Xbox Nation Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.2 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Steel Battalion
Lowest review score: 0 The Guy Game
Score distribution:
571 game reviews
    • 67 Metascore
    • 40 Critic Score
    Well-designed platforming bits and clever puzzles remind you of what people saw in the original "Tomb Raider," but the game's dismal controls muck up these potentially enjoyable levels. [Oct 2004, p.98]
    • Xbox Nation Magazine
    • 48 Metascore
    • 40 Critic Score
    The game suffers from a handful of setbacks, the least of which is its surprising brevity. [Aug 2004, p.82]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    We’ve simply seen this game too many times on too many systems to really be psyched anymore. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Does little, if anything, to elevate itself past mediocrity. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Crappy cutscenes and first generation PS2 visuals are not so cool. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    The same-old, same-old: the same static screens, decrepit point-and-click interface, crushingly slow pace, and confusing layout. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 44 Metascore
    • 40 Critic Score
    "Diablo" without the story, characters to converse or interact with, variety in graphics or, well, fun. It's just a tired, slow trudge through 10 levels of a dungeon you really have no motivation to enter in the first place. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 57 Metascore
    • 40 Critic Score
    More glaring than the minigames' poor quality is their length, as each one takes several minutes to complete, and repeats ad nauseum. [Mar 2004, p.98]
    • Xbox Nation Magazine
    • 61 Metascore
    • 40 Critic Score
    Lacks any sort of range whatsoever. It also lacks fun. [Jan 2002, p.96]
    • Xbox Nation Magazine
    • 64 Metascore
    • 40 Critic Score
    The game is just boring. [Jan 2002, p.90]
    • Xbox Nation Magazine
    • 55 Metascore
    • 40 Critic Score
    An exercise in sheer frustration. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    Isis strives to be "Resident Evil," but instead ends up as its less-palatable ward, "Resident Unpleasant." [Mar 2004, p.101]
    • Xbox Nation Magazine
    • 37 Metascore
    • 40 Critic Score
    The deep create-a-boxer mode is the only aspect of the game that truly excels, but one good feature doesn't even out a sub-standard title. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 54 Metascore
    • 40 Critic Score
    The game isn't even remotely balanced. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    An oppressive auto-aim system, weak enemy AI, and simplistic puzzles keep gameplay straightforward and repetitive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 58 Metascore
    • 40 Critic Score
    Here's some of the stuff you will not laugh at: dogs fornicating, bird poop, aliens anally impaled. [Feb/Mar 2003, p.81]
    • Xbox Nation Magazine
    • 79 Metascore
    • 40 Critic Score
    Choppy movements, mediocre graphics, and limited control options. [Summer 2002, p.90]
    • Xbox Nation Magazine
    • 59 Metascore
    • 40 Critic Score
    Take it please, and understand there are absolutely, positively, no returns. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 44 Metascore
    • 40 Critic Score
    Where the game fails, and fails miserably, is with its choice of enemies and challenges. [Feb/Mar 2003, p.86]
    • Xbox Nation Magazine
    • 71 Metascore
    • 40 Critic Score
    It's a curse-at-the-controller-how-can-this-be-so-effin'-hard? Game. [Spring 2002, p.92]
    • Xbox Nation Magazine
    • 73 Metascore
    • 40 Critic Score
    Uneven graphics, hollow gameplay contrivances, and a wholesale lack of compelling drama mar the enormous effort which was clearly put into the game. [Fall 2002, p.104]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    Unfortunately, the game is virtually unplayable. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 64 Metascore
    • 40 Critic Score
    Embarrassing show tunes notwithstanding, it's the game's artificial difficulty that puts this bird in a nose-dive a third of the way through. [Aug 2003, p.81]
    • Xbox Nation Magazine
    • 68 Metascore
    • 40 Critic Score
    The title makes no bones about the unfinished state of the wrasslin' found within. [Dec/Jan 2004, p.95]
    • Xbox Nation Magazine
    • 56 Metascore
    • 40 Critic Score
    At a very basic level, this is a competent racer in desperate need of a better interface and better A.I. [June-July 2003, p.94]
    • Xbox Nation Magazine
    • 53 Metascore
    • 40 Critic Score
    Playing the game simply feels too much like work. [Winter 2002, p.104]
    • Xbox Nation Magazine
    • 74 Metascore
    • 40 Critic Score
    Superfly's physics are unpredictable and frustrating. [Feb/Mar 2003, p.88]
    • Xbox Nation Magazine
    • tbd Metascore
    • 40 Critic Score
    You'd have more fun watching tennis on ESPN...even if the TV is off. [Apr/May 2003, p.92]
    • Xbox Nation Magazine
    • 65 Metascore
    • 40 Critic Score
    Trite and laughably cliched in screenshots, Tao Feng simply falls apart in motion. [Apr/May 2003, p.82]
    • Xbox Nation Magazine
    • 62 Metascore
    • 40 Critic Score
    Stupid A.I. ensures that computer-controlled fighters will ignore the grapplers they've supposedly developed a hate for, and stand idly by while pins are being made. [Feb/Mar 2003, p.89]
    • Xbox Nation Magazine