Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Halo: Combat Evolved
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 74 Metascore
    • 70 Critic Score
    You'd expect this simple game of aiming and matching like-colored bubbles to feel awfully flat by now, yet amazingly, the bubble-popping action here remains refreshingly effervescent. [Dec 2004, p.93]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    An eye-catching and compelling shoot-em-up with interesting characters and themes, Yager's hard to pass up at $20. [Oct 2004, p.97]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    The recipe for the game's winning formula is twofold: the brilliant water physics and the dynamics of rope play. [Aug 2003, p.77]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    It looks great, runs smoothly, and is certainly polished. The closest thing to an issue is the trick system. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Controlling Kyle in the lightsaber mode (which is in the third-person, not first like the rest of the game) is somewhat of a pain with the clunky Xbox pad. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Pro Race Driver's saving grace is found in the application of Codemaster's acclaimed TOCA racing engine. [June-July 2003, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 85 Metascore
    • 70 Critic Score
    The on-foot play mechanic and the expanded story mode stand as the game's weakest elements. [Mar 2004, p.85]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    It's all so well written, acted, and directed that such seemingly unfunny lines as "Are those my Funyuns?" will make you laugh as hard as any comedy you've seen this year could. [Dec 2004, p.96]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    Of all the anouncers in the world, ESPN utilizes the unfailingly annoying Kevin Frazier. [Dec/Jan 2004, p.84]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    Elementary use of math reveals that a mediocre Sphinx game combined with an excellent Cursed Mummy game averages out to a very solid and enjoyable Sphinx/Mummy hybrid. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    To describe the series of menus used here as "labyrinthine" would be to horribly oversimplify labyrinths. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The new formula succeeds partially, but football maniacs are advised to look elsewhere for a more satisfying gridiron experience. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    An above-average brawler and can certainly provide entertainment when consumed in short spurts, but it simply lacks the sophistication to become a contender of the fighting-game throne. [Dec 2004, p.80]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Rarely has so much sheer brilliance been nestled side-by-side with such absolute tedium and badly conceived gameplay, along with wild shifts in tone guaranteed to make your head spin. [Winter 2002, p.88]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you value treat gameplay and major challenge over eye candy, Series may be the racer you're looking for. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Feels like a shiny new version of "Crazy Taxi," only this time, infinitely less deep. [Aug 2003, p.80]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    The twisty story is compelling enough to pull you through the game like a rabbit tied to a rush-hour train. [Mar 2004, p.92]
    • Xbox Nation Magazine
    • 90 Metascore
    • 70 Critic Score
    Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you’d like to be. [Jan 2002, p.84]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    While it may not be the deepest around, FIFA is just plain fun. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    Shock value only takes the game so far, though. What really keeps you playing to the end is Punisher's scribe Garth Ennis' excellent script. [Feb 2005, p.88]
    • 81 Metascore
    • 70 Critic Score
    Unless you have some pals to play with, Hitz will wear out its welcome due to a lack of strategic depth. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    For motorcycle masochists out there, it's a chance to create spectacular crashes involving helicopters, biplanes, and trucks. [Apr 2004, p.82]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    The web-slinging parts of the game are brilliantly done...Yet on the ground, the game looks and feels remarkably ugly. [Sept 2004, p.94]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    None of the games runs in full-screen mode on Xbox, while the GameCube versions are identical to the 16-bit originals. [Jan 2005, p.98]
    • Xbox Nation Magazine
    • 88 Metascore
    • 70 Critic Score
    Like a supermodel who's missing a leg - beautiful, but not entirely functional on the catwalk. [Oct 2004, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Visually, it recalls the graphical prowess of a Super Nintendo title, while the game's total lack of system link and Xbox Live multiplayer flies in the face of Xbox doctrine. [Jan 2005, p.88]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    This sequel closes its single-player chapter with a whimper. [Jan 2005, p.94]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    Simply an unassuming, solid, and well-executed platformer. [Jan 2005, p.91]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    The camera itself functions as a de facto enemy -- and possibly the deadliest one of them all. [Summer 2002, p.82]
    • Xbox Nation Magazine
    • 73 Metascore
    • 70 Critic Score
    Hopping is very big on Zack island, a magical place where sense has yet to arrive. [Apr 2003, p.78]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.
    • 79 Metascore
    • 70 Critic Score
    Mototrax offers an almost visceral appeal - you can really feel the bike moving under you. [June 2004, p.86]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    The combination of solid graphics, cooperative play, and an established format works well here, and Sin Tzu is nothing if not a fun third-person beat-em-up. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Even with all these attempts at variety, there's not much different in any of the modes compared with a typical two-player game. You're just seeing who can match the steps better. [Dec 2004, p.88]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    As a "Zoo Tycoon" clone, Operation Genesis isn't at all bad, but the fact that it's merely a "Zoo Tycoon" clone is sufficient enough criticism. [Apr/May 2003, p.93]
    • Xbox Nation Magazine
    • 63 Metascore
    • 60 Critic Score
    The major malfunction here: busted level design. Many missions suffer from unclear objectives or load you up with tiresome chores - such as seven minutes of formation flight - only to have you repeat these tasks ad nauseam if you foul up. [Mar 2004, p.79]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    The animation transitions are sloppy, and the A.I. is lacking on both sides of the ball. The controls are simply too slow to respond to your input, as well. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    This nuts multiplayer "party game" is, happily, something of a treat. That said, shun solo mode like the plague. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Four player frantic multiplayer options are topped off by a tremendous Conquest mode in which players form teams and must fight to destroy each other's bases. [June-July 2003, p.94]
    • Xbox Nation Magazine
    • 68 Metascore
    • 60 Critic Score
    Perhaps the most creatively bankrupt fun game ever made. [Dec/Jan 2004, p.95]
    • 60 Metascore
    • 60 Critic Score
    Very little about the game stands out. The graphics are relatively bland, and there's no real sense of speed while driving. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Treads no new ground, but neither does it degrade into a sanguine mess. [Oct/Nov 2003, p.93]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    If one member of the team can handle the game's hot spots, Shrek 2 could definitely gratify little children. [July 2004, p.89]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    Even with all the problems, Sudeki is still worth your time. It's not the best RPG it could have been - Climax needs better writers, that's for sure (especially concerning dialogue and character motivation) - but it gives you a big, pretty, and at times smartly designed world to explore. [Sept 2004, p.92]
    • Xbox Nation Magazine
    • 55 Metascore
    • 60 Critic Score
    Blowout's dialogue and overall production value are sufficiently self-aware so that they're oddly amusing. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    But even when the game's action gets all John J. Rambo, the A.I. remains more like Gomer Pyle. [Dec 2004, p.95]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    Like its predecessor, Redeemer shines brightest when played with friends. Lonely players, on the other hand, draw the short straw yet again, and are left with little more than a shallow button masher, though the allure of the license may help ease any gameplay pangs.
    • 74 Metascore
    • 60 Critic Score
    Transworld Snowboarding is the girl who always shows up in the teen movies. She's the ugly one who's revealed to be a hottie once the pretty boy du jour spends some time with her. [Winter 2002, p.97]
    • Xbox Nation Magazine
    • 81 Metascore
    • 60 Critic Score
    It's just too bad that for every step forward Midway takes with Alliance, it takes two steps back with sloppy gameplay, cheesy, ridiculously gory visuals, and some truly soulless character design. [Winter 2002, p.89]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's a hell of a lot of content, with the three available characters having distinct missions with several enemy layouts. [May 2004, p.89]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 64 Metascore
    • 60 Critic Score
    As ugly as a Tim Wakefield knuckleball. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 75 Metascore
    • 60 Critic Score
    As a game, it's safe and absolutely unambitious. [Jan 2005, p.96]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Strip away the sombrerors, spurs, and signature Rockstar sass, and what's left is an average third-person shoot-em-up some gallons shy of a full 10-gallon hat. [July 2004, p.84]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    If there's a mediocre idea to be had, chances are Crash has burgled it. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 52 Metascore
    • 60 Critic Score
    Riding feels "real"... In short, Barbie's first foray onto Xbox is not a stinker. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Easily eclipsed by its competition. [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 64 Metascore
    • 60 Critic Score
    The game sinks in the perilous minefield that is RTS convention and its de rigueur level design. [Aug 2003, p.84]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Disappointingly uninspired. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    Features some of the most flaccid enemy designs seen in a long while. [Aug 2003, p.74]
    • 69 Metascore
    • 60 Critic Score
    The game does an excellent job of keeping the tension high with plenty of on-screen baddies to pummel. [Aug 2003, p.82]
    • Xbox Nation Magazine
    • 65 Metascore
    • 60 Critic Score
    As good as wrestling gets on the Xbox. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 86 Metascore
    • 60 Critic Score
    The sweat-while-you-play intensity just isn't there. [Jan 2005, p.92]
    • Xbox Nation Magazine
    • 49 Metascore
    • 60 Critic Score
    The sheer number and monotony of the challenges, however, gets boring at times. [Jan 2002, p.88]
    • Xbox Nation Magazine
    • 60 Metascore
    • 60 Critic Score
    While fans will appreciate the faithful renditions of classic Euro circuits such as Silverstone, Hockenheim, and Monza, having more to choose from, as always, would have been better. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 79 Metascore
    • 60 Critic Score
    Despite the much-hated "catch up" feature, Hitz kept us glued. Better than "Blitz" we say. [Jan 2002, p.88]
    • Xbox Nation Magazine
    • 67 Metascore
    • 60 Critic Score
    Don't bother with the single-player mission-based mode, however, as the chunks it blows are considerably oversized. [June-July 2003, p.93]
    • Xbox Nation Magazine
    • 63 Metascore
    • 60 Critic Score
    Surprisingly fun. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 54 Metascore
    • 60 Critic Score
    Flawed but solidly fun, deep as a dime, and airy as a zeppelin. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    As an arcade racer set in the rally universe, this ain't half bad. [Feb/Mar 2003, p.87]
    • Xbox Nation Magazine
    • 67 Metascore
    • 60 Critic Score
    If you love Harry Potter, don't mind that characters talk and whine incessantly, and would like to see Hermione push around an ice block over and over again, Azkaban is good for a few hours of fun. [Aug 2004, p.94]
    • Xbox Nation Magazine
    • 59 Metascore
    • 60 Critic Score
    Yep, this is basically a rehash of last year's Chamber of Secrets game for Playstation, with similar visuals, controls, and combat. [Mar 2004, p.82]
    • Xbox Nation Magazine
    • 63 Metascore
    • 60 Critic Score
    It's the brawling gameplay dragging things down. [Jan 2005, p.88]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    The AI in Inside Drive is AWOL. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 48 Metascore
    • 60 Critic Score
    To the point: It's bowling, it's fun, it's $20. 'Nuff said. [Apr 2004, p.91]
    • Xbox Nation Magazine
    • 67 Metascore
    • 60 Critic Score
    As for the learning curve: think of this game as "Splinter Cell for Dummies." [Mar 2004, p.79]
    • Xbox Nation Magazine
    • 62 Metascore
    • 60 Critic Score
    No matter how many coats of polish they put on it, this is still the same game that's been around since Mikhail Gorbachev ruled the Soviet Union. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • tbd Metascore
    • 60 Critic Score
    The sort of game that you objectively know is as mediocre as all the rest, but has a certain inexplicable charm that makes the game impossible to hate... The best Nicktoons game for Xbox. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 63 Metascore
    • 60 Critic Score
    Environments are often so big Van Helsing and an antagonist do not appear onscreen together. [July 2004, p.92]
    • Xbox Nation Magazine
    • 75 Metascore
    • 60 Critic Score
    Unbridled rage, piss and vinegar, diminutive features, and cool quips ("The steel is cold, yes!") add up to make Ninja a genuinely likable figure starring in a game that's not as good as it should be, nor as bad as one might fear. [Mar 2004, p.86]
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    The True Crime universe feels emotionally and psychologically barren - and, therefore, inconsequential. [Mar 2004, p.76]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Dreams is just a by-the-numbers platformer, albeit a genuinely funny oe. [Dec 2004, p.89]
    • Xbox Nation Magazine
    • 49 Metascore
    • 60 Critic Score
    The solid control and pretty grapihcs don't make up for the relatively bland stages and extremely short length. [Dec/Jan 2004, p.100]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    The player has a choice. Doe she coax out Contracts' subtlety, or coes he play essentially the smae game he's been playing for two decades? The first option may have him tearing his hair out. [June 2004, p.90]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    It’s fresh that you don’t have to search for stuff to hit, but not-so-fresh that you have to wrestle with sluggish controls in order to do it. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    The problem with High Roller is that, despite the addition of the new course, the game plays almost identically to the original. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 75 Metascore
    • 60 Critic Score
    These bright spots don't really offset the repetitive, frustrating, and sometimes just plain dull parts. [Apr 2003, p.84]
    • Xbox Nation Magazine
    • 62 Metascore
    • 60 Critic Score
    A mediocre-looking strategy game with amazing depth and gameplay value - a decent enough ride to be sure, and maybe even worth the $30 price of admission. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    Rayne has been designed by sexiness experts and dropped into a game that features all the erotic appeal of Rosie O'Donnell scarfing down Canadian ham at an all-you-can-eat buffet. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Just another decent, 10-hour-long hop-n-bop to add to the pile. [May 2004, p.91]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Blood Wake versus donuts. Point goes to donuts. Duh. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 73 Metascore
    • 60 Critic Score
    Valkyrie's controls are so klunky...it feels worse than just awkward, it literally hurts to play Valkyrie for more than a couple hours at a time. [Spring 2002, p.82]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Even seasoned gamers will have to replay Blinx's tougher levels dozens of times before succeeding... but replaying Blinx's levels more than a few times is just plain boring. [Winter 2002, p.90]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    Brawls eschew any sort of skill and are won by the pugilist who lands the most punches in the least amount of time. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    The main problems with Fireblade are its boring weapon loadout and repetitive "kill everything" challenges. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 59 Metascore
    • 60 Critic Score
    Trying out different lures - more than 700 are available by the end of the game - and searching for the best fishing spots is incredibly addictive. [Nov 2004, p.101]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    Aside from the new levels (which, it should be noted are every bit as good as those in the original), everything is pretty much straight out of THPS2. [Jan 2002, p.88]
    • Xbox Nation Magazine