Xbox Nation Magazine's Scores
- Games
For 571 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 14.2 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
0
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Score distribution:
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Positive: 139 out of 571
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Mixed: 284 out of 571
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Negative: 148 out of 571
571
game reviews
- By critic score
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Critic Score 100
Both games' inherent brilliance remains intact. As playgrounds, they're marvelous. As experiences they're undeniably powerful. [Mar 2004, p.77] -
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Critic Score 100
Halo is quite simply the closest thing we have ever experienced to a living, breathing alternate universe. [Jan 2002, p.72] -
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Critic Score 100
The best mech simulator ever made, embarrassing even de facto favorites like the "Mechwarrior" series on the PC. [Winter 2002, p.86] -
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Critic Score 100
Microsoft and Bungie have created a gigantic bell that sounds like thunder and reverberates with a fury worthy of a gale-force hurricane. It's not perfect, but get in front of it, and wonderful things - wonderful destructive things - are bound to happen. [Dec 2004, p.72] -
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Critic Score 100
Brimming with heart-stopping moments where you've got to take big gambles....A perfect union of storytelling, gameplay, and technological wonder. [Mar 2004, p.96] -
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Critic Score 100
Grabs you by the throat and doesn't let go until your eyes bulge, your face turns blue, and your heart thuds against your rib cage like a charging rhino... Screw the PC version. This feels like the game Xbox was always meant to host. [Feb 2005, p.81; NOTE: 1UP's Doom 3 review is simply XBN's review republished without credit.] -
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Critic Score 100
Hands down, the best arcade racer ever made. Ever. [Oct 2004, p.99] -
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Critic Score 90
Its difficulty curve progresses gracefully, its atmosphere is immersive, and its visceral punch is straight to the gut. [Summer 2002, p.80] -
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Critic Score 90
Fable both soars and sinks. It's wondrous and wearisome, a great step forward in the development of heroes in RPGs and a tremendous stumble over its own two feet. And in the rising and falling, it finds itself. [Oct 2004, p.88] -
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Critic Score 90
And make no mistake – this AI is tough. Gone are the standard "money plays" of old. [Spring 2002, p.84] -
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Critic Score 90
Sega Sports has gone back to tweak the intricacies of the series' already stellar gameplay, making it even hotter than its Dreamcast and PS2 counterparts. We're talking tamale on the sun here, folks. [Spring 2002, p.88] -
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Critic Score 90
The most beautiful shooter we've ever played. In fact, it's a work of art. [Feb/Mar 2003, p.74] -
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Critic Score 90
The finest "realistic" basketball game calling your name...Eat it up. [Jan 2002, p.96] -
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Critic Score 90
If realism is the ultimate goal of the game maker, then World Series Baseball is the Mona Lisa of games. [June 2002, p.84] -
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Critic Score 90
In terms of story, depth, and simply humanity, it is the best [RPG] Xbox has to offer. Arguably, it is Xbox's best game since "Halo." Undeniably, it is enough to make the hear soar. Bravissimo. [Oct/Nov 2003, p.80] -
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Critic Score 90
The game achieves excellence through realism, feel, and transparent interface. [Mar 2004, p.88] -
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Critic Score 90
Though it still leans towards being a pure football sim rather than an all-out arcade fun-fest, Madden strikes a great gameplay balance...The gameply is superb. [Fall 2002, p.108] -
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Critic Score 90
In terms of pure adrenaline and graphical splendor, there isn't a racer out there that can stack up against Burnout 2. [June-July 2003, p.88] -
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Critic Score 90
Quite simply, action-adventure games don't get much better than this... The VR missions alone are well worth the price of admission. [Winter 2002, p.78] -
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Critic Score 90
Playing the game through Xbox Live is literally like having a shared arcade machine in your living room. [Mar 2004, p.100] -
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Critic Score 90
In spite of any inconsistencies, disparities, or shortcomings, Breakdown is an enormously compelling, satisfying game - one imparting a joy of discovery sorely lacking in far too many of today's biggest titles. [Apr 2004, p.88] -
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Critic Score 90
Deliriously frenetic and expertly calibrated. [June-July, 2003, p.82] -
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Critic Score 90
Last year I called "World Series Baseball" the Mona Lisa of video baseball. This time around, it's even better. [Apr/May 2003, p.88] -
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Critic Score 90
Developer WOW takes advantage of Xbox Live's potential to deliver truly compelling multiplayer races. [Dec/Jan 2004, p.98] -
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Critic Score 90
A smooth framerate, flawless camera, and spot-on control makes the experience nothing short of sublime, and the game a near-perfect mix of exacting artistry and technical wizardry - not unlike snowboarding itself. [Dec/Jan 2004, p.91] -
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Critic Score 90
Second only to "Halo," Arms is the best shooter on Xbox. [Dec/Jan 2004, p.80] -
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Critic Score 90
Basically an all-you-can-kill, hack-and-slash buffet from start to finish. [Dec/Jan 2004, p.82] -
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Critic Score 90
Aurally and visually stunning, Madden 2004 is easily the best re-creation of digital football ever made. [Oct/Nov 2003, p.94] -
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Critic Score 90
The game's incredible sense of speed, seat-of-your-soild-trousers physics, and overall production polish is second to none on Xbox. [Dec/Jan 2004, p.81] -