Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Halo: Combat Evolved
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 82 Metascore
    • 70 Critic Score
    If up-tempo action and innovative control are more important to you than realism and online play, this may be your b-ball baby in 2003. [Winter 2002, p.99]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    Easily beaten, Mission to Earth provides no real sense of accomplishment or finality. [Winter 2002, p.94]
    • Xbox Nation Magazine
    • 85 Metascore
    • 70 Critic Score
    The most impressive element of the game is its level design: The enormous locales allow for hours of exploration and trickery. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 61 Metascore
    • 70 Critic Score
    Hell, you can't even choose which side to be on in team games. On the PS2, this is disappointing, but on the Xbox - where most games figured this stuff out over a year ago - it's inexcusable. [Jan 2005, p.100]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    It's surprisingly solid, providing definitively that it's possible to take a fictional sport and bring it to digital life. [Mar 2004, p.82]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Definitely not for the squeamish, but if you're looking for a cold, ruthless, and literally bloodthirsty antihero to keep you occupied for 15-20 hours, Kain definitely fits the bill. [Summer 2002, p.86]
    • Xbox Nation Magazine
    • 73 Metascore
    • 70 Critic Score
    Sadly, however, not even the best Indy console game necessarily makes for a great Xbox title. [Apr 2003, p.80]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    If you thought shooters needed more Stetson hats and Winchester rifles, you can't go wrong with this one. [May 2004, p.96]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    It's above-average stuff, certainly, but spotty writing and voice acting pothole the story. Still, despite its flaws, Suffering remains an enjoyable and surprisingly compelling blastathon.
    • 84 Metascore
    • 70 Critic Score
    While "NBA 2K3" is a tighter (and perhaps better) game from top to bottom, it doesn't have the same energy, rabid fanbase, or guts as NCAA. [Feb/Mar 2003, p.86]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    A nice balance of action and strategy, as well as a remarkable technical achievement. [Feb/Mar 2003, p.78]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    The most impressive thing about Remix is its clean, intuitive interface. [Aug 2004, p.91]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    An official disappointment on Xbox, yet the game's undying popularity defies critical analysis. [Mar 2004, p.78]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Everything here blows up real well, and it's oddly beautiful to witness the rich pageant of the undead splattered in a magnificent hail of hot video lead. [Winter 2002, p.91]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    The game's first few hours are dreadfully boring, full of genre cliches and pointless firefights. [Apr 2004, p.84]
    • 69 Metascore
    • 70 Critic Score
    Xbox Live support would have made this a must-buy, but it's still worht the money if you have friends to share it with. [Mar 2004, p.94]
    • 90 Metascore
    • 70 Critic Score
    While there is no questioning the game's ability to sap huge portions of your life, we'd dare say there may be better ways to spend said portions of said life until next year's edition hits Xbox Live. [Winter 2002, p.92]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    The problem is - here it comes - the painfully oversensitive controls mar the nostalgia. [Feb 2005, p.92]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    Had it cooked a bit longer, however, this could have been a classic. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The inventory control is needlessly fiddly, casting spells is more trouble than it's worth, and it's very easy to miss a hint and completely lose track of the plotline. Just like Morrowind, though, Arx's core quality stands above all the glaring issues, and it's hard to stop playing once you take up the quest.
    • 66 Metascore
    • 70 Critic Score
    Mired in repetition and some substantial balancing issues, a good deal of its simplistic charm dissipates after a short time. [Nov 2004, p.100]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    It won't blow your mind, but it's a solid showcase for online console gaming. [Winter 2002, p.93]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    It's ugly, this gladiator's life. But at least it's got a good personality. [Dec/Jan 2004, p.86]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    Weird and wonderful, Whiplash pushes rebellion to the point where it seems callously unconcerned that its middle finger sometimes is aimed straight at its audience. [Mar 2004, p.87]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    There's nothing to complain about in terms of the game's controls or its trick system; they've been tuned to perfection. [Oct/Nov 2003, p.87]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    Outrunning the cops while racing on gorgeous international tracks is damn fun... [but t]he intense sense of speed found in the PS2 version is missing. [Winter 2002, p.103]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Of the new moves, through-balls and crosses are much better than those in "FIFA 2004." [Aug 2004, p.86]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    It's definitely a better workout than most Xbox titles, and although its longevity is infinitely better than a human workout video, it's not as motivating or, more important, as sexy. [Dec 2004, p.82]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    There's just enough innovation here to warrant spending another 50 clams, but only if you're a die-hard fan of the series. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    The reality is that only those with a tremendous amount of talent and perseverance are ever going to see much of it. [Fall 2002, p.119]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    What really shines through here is the work of extremely talented artists, and the world of Dark Alliance is full of stately detail. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Levels look dazzling, but the actual tasks you must accomplish in them are often so contrived that all the realism fades away. [Winter 2002, p.101]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    The narrative style (present action woven with flashbacks) is interesting, and the mechanics are mostly solid, so it is definitely worth investigating - especially if one finds the Xbox's "action-hero-with-amnesia" library lacking. [Nov 2004, p.94]
    • Xbox Nation Magazine
    • tbd Metascore
    • 70 Critic Score
    The audio mix is interesting, and the noises, whines, cries, and comments of players at the tables are quite humorous. [Feb 2005, p.94]
    • Xbox Nation Magazine
    • 72 Metascore
    • 70 Critic Score
    Outlaw Golf can be played and thoroughly enjoyed on the couch. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    As much of a history lesson as Collection provides, though, you can't help but wan't more. [Feb 2005, p.92]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Wolf's added variety pushes its multiplayer componenet into Xbox Live killer-app territory. [Feb 2005, p.96]
    • 74 Metascore
    • 70 Critic Score
    Exceedingly colorful, fun to play, and possessed of a great sense of humor, Movie both stands and delivers. It's some delicious sea food meant to be swallowed - whole. [Nov 2004, p.91]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Weighs in a tad too light, and can be readily explored in a long weekend. [Fall 2002, p.118]
    • Xbox Nation Magazine
    • 82 Metascore
    • 70 Critic Score
    While level design is solid, NPCs have the personalities of spatulas, and environments are often jarringly noninteractive... Worth the ride, certainly, but this one could have done with a little less fighting and a little more freedom. [Oct/Nov 2003, p.98]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    The texture quality has been noticeably reduced, but the keen glow effect on all the characters and environments is meticulously preserved. [Jan 2005, p.86]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    What these scenarios lack in creative inspiration, they more than make up for in strategy and gameplay design. [Aug 2003, p.86]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    The intuitive fighting control remains as solid as ever. [Dec 2004, p.86]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    Sharp and smart, Blitz 20-02 burns the NFL's rulebook and allows for unparalleled arcade-style mayhem. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Lacks the imagination and polish of "Wave Race," but it's enjoyable nonetheless. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    Despite little replay value, Chamber nonetheless provides a gratifying ride. [Feb/Mar 2003, p.84]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Most, however, are legitimately entertaining even today. [Mar 2004, p.86]
    • Xbox Nation Magazine
    • 55 Metascore
    • 70 Critic Score
    If Strike gets its mechanics brashly right, it fudges the details. [Feb 2005, p.93]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Rage has perfectly captured the flavor of the boxing in the Rocky films, and by this we mean there is no pugilism to be found. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    It's downright spooky how well this one turned out. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    It's physics are absolutely true to life, and its tilts - a propers smiting for too much cheating - are fairly issued. [June 2004, p.88]
    • Xbox Nation Magazine
    • 55 Metascore
    • 70 Critic Score
    Forget the wonky camera and intermittent sputters when a new room loads - hell awaits, and it's genuinely desirable. [Apr 2003, p.93]
    • Xbox Nation Magazine
    • 77 Metascore
    • 70 Critic Score
    You will actually find yourself laughing while playing, and virtually anyone can pick up and play this and have a good time. [July 2004, p.88]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    Bottom line, the game is solid - it's very challenging, great to look at, and very different from its peers. [Winter 2002, p.97]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    The extra games EA added are attention-worthy treats speaking to the schoolyard athlete in everyone, no matter how uncoordinated or out of shape. [Feb 2005, p.95]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    A solid competitor - fast and fun and oddly addictive. [Summer 2002, p.93]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    Gorgeously cel shaded, sharp, and smart, but ultimately too difficult for the game's intended audience and certainly a little too generous in its repetition of sound samples. [Fall 2002, p.121]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Paintball makes up for its lackluster graphics and sound by delivering an exciting tactical shooting experience. [Feb 2005, p.89]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Strafing and running is fine - even more natural feeling than when a keyboard is used - but the Xbox controller's right analog stick just can't compete with the precision of a mouse. [Winter 2002, p.84]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Despite questions about its pacing and multiplayer options, Street will still keep the controller in your hands for hours. [Mar 2004, p.87]
    • Xbox Nation Magazine
    • 56 Metascore
    • 70 Critic Score
    Episode-sized chunks linked by a central plot break up the game nicely, and although Mayhem clearly comes built for kids, its breezy gameplay and goofy sensibilities—ghosts can be fooled by sheets draped over the protagonists—win both adult hearts and minds.
    • 78 Metascore
    • 70 Critic Score
    It packs a good measure of original gameplay concepts; it just suffers a few missteps that keep it from ranking in the upper echelon of Xbox titles. [Winter 2002, p.95]
    • Xbox Nation Magazine
    • 82 Metascore
    • 70 Critic Score
    Breathtakingly good when it comes to stadium detail, batting stances, facial expressions, facial expressions and the like, [but] the game lacks an essential bit of realism that keeps it from elite status. [Apr/May 2003, p.90]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    You'd expect this simple game of aiming and matching like-colored bubbles to feel awfully flat by now, yet amazingly, the bubble-popping action here remains refreshingly effervescent. [Dec 2004, p.93]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    An eye-catching and compelling shoot-em-up with interesting characters and themes, Yager's hard to pass up at $20. [Oct 2004, p.97]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    Capcom also wrecked the balance of the gameplay, making it a much more frustrating affair. [Spring 2002, p.86]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    The recipe for the game's winning formula is twofold: the brilliant water physics and the dynamics of rope play. [Aug 2003, p.77]
    • Xbox Nation Magazine
    • 64 Metascore
    • 70 Critic Score
    It looks great, runs smoothly, and is certainly polished. The closest thing to an issue is the trick system. [Mar 2004, p.90]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    Controlling Kyle in the lightsaber mode (which is in the third-person, not first like the rest of the game) is somewhat of a pain with the clunky Xbox pad. [Winter 2002, p.106]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Pro Race Driver's saving grace is found in the application of Codemaster's acclaimed TOCA racing engine. [June-July 2003, p.92]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's realism in terms of actual gameplay that NCAA 2K3 lacks. [Fall 2002, p.117]
    • Xbox Nation Magazine
    • 85 Metascore
    • 70 Critic Score
    The on-foot play mechanic and the expanded story mode stand as the game's weakest elements. [Mar 2004, p.85]
    • Xbox Nation Magazine
    • 62 Metascore
    • 70 Critic Score
    It's all so well written, acted, and directed that such seemingly unfunny lines as "Are those my Funyuns?" will make you laugh as hard as any comedy you've seen this year could. [Dec 2004, p.96]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    Of all the anouncers in the world, ESPN utilizes the unfailingly annoying Kevin Frazier. [Dec/Jan 2004, p.84]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    Elementary use of math reveals that a mediocre Sphinx game combined with an excellent Cursed Mummy game averages out to a very solid and enjoyable Sphinx/Mummy hybrid. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    To describe the series of menus used here as "labyrinthine" would be to horribly oversimplify labyrinths. [Winter 2002, p.102]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    The new formula succeeds partially, but football maniacs are advised to look elsewhere for a more satisfying gridiron experience. [Mar 2004, p.80]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    An above-average brawler and can certainly provide entertainment when consumed in short spurts, but it simply lacks the sophistication to become a contender of the fighting-game throne. [Dec 2004, p.80]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    Rarely has so much sheer brilliance been nestled side-by-side with such absolute tedium and badly conceived gameplay, along with wild shifts in tone guaranteed to make your head spin. [Winter 2002, p.88]
    • Xbox Nation Magazine
    • 71 Metascore
    • 70 Critic Score
    If you value treat gameplay and major challenge over eye candy, Series may be the racer you're looking for. [Aug 2003, p.89]
    • Xbox Nation Magazine
    • 76 Metascore
    • 70 Critic Score
    Feels like a shiny new version of "Crazy Taxi," only this time, infinitely less deep. [Aug 2003, p.80]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    The twisty story is compelling enough to pull you through the game like a rabbit tied to a rush-hour train. [Mar 2004, p.92]
    • Xbox Nation Magazine
    • 90 Metascore
    • 70 Critic Score
    Seems that the payers are a bit sluggish this time around..., and you never seem to be in quite as tight control as you’d like to be. [Jan 2002, p.84]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    While it may not be the deepest around, FIFA is just plain fun. [Summer 2002, p.92]
    • Xbox Nation Magazine
    • 69 Metascore
    • 70 Critic Score
    Shock value only takes the game so far, though. What really keeps you playing to the end is Punisher's scribe Garth Ennis' excellent script. [Feb 2005, p.88]
    • 81 Metascore
    • 70 Critic Score
    Unless you have some pals to play with, Hitz will wear out its welcome due to a lack of strategic depth. [Winter 2002, p.105]
    • Xbox Nation Magazine
    • 81 Metascore
    • 70 Critic Score
    For motorcycle masochists out there, it's a chance to create spectacular crashes involving helicopters, biplanes, and trucks. [Apr 2004, p.82]
    • Xbox Nation Magazine
    • 83 Metascore
    • 70 Critic Score
    The web-slinging parts of the game are brilliantly done...Yet on the ground, the game looks and feels remarkably ugly. [Sept 2004, p.94]
    • Xbox Nation Magazine
    • 75 Metascore
    • 70 Critic Score
    None of the games runs in full-screen mode on Xbox, while the GameCube versions are identical to the 16-bit originals. [Jan 2005, p.98]
    • Xbox Nation Magazine
    • 88 Metascore
    • 70 Critic Score
    Like a supermodel who's missing a leg - beautiful, but not entirely functional on the catwalk. [Oct 2004, p.94]
    • Xbox Nation Magazine
    • 74 Metascore
    • 70 Critic Score
    Visually, it recalls the graphical prowess of a Super Nintendo title, while the game's total lack of system link and Xbox Live multiplayer flies in the face of Xbox doctrine. [Jan 2005, p.88]
    • Xbox Nation Magazine
    • 80 Metascore
    • 70 Critic Score
    This sequel closes its single-player chapter with a whimper. [Jan 2005, p.94]
    • Xbox Nation Magazine
    • 68 Metascore
    • 70 Critic Score
    Simply an unassuming, solid, and well-executed platformer. [Jan 2005, p.91]
    • Xbox Nation Magazine
    • 79 Metascore
    • 70 Critic Score
    The camera itself functions as a de facto enemy -- and possibly the deadliest one of them all. [Summer 2002, p.82]
    • Xbox Nation Magazine
    • 73 Metascore
    • 70 Critic Score
    Hopping is very big on Zack island, a magical place where sense has yet to arrive. [Apr 2003, p.78]
    • Xbox Nation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's an RTS that's about 25 percent less filling, and if it doesn't taste entirely great, it's still pretty darn yummy.
    • 79 Metascore
    • 70 Critic Score
    Mototrax offers an almost visceral appeal - you can really feel the bike moving under you. [June 2004, p.86]
    • Xbox Nation Magazine
    • 67 Metascore
    • 70 Critic Score
    The combination of solid graphics, cooperative play, and an established format works well here, and Sin Tzu is nothing if not a fun third-person beat-em-up. [Dec/Jan 2004, p.87]
    • Xbox Nation Magazine
    • 78 Metascore
    • 70 Critic Score
    Even with all these attempts at variety, there's not much different in any of the modes compared with a typical two-player game. You're just seeing who can match the steps better. [Dec 2004, p.88]
    • Xbox Nation Magazine