Xbox Nation Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.2 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Halo 2
Lowest review score: 0 The Guy Game
Score distribution:
571 game reviews
    • 80 Metascore
    • 80 Critic Score
    Star Wars Battlefront is essentially action-figure theater on the television screen, and playing online is like inviting your friends over to take part.
    • 85 Metascore
    • 80 Critic Score
    It's dense and intimidating, and it demands practice; give it time, and button-mashing will no longer seem relevant in boxing games.
    • 76 Metascore
    • 80 Critic Score
    One of the finest, purest, and most hardcore 2D shooter on any system to date. [July 2004, p.88]
    • Xbox Nation Magazine
    • 75 Metascore
    • 80 Critic Score
    Its self-concious metacomedy helps elevate what is already a solid game into a sing-songily fine game. [Jan 2005, p.98]
    • Xbox Nation Magazine
    • 83 Metascore
    • 80 Critic Score
    This is a rightful heir, just not resoundingly so. [Jan 2005, p.84]
    • Xbox Nation Magazine
    • 86 Metascore
    • 80 Critic Score
    Despite its additions to the canon, Lords comes up short. It's not a farce by any means. It's just less forceful than expected, love's equivalent of perhaps a shot in the shins. [Feb 2005, p.98]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    A glorified mission pack... [but i]ts flawed but compelling single-player and addictive, feature-packed multiplayer component (both online and now offline co-op) guide this Arrow directly to its mark. [Aug 2004, p.78]
    • 69 Metascore
    • 80 Critic Score
    Rescue very nearly outclasses every other cutesy platformer on Xbox. [Nov 2004, p.90]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    It's all about control, and Madness 2005 offers plenty of it. [Jan 2005, p.92]
    • Xbox Nation Magazine
    • 85 Metascore
    • 80 Critic Score
    The first thing you're going to notice about this game is how unbelievably gorgeous it is. [Dec 2004, p.94]
    • Xbox Nation Magazine
    • 84 Metascore
    • 80 Critic Score
    If you have an active imagination, you might want to avoid this game. You can play it if you want, just don't plan on getting any restful sleep. [Dec 2004, p.83]
    • Xbox Nation Magazine
    • 80 Metascore
    • 80 Critic Score
    Coming out almost a year late than the first Revolution, the Xbox version lacks many of the improvements Harmonix made for PlayStation 2's "Karaoke Revolution Volumes 2 and 3." [Dec 2004, p.88]
    • 78 Metascore
    • 80 Critic Score
    The graphics are damn fine, with richly detailed environments, a speedy framerate, and accurately modeled polygonal ladies providing splendid eye candy. [Winter 2002, p.89]
    • Xbox Nation Magazine
    • 77 Metascore
    • 80 Critic Score
    A rare take on World War II that doesn't involve storming a beach. [Mar 2004, p.94]
    • Xbox Nation Magazine
    • 73 Metascore
    • 80 Critic Score
    Looks spectacular, with dazzling day-glo colors, ultrasmooth movement, and trippy effects. Every stage explodes with breakneck speed, insane loops, absurd corkscrews, and other gravity-defying razmatazz. [Mar 2004, p.82]
    • Xbox Nation Magazine
    • 81 Metascore
    • 80 Critic Score
    A superb basketball game, with Grade-A action, intuitive controls, and more bells and whistles than an ice cream truck. [Dec/Jan 2004, p.85]
    • 88 Metascore
    • 80 Critic Score
    If there's any reason to buy 2005, it's for the 10 new courses, which look beautiful (as always) and offer enough challenge to keep most players whacking around for weeks. [Nov 2004, p.99]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Everything here blows up real well, and it's oddly beautiful to witness the rich pageant of the undead splattered in a magnificent hail of hot video lead. [Winter 2002, p.91]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Outlaw Golf can be played and thoroughly enjoyed on the couch. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Rage has perfectly captured the flavor of the boxing in the Rocky films, and by this we mean there is no pugilism to be found. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Strafing and running is fine - even more natural feeling than when a keyboard is used - but the Xbox controller's right analog stick just can't compete with the precision of a mouse. [Winter 2002, p.84]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    Easily beaten, Mission to Earth provides no real sense of accomplishment or finality. [Winter 2002, p.94]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]
    • Xbox Nation Magazine
    • 90 Metascore
    • 70 Critic Score
    Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you’d like to be. [Jan 2002, p.84]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Definitely not for the squeamish, but if you're looking for a cold, ruthless, and literally bloodthirsty antihero to keep you occupied for 15-20 hours, Kain definitely fits the bill. [Summer 2002, p.86]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Pro Race Driver's saving grace is found in the application of Codemaster's acclaimed TOCA racing engine. [June-July 2003, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    An eye-catching and compelling shoot-em-up with interesting characters and themes, Yager's hard to pass up at $20. [Oct 2004, p.97]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    To describe the series of menus used here as "labyrinthine" would be to horribly oversimplify labyrinths. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 85 Metascore
    • 70 Critic Score
    The most impressive element of the game is its level design: The enormous locales allow for hours of exploration and trickery. [Fall 2002, p.119]
    • Xbox Nation Magazine