Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Grand Theft Auto Double Pack
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 73 Metascore
    • 80 Critic Score
    Looks spectacular, with dazzling day-glo colors, ultrasmooth movement, and trippy effects. Every stage explodes with breakneck speed, insane loops, absurd corkscrews, and other gravity-defying razmatazz. [Mar 2004, p.82]
    • Xbox Nation Magazine
    • 81 Metascore
    • 80 Critic Score
    It's this combination of thought and reflex that makes Crusaders exceptional despite its faults. [Nov 2004, p.101]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    Perhaps the most exciting alteration in gameplay is a ball that's no longer glued to your boot. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    These new options are perfect for the hardened "Morrowind" veteran, adding just the right amount of innovation to an already solid RPG, and fortunately, this edition is compatible with old save files. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 81 Metascore
    • 80 Critic Score
    Smooth controls top this delightful meal and tons of replay value make Hit & Run, dare we say it? Ehhh-xcellent. [Oct/Nov 2003, p.91]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    It redoubles the series' push towards classic status and is, essentially, the next addiction for an entire generation of Tony Crack junkies. [Spring 2002, p.76]
    • Xbox Nation Magazine
    • 75 Metascore
    • 80 Critic Score
    Warriors is fantastic, and not even its flaws, notably, slowdown when enemies choke the screen and popup of random objects on the horizon, spoil the beautiful brawling. [Oct/Nov 2003, p.85]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    A nicely balanced, infinitely controllable and visually distinctive ride that simply feels right. [Fall 2002, p.100]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    Shines like a sequined dress at a Hollywood premiere. Though not perfect by any stretch of the imagination, Oddysee is pretty to look at, and remarkably fun to play. [Jan 2002, p.78]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    The game provides a unique feeling of authenticity and a depth of gameplay to a genre all but buried in a glut of car-based racers. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 90 Metascore
    • 80 Critic Score
    Perhaps the finest college football game ever made. [Oct 2002, p.117]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    The pace of the action is spot-on, resulting in players who move and react at the right speeds and results that are realistic over a game with 12-minute quarters. [Winter 2002, p.98]
    • Xbox Nation Magazine
    • 78 Metascore
    • 80 Critic Score
    Beautiful and challenging... A twisting, turning plot tops off the meal and this Sea, simply, demands to be bathed in. [Feb/Mar 2003, p.82]
    • Xbox Nation Magazine
    • 76 Metascore
    • 80 Critic Score
    One of the finest, purest, and most hardcore 2D shooter on any system to date. [July 2004, p.88]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    With only a couple of exceptions, every assignment can be tackled in a dozen different ways. [Winter 2002, p.100]
    • Xbox Nation Magazine
    • 91 Metascore
    • 80 Critic Score
    If there was no "Madden," ESPN NFL Football would easily be the best football game this year. [Oct/Nov 2003, p.96]
    • Xbox Nation Magazine
    • 83 Metascore
    • 80 Critic Score
    It's clear that the good people who made this game are baseball enthusiasts, and that's important. [Apr/May 2003, p.89]
    • Xbox Nation Magazine
    • 75 Metascore
    • 80 Critic Score
    Serves up round after round of smart, strategic firefights, challening both mind and reflex. [Dec/Jan 2004, p.99]
    • Xbox Nation Magazine
    • 83 Metascore
    • 80 Critic Score
    This is a rightful heir, just not resoundingly so. [Jan 2005, p.84]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    Although it's by no means a cakewalk, Ghost's single-player campaign works as sort of a live fire exercise for the real deal on Xbox Live. [Winter 2002, p.101]
    • Xbox Nation Magazine
    • 81 Metascore
    • 80 Critic Score
    Midway's given the game a facelift and polish to great effect, replacing the overbearing amounts of flash and glitter with solid gameplay. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 81 Metascore
    • 80 Critic Score
    A superb basketball game, with Grade-A action, intuitive controls, and more bells and whistles than an ice cream truck. [Dec/Jan 2004, p.85]
    • 89 Metascore
    • 80 Critic Score
    In slow-motion, it’s possible to catch every white bullet trail and crimson blood spray; we’d daresay it’s violence made beautiful. [Feb 2002, p.98]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    A glorified mission pack... [but i]ts flawed but compelling single-player and addictive, feature-packed multiplayer component (both online and now offline co-op) guide this Arrow directly to its mark. [Aug 2004, p.78]
    • 79 Metascore
    • 80 Critic Score
    Everything in Two Towers - from the rich, lush environments to the lovingly rendered boss monsters - comes impressively close to matching its cinematic counterpart. [Feb/Mar 2003, p.76]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    Car handling and physics are spot-on, and real-time damage has been enhanced to the point where you wince every time you hit a rock or other obstacle, as the dents and dings rack up.
    • 80 Metascore
    • 80 Critic Score
    Online play affords Links players an option "Tiger" simply can't compete with. [Dec/Jan 2004, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 80 Critic Score
    Ruthlessly hunting down other mechs in Stealth mode becomes the favored approach in the heat of battle, and makes for amazingly fun, intense gameplay. [Winter 2002, p.96]
    • Xbox Nation Magazine
    • 85 Metascore
    • 80 Critic Score
    The first thing you're going to notice about this game is how unbelievably gorgeous it is. [Dec 2004, p.94]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    With all-or-nothing rail and jump placement, the game can sometimes feel shorter and more difficult than it really is, while at other times a bit too easy. [Dec/Jan 2004, p.91]
    • Xbox Nation Magazine