Xbox Nation Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.2 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Halo: Combat Evolved
Lowest review score: 0 The Guy Game
Score distribution:
571 game reviews
    • 97 Metascore
    • 100 Critic Score
    Halo is quite simply the closest thing we have ever experienced to a living, breathing alternate universe. [Jan 2002, p.72]
    • 96 Metascore
    • 100 Critic Score
    Both games' inherent brilliance remains intact. As playgrounds, they're marvelous. As experiences they're undeniably powerful. [Mar 2004, p.77]
    • 95 Metascore
    • 100 Critic Score
    Microsoft and Bungie have created a gigantic bell that sounds like thunder and reverberates with a fury worthy of a gale-force hurricane. It's not perfect, but get in front of it, and wonderful things - wonderful destructive things - are bound to happen. [Dec 2004, p.72]
    • 94 Metascore
    • 100 Critic Score
    Hands down, the best arcade racer ever made. Ever. [Oct 2004, p.99]
    • 94 Metascore
    • 90 Critic Score
    In terms of story, depth, and simply humanity, it is the best [RPG] Xbox has to offer. Arguably, it is Xbox's best game since "Halo." Undeniably, it is enough to make the hear soar. Bravissimo. [Oct/Nov 2003, p.80]
    • 93 Metascore
    • 90 Critic Score
    You'll be slack-jawed over "Shadow Strike's" online drama. Yes, it's <I>that</I> good. With single and multiplayer in one fat Xbox package, Tomorrow is, without a shadow of a doubt, the best pure-stealth action game today. [Apr 2004, p.74]
    • 93 Metascore
    • 80 Critic Score
    The Xbox version is noticeably sharper than either the PS2 or GameCube iterations, and full-screen anti-aliasing makes the whole thing look smooth like butter. [Spring 2002, p.78]
    • 93 Metascore
    • 80 Critic Score
    It's somewhat ironic that Cell's Clancy-approved storyline is the game's weakest point; instead of propelling the player towards a heady climax, Cell's plot putts along leisurely, lacking a narrative hook or an engaging protagonist to keep us amused. [Winter 2002, p.82]
    • 92 Metascore
    • 100 Critic Score
    Brimming with heart-stopping moments where you've got to take big gambles....A perfect union of storytelling, gameplay, and technological wonder. [Mar 2004, p.96]
    • 92 Metascore
    • 90 Critic Score
    If you're looking for a pure sim with plenty of extras, plunk down the cash for "Madden." If you're looking to smash it up with your buds over Xbox Live, then NFL 2K3 is your best bet this year. [Fall 2002, p.106]
    • 92 Metascore
    • 90 Critic Score
    Aurally and visually stunning, Madden 2004 is easily the best re-creation of digital football ever made. [Oct/Nov 2003, p.94]
    • 92 Metascore
    • 90 Critic Score
    The single most glaring problem with 2K5...is the crowd A.I. The audience is just flat-out stupid, and this is terribly unfortunate because it distracts from what would otherwise be a totally immersive NFL gaming experience. [Sept 2004, p.86]
    • 92 Metascore
    • 90 Critic Score
    Though it still leans towards being a pure football sim rather than an all-out arcade fun-fest, Madden strikes a great gameplay balance...The gameply is superb. [Fall 2002, p.108]
    • 92 Metascore
    • 90 Critic Score
    A smooth framerate, flawless camera, and spot-on control makes the experience nothing short of sublime, and the game a near-perfect mix of exacting artistry and technical wizardry - not unlike snowboarding itself. [Dec/Jan 2004, p.91]
    • 92 Metascore
    • 90 Critic Score
    Unlike most 3D fighters, Calibur II's melee system isn't so mcuh an elaborate re-creation of the canned rock-paper-scissors style gameplay as it is a vast metaphysical playground giving players unprecedented freedom to create their own deadly techniques. [Oct/Nov 2003, p.88]
    • 91 Metascore
    • 90 Critic Score
    Once again, a maravel of gaming. [Sept 2004, p.84]
    • 91 Metascore
    • 80 Critic Score
    It completely captures the core of that oft-revered 2D console gameplay and rerealizes it almost flawlessly...If Gaiden isn't the "perfect" action game, it's pretty damn close.
    • 91 Metascore
    • 80 Critic Score
    If there was no "Madden," ESPN NFL Football would easily be the best football game this year. [Oct/Nov 2003, p.96]
    • 90 Metascore
    • 90 Critic Score
    Playing the game through Xbox Live is literally like having a shared arcade machine in your living room. [Mar 2004, p.100]
    • 90 Metascore
    • 80 Critic Score
    Perhaps the finest college football game ever made. [Oct 2002, p.117]
    • 90 Metascore
    • 90 Critic Score
    The most beautiful shooter we've ever played. In fact, it's a work of art. [Feb/Mar 2003, p.74]
    • 90 Metascore
    • 90 Critic Score
    Hands down, the best baseball videogame ever made. [Apr 2004, p.92]
    • 90 Metascore
    • 70 Critic Score
    While there is no questioning the game's ability to sap huge portions of your life, we'd dare say there may be better ways to spend said portions of said life until next year's edition hits Xbox Live. [Winter 2002, p.92]
    • 90 Metascore
    • 70 Critic Score
    Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you&#146;d like to be. [Jan 2002, p.84]
    • 90 Metascore
    • 90 Critic Score
    Sega Sports has gone back to tweak the intricacies of the series' already stellar gameplay, making it even hotter than its Dreamcast and PS2 counterparts. We're talking tamale on the sun here, folks. [Spring 2002, p.88]
    • 89 Metascore
    • 80 Critic Score
    Few sports games ride the line between simulation and arcade as deftly as this. [Jan 2002, p.88]
    • 89 Metascore
    • 90 Critic Score
    EA has kicked its game into overdrive; in fact, the only major flaw to be found here lies with the retread, obtuse, and strangely homoerotic banter between TV commentators Kirk Herbstreit and Lee Corso. [Aug 2004, p.90]
    • 89 Metascore
    • 80 Critic Score
    In slow-motion, it&#146;s possible to catch every white bullet trail and crimson blood spray; we&#146;d daresay it&#146;s violence made beautiful. [Feb 2002, p.98]
    • 89 Metascore
    • 90 Critic Score
    Deliriously frenetic and expertly calibrated. [June-July, 2003, p.82]
    • 89 Metascore
    • 90 Critic Score
    Last year I called "World Series Baseball" the Mona Lisa of video baseball. This time around, it's even better. [Apr/May 2003, p.88]
    • 89 Metascore
    • 90 Critic Score
    Graphically exquisite and resplendently crafted, Bay is one of the best exclusive titles in the Xbox library. [June 2004, p.82]
    • 89 Metascore
    • 90 Critic Score
    The best tennis videogame ever made. [Dec/Jan 2004, p.93]
    • 89 Metascore
    • 80 Critic Score
    A gratifying, kinetic approach to swinging the club mimics real life. [Dec/Jan 2004, p.94]
    • 88 Metascore
    • 80 Critic Score
    One of the finest golf games around. [Winter 2002, p.107]
    • 88 Metascore
    • 80 Critic Score
    If there's any reason to buy 2005, it's for the 10 new courses, which look beautiful (as always) and offer enough challenge to keep most players whacking around for weeks. [Nov 2004, p.99]
    • 88 Metascore
    • 80 Critic Score
    Battles with five-o, which take place inside a small, (electrically) fenced-in environment &#150; are painfully clumsy, and underscore the game's unwieldy camera. [Spring 2002, p.80]
    • 88 Metascore
    • 80 Critic Score
    Perhaps the most exciting alteration in gameplay is a ball that's no longer glued to your boot. [Winter 2002, p.108]
    • 88 Metascore
    • 80 Critic Score
    Dynasty mode allows you to enjoy one of the best college football games ever created in a setting that, at times, feels like an adventure or role-playing game. [Aug 2003, p.88]
    • 88 Metascore
    • 80 Critic Score
    ESPN Hockey's offensive game is sublime... Unfortunately, playing defense can become frustrating, as players are often slow getting back to the goal. [Oct/Nov 2003, p.97]
    • 88 Metascore
    • 80 Critic Score
    These new options are perfect for the hardened "Morrowind" veteran, adding just the right amount of innovation to an already solid RPG, and fortunately, this edition is compatible with old save files. [Mar 2004, p.91]
    • 88 Metascore
    • 100 Critic Score
    Grabs you by the throat and doesn't let go until your eyes bulge, your face turns blue, and your heart thuds against your rib cage like a charging rhino... Screw the PC version. This feels like the game Xbox was always meant to host. [Feb 2005, p.81; NOTE: 1UP's Doom 3 review is simply XBN's review republished without credit.]
    • 88 Metascore
    • 70 Critic Score
    Like a supermodel who's missing a leg - beautiful, but not entirely functional on the catwalk. [Oct 2004, p.94]
    • 88 Metascore
    • 90 Critic Score
    Developer Oddworld Inhabitants has done something quite remarkable in the creation of a first-and-third-person-shooter-cum-adventure combining guts, heart, brains, a sense of humor, and wondrous beauty. [Feb 2005, p.86]
    • 88 Metascore
    • 80 Critic Score
    In defiance of the weak missions, air battles are frantic affairs, and they are great. [Dec/Jan 2004, p.78]
    • 88 Metascore
    • 80 Critic Score
    A nicely balanced, infinitely controllable and visually distinctive ride that simply feels right. [Fall 2002, p.100]
    • 88 Metascore
    • 90 Critic Score
    In terms of pure adrenaline and graphical splendor, there isn't a racer out there that can stack up against Burnout 2. [June-July 2003, p.88]
    • 88 Metascore
    • 80 Critic Score
    It redoubles the series' push towards classic status and is, essentially, the next addiction for an entire generation of Tony Crack junkies. [Spring 2002, p.76]
    • 87 Metascore
    • 90 Critic Score
    Don't let its sophistication scare you - at the end of the long, mud-splattered day, the game is above all else accessible and fun. [June 2004, p.94]
    • 87 Metascore
    • 80 Critic Score
    Ultimately, Morrowind's biggest selling point - its expansive scope - is also its undoing.[Fall 2002, p.112]
    • 87 Metascore
    • 70 Critic Score
    There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]
    • 87 Metascore
    • 80 Critic Score
    Overly long and unimaginative tracks punctuate the wide selection of courses and it's impossible to know them all well enough to become fond of their individual traits. [Summer 2002, p.88]
    • 87 Metascore
    • 90 Critic Score
    And make no mistake &#150; this AI is tough. Gone are the standard "money plays" of old. [Spring 2002, p.84]
    • 87 Metascore
    • 70 Critic Score
    It won't blow your mind, but it's a solid showcase for online console gaming. [Winter 2002, p.93]
    • 87 Metascore
    • 90 Critic Score
    Players are made to feel as if they're interacting with real characters in a dynamic world. [Mar 2004, p.97]
    • 87 Metascore
    • 80 Critic Score
    The pace of the action is spot-on, resulting in players who move and react at the right speeds and results that are realistic over a game with 12-minute quarters. [Winter 2002, p.98]
    • 87 Metascore
    • 90 Critic Score
    Quite simply, action-adventure games don't get much better than this... The VR missions alone are well worth the price of admission. [Winter 2002, p.78]
    • 87 Metascore
    • 80 Critic Score
    Realism aside, what puts MotoGP 2 over the top is its seamless Xbox Live integration, pitting 16 players together in an online free-for-all. [June-July 2003, p.89]
    • 87 Metascore
    • 70 Critic Score
    Of all the anouncers in the world, ESPN utilizes the unfailingly annoying Kevin Frazier. [Dec/Jan 2004, p.84]
    • 86 Metascore
    • 90 Critic Score
    The first game to truly capitalize on GTA's design paradigm, Mercenaries deserves its war-worn props. [Feb 2005, p.97]
    • 86 Metascore
    • 60 Critic Score
    The sweat-while-you-play intensity just isn't there. [Jan 2005, p.92]
    • 86 Metascore
    • 80 Critic Score
    While Club II foes raise the bar for arcade-style racing, it falters in the audio department. [Aug 2003, p.76]
    • 86 Metascore
    • 90 Critic Score
    And then there's Xbox Live play, which functions shockingly well under any circumstances. The game has singlehandedly shown the console world online fighting games need not be plageud with lag of the likes seen in "Capcom vs. SNK 2: EO." [Sept 2004, p.96]
    • 86 Metascore
    • 80 Critic Score
    Despite its additions to the canon, Lords comes up short. It's not a farce by any means. It's just less forceful than expected, love's equivalent of perhaps a shot in the shins. [Feb 2005, p.98]
    • 86 Metascore
    • 90 Critic Score
    The game achieves excellence through realism, feel, and transparent interface. [Mar 2004, p.88]
    • 86 Metascore
    • 80 Critic Score
    If you're looking for a flawlessly executed version of one of the coolest motor sports on earth, this is well worth checking out. [Feb/Mar 2003, p.85]
    • 85 Metascore
    • 80 Critic Score
    Pound for pound, it's gritty play - and experience points - propel NHL 2004 to a hard-fought win [over "ESPN NHL Hockey"]. [Oct/Nov 2003, p.97]
    • 85 Metascore
    • 90 Critic Score
    If there's ever been a better basketball videogame than NBA Live 2004, it resides on the Planet Degloop, yet unavailable for human pleasure. [Dec/Jan 2004, p.84]
    • 85 Metascore
    • 70 Critic Score
    The most impressive element of the game is its level design: The enormous locales allow for hours of exploration and trickery. [Fall 2002, p.119]
    • 85 Metascore
    • 90 Critic Score
    If realism is the ultimate goal of the game maker, then World Series Baseball is the Mona Lisa of games. [June 2002, p.84]
    • 85 Metascore
    • 80 Critic Score
    The game's impeccable control blends arcade sensibilities and simulation accuracy into a smooth, silky cream. [Jan 2002, p.87]
    • 85 Metascore
    • 90 Critic Score
    Fable both soars and sinks. It's wondrous and wearisome, a great step forward in the development of heroes in RPGs and a tremendous stumble over its own two feet. And in the rising and falling, it finds itself. [Oct 2004, p.88]
    • 85 Metascore
    • 90 Critic Score
    The game's biggest asset is its viscerally thrilling slam dunk contest...The arcadelike nature of dunking makes it an addictive element in an already solid title. [Nov 2004, p.98]
    • 85 Metascore
    • 70 Critic Score
    The on-foot play mechanic and the expanded story mode stand as the game's weakest elements. [Mar 2004, p.85]
    • 85 Metascore
    • 90 Critic Score
    One kick-ass game. If you're a fan of NASCAR racing, you've never had it so good on a home console. [Dec/Jan 2004, p.97]
    • 85 Metascore
    • 80 Critic Score
    It's dense and intimidating, and it demands practice; give it time, and button-mashing will no longer seem relevant in boxing games.
    • 85 Metascore
    • 80 Critic Score
    The first thing you're going to notice about this game is how unbelievably gorgeous it is. [Dec 2004, p.94]
    • 84 Metascore
    • 90 Critic Score
    Overwroght melodrama and third-person-persepctive gunplay make for an excellent mix. [Mar 2004, p.81]
    • 84 Metascore
    • 80 Critic Score
    If you have an active imagination, you might want to avoid this game. You can play it if you want, just don't plan on getting any restful sleep. [Dec 2004, p.83]
    • 84 Metascore
    • 80 Critic Score
    On the strength of its online options, Wolfenstein's multiplayer is on par with the best on the Xbox. [June-July 2003, p.86]
    • 84 Metascore
    • 80 Critic Score
    With only a couple of exceptions, every assignment can be tackled in a dozen different ways. [Winter 2002, p.100]
    • 84 Metascore
    • 80 Critic Score
    Gorgeous to behold, boasting dynamic lights, shadows, and interactive environments, making it relatively easy to suspend disbelief. [Mar 2004, p.64]
    • 84 Metascore
    • 80 Critic Score
    The game provides a unique feeling of authenticity and a depth of gameplay to a genre all but buried in a glut of car-based racers. [Summer 2002, p.93]
    • 84 Metascore
    • 80 Critic Score
    Car handling and physics are spot-on, and real-time damage has been enhanced to the point where you wince every time you hit a rock or other obstacle, as the dents and dings rack up.
    • 84 Metascore
    • 80 Critic Score
    Everything &#150; even the most innocuous thing in SH2 is scary. Want to read a note on the wall? It&#146;s written in scratchy, scary letters. Even the doors are scary looking. [Jan 2002, p.92]
    • 84 Metascore
    • 80 Critic Score
    A glorified mission pack... [but i]ts flawed but compelling single-player and addictive, feature-packed multiplayer component (both online and now offline co-op) guide this Arrow directly to its mark. [Aug 2004, p.78]
    • 84 Metascore
    • 90 Critic Score
    Basically an all-you-can-kill, hack-and-slash buffet from start to finish. [Dec/Jan 2004, p.82]
    • 84 Metascore
    • 80 Critic Score
    Although it's by no means a cakewalk, Ghost's single-player campaign works as sort of a live fire exercise for the real deal on Xbox Live. [Winter 2002, p.101]
    • 84 Metascore
    • 70 Critic Score
    While "NBA 2K3" is a tighter (and perhaps better) game from top to bottom, it doesn't have the same energy, rabid fanbase, or guts as NCAA. [Feb/Mar 2003, p.86]
    • 84 Metascore
    • 80 Critic Score
    The rush and stress of sprinting both teams from cover to cover in the midst of this chaotic bombardment, knowing that any random high-pitched streak or painted contrail could take out half your team in an instant, is unprecedented in military games to date. [Aug 2004, p.85]
    • 84 Metascore
    • 80 Critic Score
    Wall your Sim in a doorless room with no food or toilet facilities, and watch her whiz on the floor. [June-July 2003, p.90]
    • 84 Metascore
    • 80 Critic Score
    As a veritable demolitionist's playground, Conspiracy proves a most promising affair, that rare release so packed with potential that the inevitable sequel is actually an already exciting prospect. [Aug 2004, p.92]
    • 83 Metascore
    • 70 Critic Score
    Strafing and running is fine - even more natural feeling than when a keyboard is used - but the Xbox controller's right analog stick just can't compete with the precision of a mouse. [Winter 2002, p.84]
    • 83 Metascore
    • 70 Critic Score
    What really shines through here is the work of extremely talented artists, and the world of Dark Alliance is full of stately detail. [Winter 2002, p.107]
    • 83 Metascore
    • 80 Critic Score
    One in the search of an online, cooperative console experience would be hard-pressed to find a more gratifying solution than this. [June-July 2003, p.84]
    • 83 Metascore
    • 70 Critic Score
    An above-average brawler and can certainly provide entertainment when consumed in short spurts, but it simply lacks the sophistication to become a contender of the fighting-game throne. [Dec 2004, p.80]
    • 83 Metascore
    • 70 Critic Score
    Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]
    • 83 Metascore
    • 90 Critic Score
    The graphics are a night-and-day improvement. [Dec 2004, p.92]
    • 83 Metascore
    • 80 Critic Score
    It's clear that the good people who made this game are baseball enthusiasts, and that's important. [Apr/May 2003, p.89]
    • 83 Metascore
    • 90 Critic Score
    The game's incredible sense of speed, seat-of-your-soild-trousers physics, and overall production polish is second to none on Xbox. [Dec/Jan 2004, p.81]
    • 83 Metascore
    • 80 Critic Score
    This is a rightful heir, just not resoundingly so. [Jan 2005, p.84]