Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Prince of Persia: The Sands of Time
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 62 Metascore
    • 70 Critic Score
    It's all so well written, acted, and directed that such seemingly unfunny lines as "Are those my Funyuns?" will make you laugh as hard as any comedy you've seen this year could. [Dec 2004, p.96]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    Of all the anouncers in the world, ESPN utilizes the unfailingly annoying Kevin Frazier. [Dec/Jan 2004, p.84]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    Elementary use of math reveals that a mediocre Sphinx game combined with an excellent Cursed Mummy game averages out to a very solid and enjoyable Sphinx/Mummy hybrid. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    To describe the series of menus used here as "labyrinthine" would be to horribly oversimplify labyrinths. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The new formula succeeds partially, but football maniacs are advised to look elsewhere for a more satisfying gridiron experience. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    An above-average brawler and can certainly provide entertainment when consumed in short spurts, but it simply lacks the sophistication to become a contender of the fighting-game throne. [Dec 2004, p.80]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Rarely has so much sheer brilliance been nestled side-by-side with such absolute tedium and badly conceived gameplay, along with wild shifts in tone guaranteed to make your head spin. [Winter 2002, p.88]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you value treat gameplay and major challenge over eye candy, Series may be the racer you're looking for. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Feels like a shiny new version of "Crazy Taxi," only this time, infinitely less deep. [Aug 2003, p.80]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    The twisty story is compelling enough to pull you through the game like a rabbit tied to a rush-hour train. [Mar 2004, p.92]
    • Xbox Nation Magazine
    • 90 Metascore
    • 70 Critic Score
    Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you’d like to be. [Jan 2002, p.84]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    While it may not be the deepest around, FIFA is just plain fun. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    Shock value only takes the game so far, though. What really keeps you playing to the end is Punisher's scribe Garth Ennis' excellent script. [Feb 2005, p.88]
    • 81 Metascore
    • 70 Critic Score
    Unless you have some pals to play with, Hitz will wear out its welcome due to a lack of strategic depth. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    For motorcycle masochists out there, it's a chance to create spectacular crashes involving helicopters, biplanes, and trucks. [Apr 2004, p.82]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    The web-slinging parts of the game are brilliantly done...Yet on the ground, the game looks and feels remarkably ugly. [Sept 2004, p.94]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    None of the games runs in full-screen mode on Xbox, while the GameCube versions are identical to the 16-bit originals. [Jan 2005, p.98]
    • Xbox Nation Magazine
    • 88 Metascore
    • 70 Critic Score
    Like a supermodel who's missing a leg - beautiful, but not entirely functional on the catwalk. [Oct 2004, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Visually, it recalls the graphical prowess of a Super Nintendo title, while the game's total lack of system link and Xbox Live multiplayer flies in the face of Xbox doctrine. [Jan 2005, p.88]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    This sequel closes its single-player chapter with a whimper. [Jan 2005, p.94]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    Simply an unassuming, solid, and well-executed platformer. [Jan 2005, p.91]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    The camera itself functions as a de facto enemy -- and possibly the deadliest one of them all. [Summer 2002, p.82]
    • Xbox Nation Magazine
    • 73 Metascore
    • 70 Critic Score
    Hopping is very big on Zack island, a magical place where sense has yet to arrive. [Apr 2003, p.78]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.
    • 79 Metascore
    • 70 Critic Score
    Mototrax offers an almost visceral appeal - you can really feel the bike moving under you. [June 2004, p.86]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    The combination of solid graphics, cooperative play, and an established format works well here, and Sin Tzu is nothing if not a fun third-person beat-em-up. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Even with all these attempts at variety, there's not much different in any of the modes compared with a typical two-player game. You're just seeing who can match the steps better. [Dec 2004, p.88]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    As a "Zoo Tycoon" clone, Operation Genesis isn't at all bad, but the fact that it's merely a "Zoo Tycoon" clone is sufficient enough criticism. [Apr/May 2003, p.93]
    • Xbox Nation Magazine
    • 63 Metascore
    • 60 Critic Score
    The major malfunction here: busted level design. Many missions suffer from unclear objectives or load you up with tiresome chores - such as seven minutes of formation flight - only to have you repeat these tasks ad nauseam if you foul up. [Mar 2004, p.79]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    The animation transitions are sloppy, and the A.I. is lacking on both sides of the ball. The controls are simply too slow to respond to your input, as well. [Winter 2002, p.99]
    • Xbox Nation Magazine