Xbox Nation Magazine's Scores
- Games
For 571 reviews, this publication has graded:
-
21% higher than the average critic
-
1% same as the average critic
-
78% lower than the average critic
On average, this publication grades 14.2 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: |
Critic Score
100
|
|---|---|
| Lowest review score: |
Critic Score
0
|
Score distribution:
-
Positive: 139 out of 571
-
Mixed: 284 out of 571
-
Negative: 148 out of 571
571
game reviews
- By critic score
-
-
Critic Score 80
Nearly everything about Otogi, from its art direction to its intricately balanced game design, is infused with careful thought, consideration, and much love. [Oct/Nov 2003, p.86] -
-
-
Critic Score 80
Everything in Two Towers - from the rich, lush environments to the lovingly rendered boss monsters - comes impressively close to matching its cinematic counterpart. [Feb/Mar 2003, p.76] -
-
-
Critic Score 80
While Club II foes raise the bar for arcade-style racing, it falters in the audio department. [Aug 2003, p.76] -
-
-
Critic Score 80
It's clear that the good people who made this game are baseball enthusiasts, and that's important. [Apr/May 2003, p.89] -
-
-
Critic Score 80
Wall your Sim in a doorless room with no food or toilet facilities, and watch her whiz on the floor. [June-July 2003, p.90] -
-
-
Critic Score 80
Realism aside, what puts MotoGP 2 over the top is its seamless Xbox Live integration, pitting 16 players together in an online free-for-all. [June-July 2003, p.89] -
-
-
Critic Score 80
With all-or-nothing rail and jump placement, the game can sometimes feel shorter and more difficult than it really is, while at other times a bit too easy. [Dec/Jan 2004, p.91] -
-
-
Critic Score 80
Perhaps the most exciting alteration in gameplay is a ball that's no longer glued to your boot. [Winter 2002, p.108] -
-
-
Critic Score 80
As a veritable demolitionist's playground, Conspiracy proves a most promising affair, that rare release so packed with potential that the inevitable sequel is actually an already exciting prospect. [Aug 2004, p.92] -
-
-
Critic Score 80
Midway's given the game a facelift and polish to great effect, replacing the overbearing amounts of flash and glitter with solid gameplay. [Oct/Nov 2003, p.99] -
-
-
Critic Score 80
Hardcore "Revolution" fans will be most excited by features debuting in Ultramix...Beginners and those who lack a natural rhythm will be disappointed, though. [Mar 2004, p.99] -
-
-
Critic Score 80
This is fan service - and competitive gaming - done right. [Dec 2004, p.84] -
-
-
Critic Score 80
Dynasty mode allows you to enjoy one of the best college football games ever created in a setting that, at times, feels like an adventure or role-playing game. [Aug 2003, p.88] -
-
-
Critic Score 80
Smooth controls top this delightful meal and tons of replay value make Hit & Run, dare we say it? Ehhh-xcellent. [Oct/Nov 2003, p.91] -
-
-
Critic Score 80
If there was no "Madden," ESPN NFL Football would easily be the best football game this year. [Oct/Nov 2003, p.96] -
-
-
Critic Score 80
ESPN Hockey's offensive game is sublime... Unfortunately, playing defense can become frustrating, as players are often slow getting back to the goal. [Oct/Nov 2003, p.97] -
-
-
Critic Score 80
Car handling and physics are spot-on, and real-time damage has been enhanced to the point where you wince every time you hit a rock or other obstacle, as the dents and dings rack up. -
-
-
Critic Score 80
If you're willing to stick it out through a couple of slow-paced early levels, it quickly hooks you and won't let go. [Aug 2004, p.95] -
-
-
Critic Score 80
A gratifying, kinetic approach to swinging the club mimics real life. [Dec/Jan 2004, p.94] -
-
-
Critic Score 80
Embarking on the game's destruction train gives players access to dandy weapons such as the shark gun. [Mar 2004, p.93] -
-
-
Critic Score 80
For the most part, "Nothing" makes performing these Dondian stunts easy, with its intuitive controls, friendly camera, good level design, and clearly defined goals. But the inventory system could use some work. [Mar 2004, p.74] -
-
-
Critic Score 80
Serves up round after round of smart, strategic firefights, challening both mind and reflex. [Dec/Jan 2004, p.99] -
-
-
Critic Score 80
Online play affords Links players an option "Tiger" simply can't compete with. [Dec/Jan 2004, p.94] -
-
-
Critic Score 80
Pound for pound, it's gritty play - and experience points - propel NHL 2004 to a hard-fought win [over "ESPN NHL Hockey"]. [Oct/Nov 2003, p.97] -
-
-
Critic Score 80
The rush and stress of sprinting both teams from cover to cover in the midst of this chaotic bombardment, knowing that any random high-pitched streak or painted contrail could take out half your team in an instant, is unprecedented in military games to date. [Aug 2004, p.85] -
-
-
Critic Score 80
These new options are perfect for the hardened "Morrowind" veteran, adding just the right amount of innovation to an already solid RPG, and fortunately, this edition is compatible with old save files. [Mar 2004, p.91] -
-
-
Critic Score 80
Warriors is fantastic, and not even its flaws, notably, slowdown when enemies choke the screen and popup of random objects on the horizon, spoil the beautiful brawling. [Oct/Nov 2003, p.85] -
-
-
Critic Score 80
A good story told well is a rare thing, but for the third time, Revolution has done just that. Players looking for an intelligent adventure will find few better Xbox titles than this. [Mar 2004, p.82] -
-
-
Critic Score 80
The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89] -
-
-
Critic Score 80
An experience every bit as thrilling, addictive, and shallow as the original. [Dec 2004, p.92] -