Xbox Nation Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.2 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Steel Battalion
Lowest review score: 0 The Guy Game
Score distribution:
571 game reviews
    • 73 Metascore
    • 60 Critic Score
    Valkyrie's controls are so klunky...it feels worse than just awkward, it literally hurts to play Valkyrie for more than a couple hours at a time. [Spring 2002, p.82]
    • Xbox Nation Magazine
    • 67 Metascore
    • 60 Critic Score
    As for the learning curve: think of this game as "Splinter Cell for Dummies." [Mar 2004, p.79]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Disappointingly uninspired. [Jan 2002, p.94]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Blood Wake versus donuts. Point goes to donuts. Duh. [Spring 2002, p.93]
    • Xbox Nation Magazine
    • 79 Metascore
    • 60 Critic Score
    Despite the much-hated "catch up" feature, Hitz kept us glued. Better than "Blitz" we say. [Jan 2002, p.88]
    • Xbox Nation Magazine
    • 60 Metascore
    • 60 Critic Score
    Very little about the game stands out. The graphics are relatively bland, and there's no real sense of speed while driving. [Fall 2002, p.120]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    Transworld Snowboarding is the girl who always shows up in the teen movies. She's the ugly one who's revealed to be a hottie once the pretty boy du jour spends some time with her. [Winter 2002, p.97]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    As an arcade racer set in the rally universe, this ain't half bad. [Feb/Mar 2003, p.87]
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    Features some of the most flaccid enemy designs seen in a long while. [Aug 2003, p.74]
    • 45 Metascore
    • 60 Critic Score
    Everything about it screams budget ,sure, but there are much worse full-priced games on the Xbox. [Oct/Nov 2003, p.99]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    The AI in Inside Drive is AWOL. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 76 Metascore
    • 60 Critic Score
    Rayne has been designed by sexiness experts and dropped into a game that features all the erotic appeal of Rosie O'Donnell scarfing down Canadian ham at an all-you-can-eat buffet. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 74 Metascore
    • 60 Critic Score
    It's disappointing to see developer Vicious Cycle nail the look and feel of a Veritech fighter, only to drop the ball on finer details like graphics, level design, and overall story...We wanted something more. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 64 Metascore
    • 60 Critic Score
    As ugly as a Tim Wakefield knuckleball. [Spring 2002, p.91]
    • Xbox Nation Magazine
    • 78 Metascore
    • 60 Critic Score
    Brawls eschew any sort of skill and are won by the pugilist who lands the most punches in the least amount of time. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 81 Metascore
    • 60 Critic Score
    It's just too bad that for every step forward Midway takes with Alliance, it takes two steps back with sloppy gameplay, cheesy, ridiculously gory visuals, and some truly soulless character design. [Winter 2002, p.89]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    If there's a mediocre idea to be had, chances are Crash has burgled it. [Summer 2002, p.91]
    • Xbox Nation Magazine
    • 54 Metascore
    • 60 Critic Score
    Flawed but solidly fun, deep as a dime, and airy as a zeppelin. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 75 Metascore
    • 60 Critic Score
    These bright spots don't really offset the repetitive, frustrating, and sometimes just plain dull parts. [Apr 2003, p.84]
    • Xbox Nation Magazine
    • 70 Metascore
    • 60 Critic Score
    Redshift's well-honed action and lofty technical ambition are let down by a repetitive and dated no-progress-for-second-place structure, overly familiar mechanics, and conspicuous lack of style. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 60 Metascore
    • 60 Critic Score
    While fans will appreciate the faithful renditions of classic Euro circuits such as Silverstone, Hockenheim, and Monza, having more to choose from, as always, would have been better. [Winter 2002, p.109]
    • Xbox Nation Magazine
    • 67 Metascore
    • 60 Critic Score
    Don't bother with the single-player mission-based mode, however, as the chunks it blows are considerably oversized. [June-July 2003, p.93]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    The problem with High Roller is that, despite the addition of the new course, the game plays almost identically to the original. [Fall 2002, p.116]
    • Xbox Nation Magazine
    • 65 Metascore
    • 60 Critic Score
    As good as wrestling gets on the Xbox. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    The animation transitions are sloppy, and the A.I. is lacking on both sides of the ball. The controls are simply too slow to respond to your input, as well. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 77 Metascore
    • 60 Critic Score
    The True Crime universe feels emotionally and psychologically barren - and, therefore, inconsequential. [Mar 2004, p.76]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    The main problems with Fireblade are its boring weapon loadout and repetitive "kill everything" challenges. [Aug 2003, p.87]
    • Xbox Nation Magazine
    • 72 Metascore
    • 60 Critic Score
    The same damn thing with slightly better graphics and a new create-a-player mode that would've been very exciting in 1992. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 71 Metascore
    • 60 Critic Score
    Even seasoned gamers will have to replay Blinx's tougher levels dozens of times before succeeding... but replaying Blinx's levels more than a few times is just plain boring. [Winter 2002, p.90]
    • Xbox Nation Magazine
    • 69 Metascore
    • 60 Critic Score
    The game does an excellent job of keeping the tension high with plenty of on-screen baddies to pummel. [Aug 2003, p.82]
    • Xbox Nation Magazine