore: 69
    • Critic Score 40
    A fundamentally flawed and boring RPG, Enchanted Arms might be steeped in Japanese charm but without any sense of fun or involvement, there's no reason to buy this. [Issue # 11, p.84]
    • Metascore: 64
    • Critic Score 40
    No attempt at making its single-player outing more interesting than exhibition matches also stinks. [Issue#23, p.97]
    • Metascore: 62
    • Critic Score 40
    Madness. [Issue#23, p.97]
    • Metascore: 64
    • Critic Score 40
    Tat. [Issue#5, p.120]
    • Metascore: 61
    • Critic Score 40
    It doesn't work nearly as well on the 360 as it has in the past. Shame. [Issue 8, p.94]
    • Metascore: 45
    • Critic Score 40
    While you may enjoy the combat and beasts, the whole game is just far too tedious and it’s missing everything that made the original great.
    • Metascore: 34
    • Critic Score 40
    We're hoping the online component's as good as we think it'll be, because between the ugly new look and the lack of any offline multiplayer, there's nothing here for offline gamers. [Issue 12, p.96]
    • Metascore: 44
    • Critic Score 40
    It’s no surprise that a movie-licensed game has turned out rubbish, again. There is no excuse for gameplay this dated. Avoid, unless you’re feeling very nostalgic.
    • Metascore: 67
    • Critic Score 40
    Tired, completely lacking in variety and without any substatial replay value to speak of, Rayman Raving Rabbid breaks all three golden rules of the successful party game. [Issue#20, p.88]
    • Metascore: 59
    • Critic Score 40
    Disappointing isn't the word. What is the word...Lazy? Rubbish? It's probably a word we can't print. [Issue 13, p.90]
    • Metascore: 54
    • Critic Score 40
    An utter waste of time and you money, please ensure this unambitious racer never enters your 360. [Issue 13, p.88]
    • Metascore: 53
    • Critic Score 40
    Very pretty to look at and a lot of attention has been paid to female anatomy, but it has no substance whatsoever. [Issue 15, p.82]
    • Metascore: 59
    • Critic Score 40
    Basically, Bionicle Heroes completely fails to engage us on any level. [Issue 14, p.84]
    • Metascore: 43
    • Critic Score 40
    Monotonous. [Issue#23, p.97]
    • Metascore: 55
    • Critic Score 40
    It's also insanely easy and offers no lasting challenge. [Issue 27, p.117]
    • Metascore: 63
    • Critic Score 40
    A few good missions ultimately wrecked by lame and/or pointless missions. [Issue#20, p.90]
    • Metascore: 57
    • Critic Score 40
    Inescapably dull and tedious. [Issue#32, p.118]
    • Metascore: 68
    • Critic Score 40
    As a game though, it's far too uninspiring. [Issue #22, p.88]
    • Metascore: 43
    • Critic Score 40
    Do you love wrestling with duff, clunky controls and replaying the same four levels over and over and over again? [Issue#30, p.119]
    • Metascore: 58
    • Critic Score 40
    The levels that you fly through have all been seen a hundred times before. [Issue 28, p.118]
    • Metascore: 45
    • Critic Score 40
    Sadly, War World holds your attention about as long as a paperclip and a Post-It note. [Issue#39]