X-ONE Magazine UK's Scores

  • Games
For 1,514 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9.1 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 The Orange Box
Lowest review score: 10 Fighter Within
Score distribution:
1514 game reviews
    • 65 Metascore
    • 70 Critic Score
    Has so many excellent little twists on poker that it adds a whole new level of fun on top of the tactics the game already employs. [Issue#47, p.101]
    • X-ONE Magazine UK
    • 53 Metascore
    • 50 Critic Score
    Shooting things is far too difficult. [Issue#47, p.101]
    • X-ONE Magazine UK
    • 76 Metascore
    • 80 Critic Score
    As good as we always expected it to be – no more, no less. Battlestations: Pacific is well worth the heavy time investment needed to fully master it, but that’s quite an investment.
    • 71 Metascore
    • 70 Critic Score
    Preaches passionately, but very narrowly, to the converted. That Sacred 2 is so bland is both its biggest strength and its biggest weakness.
    • 49 Metascore
    • 40 Critic Score
    Zombie Wranglers sucks. Especially the 'comedy' names they've given each level. They really suck. [Issue#35]
    • X-ONE Magazine UK
    • 80 Metascore
    • 70 Critic Score
    Better than the vast majority of Live Arcade's retro efforts. [Issue#44, p.99]
    • X-ONE Magazine UK
    • 58 Metascore
    • 50 Critic Score
    A solid enough conversion. [Issue#46, p.101]
    • X-ONE Magazine UK
    • 50 Metascore
    • 30 Critic Score
    It’s a very kid-friendly game, but to the point where there’s very little actual game to enjoy, and what there is is incredibly ugly. Simple, really easy and one that even five-year-olds will get bored of.
    • 75 Metascore
    • 70 Critic Score
    Will never be in anyone’s top ten list but Wolverine offers a tremendous amount of fun while keeping the balance with depth and a decent challenge. Another surprise in 2009.
    • 56 Metascore
    • 40 Critic Score
    A shame in so many ways. Avoid, unless you like boredom.
    • 73 Metascore
    • 70 Critic Score
    Despite the irritating 'cute' dialogue, the script is super funny, while the presentation is sweet enough and the platforming is still very playable. [Issue#47, p.100]
    • X-ONE Magazine UK
    • 73 Metascore
    • 60 Critic Score
    Not even the warm blanket of nostalgia provided by robots with Dreamcast backpacks and VMU save icons can save it from "dedicated fans only' territory. [Issue#47, p.101]
    • X-ONE Magazine UK
    • 76 Metascore
    • 70 Critic Score
    Reliable fun. [Issue#46, p.101]
    • X-ONE Magazine UK
    • 49 Metascore
    • 30 Critic Score
    Not even worth it for fans of either series. [Issue#44, p.85]
    • X-ONE Magazine UK
    • 79 Metascore
    • 80 Critic Score
    One hell of a taster. [Issue#45, p.100]
    • X-ONE Magazine UK
    • 76 Metascore
    • 60 Critic Score
    Infinite has squeezed far more than it has a right to out of simple geometric shapes. [Issue#46, p.101]
    • X-ONE Magazine UK
    • 68 Metascore
    • 60 Critic Score
    A little too simplistic. [Issue#46, p.100]
    • X-ONE Magazine UK
    • 82 Metascore
    • 80 Critic Score
    The value is unquestionable, but Assault on Dark Athena is half the game of its predecessor. A worthy purchase, then, but not an essential one. [Issue#44, p.72]
    • 65 Metascore
    • 50 Critic Score
    A tired city crime epic that might have looked good five years ago, but even that would have been a bit of a stretch. Now it’s barely passable and a bit of a shame in pretty much every respect.
    • 68 Metascore
    • 60 Critic Score
    Ninja Blade is fun, but it’s fun that wears thin very quickly and when it’s gone you’re left with a game that’s shallow, repetitive, and can quickly become annoying and frustrating.
    • 75 Metascore
    • 70 Critic Score
    For a single designer, though, a cracking effort. [Issue#40]
    • X-ONE Magazine UK
    • 25 Metascore
    • 30 Critic Score
    Terrible controls. [Issue#46, p.87]
    • X-ONE Magazine UK
    • 84 Metascore
    • 90 Critic Score
    With a track list that can rival anything on the market, this has captured the essence of Metallica perfectly. An incredible experience for fans. [Issue#45, p.78]
    • 77 Metascore
    • 60 Critic Score
    If you've got the original, keep your virtual wallet firmly shut. If you haven't, just buy the original Uno. [Issue#46, p.101]
    • X-ONE Magazine UK
    • 64 Metascore
    • 60 Critic Score
    Fun, fast and, on occasions, furiously agitating, Wheelman is a rental-worthy release through and through.
    • 48 Metascore
    • 50 Critic Score
    With so many better RTSs to play there’s no need to even look at Stormrise.
    • 71 Metascore
    • 80 Critic Score
    Considering the beyond-favourable roster, the fact that you can import every character from SmackDown 2009, all of which come packing the new approach that Legends takes, and the back-to-basics gameplay, which is ultimately more fun, and THQ’s next step in the wrestling market is one of the finest sports entertainment experiences in years.
    • 62 Metascore
    • 60 Critic Score
    What Wanted does well, it does well enough to warrant a look, if it wasn’t so short we’d be raving about it. But no game should last a few hours, it doesn’t matter how good their gameplay is.
    • 63 Metascore
    • 40 Critic Score
    Not atrocious but lacks any sense of originality and is far too tedious. [Issue#46, p.87]
    • X-ONE Magazine UK
    • 83 Metascore
    • 80 Critic Score
    The real problem lies with RE5's focus. Played with two people it's a delight, showing the world that co-op in campaign modes is becoming a necessity in any game that can incorporate it. Even played on the same console, with the most hideous splitting of the screen we've ever seen, it works. Unfortunately, a vast array of individuals will play this as a lone wolf and, to be honest, done this way it can be aggravating. Sheva is simply not competent enough, and her irregular bouts of hopelessness transform a sublime portion into a testing run. [Issue#43, p.76]

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