Yahoo! Games' Scores

  • Games
For 2,205 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Ratchet & Clank: Size Matters
Lowest review score: 20 Mall Tycoon
Score distribution:
2,205 game reviews
    • 45 Metascore
    • 40 Critic Score
    The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
    • 62 Metascore
    • 40 Critic Score
    Only the Sabotage online mode, where teams attempt to interrogate rivals for parts of a six-number code, stands out as unique. One mode won't win the war, much less our gaming money for the month.
    • 51 Metascore
    • 40 Critic Score
    In the spirit of generosity, we'll offer that there's about 30 minutes of entertainment to be had.
    • 52 Metascore
    • 40 Critic Score
    And while the game generally looks and sounds just fine, you'll come away thinking about the interminably dull dialogue passages and unconvincing characters.
    • 53 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 64 Metascore
    • 40 Critic Score
    It's one of the better wrestling games available on any platform - except for the one unfortunate flaw that it gets sort of old after only a few hours of gametime.
    • 69 Metascore
    • 40 Critic Score
    Crazy Taxi’s voices used to be fun...They’ve been replaced with some flat, bored-sounding clips that don’t come close to the original’s amusing, quotable lines.
    • 73 Metascore
    • 40 Critic Score
    Although the two-player mode is entertaining, there's not enough variety to keep you going for long, and the quibbles with the camera and the music are the icing on an unsatisfying cake. Avoid.
    • 63 Metascore
    • 40 Critic Score
    Worlds' unappealing characters, boring gameplay and woeful presentation make it one that probably even the hardcore should skip.
    • 71 Metascore
    • 40 Critic Score
    Polygon counts are noticeably low, for both the characters and the levels, and to have an accomplished developer like Sonic Team not push the hardware is quite a disappointment.
    • 47 Metascore
    • 40 Critic Score
    The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
    • 59 Metascore
    • 40 Critic Score
    Why not make a game starring Sonic and only Sonic, where he's running around on his own two legs, without any weapons besides his own body, in an action/platformer? Crazy? Yes, but it just might work.
    • 50 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 49 Metascore
    • 30 Critic Score
    This is only a bad computer game, after all, even if it is one that is broken in almost every fundamental way and is an uncanny combination of tedium and insane frustration.
    • 72 Metascore
    • 30 Critic Score
    Just too much fluff and not enough fun.
    • 59 Metascore
    • 30 Critic Score
    The storyline features such ridiculous contrivances as diving to find the ingredients to make aspirin for someone's grandmother, who has back pain. Ugh.
    • 51 Metascore
    • 30 Critic Score
    The general lack of thought and polish is obvious in almost every aspect.
    • 39 Metascore
    • 30 Critic Score
    For the price you'll pay for both these games -- which is what you'll need to do if you want a half-decent selection of activities -- you could buy the far superior "Brain Age." Or, for that matter, you could buy just about any of the other genuinely good games on the DS, and pass over this cash-in altogether.
    • 40 Metascore
    • 30 Critic Score
    For the price you'll pay for both these games -- which is what you'll need to do if you want a half-decent selection of activities -- you could buy the far superior "Brain Age." Or, for that matter, you could buy just about any of the other genuinely good games on the DS, and pass over this cash-in altogether.
    • 44 Metascore
    • 30 Critic Score
    Does one thing and one thing only: it adds one more RPG to the Xbox line-up, and whether or not that's a good thing depends on how desperate you are for a dungeon crawl.
    • 25 Metascore
    • 30 Critic Score
    A poor excuse for a Tenchu-style fighter, thinly veiled as a story-driven stealth action game a la Metal Gear that's so laughably bad it actually makes "Batman: Vengeance" look like the best superhero action game ever created.
    • 49 Metascore
    • 30 Critic Score
    The Xbox Music Mixer's laundry list of features are so poorly implemented that it simply isn't worth buying.
    • 58 Metascore
    • 30 Critic Score
    The general lack of thought and polish is obvious in almost every aspect.
    • 48 Metascore
    • 20 Critic Score
    It's an ugly, boring and vastly unoriginal RTS.
    • 46 Metascore
    • 20 Critic Score
    Painfully thin.
    • 43 Metascore
    • 20 Critic Score
    It's almost as if they settled on the simplest, most derivative game design possible instead of trying to do the show some justice.
    • 48 Metascore
    • 20 Critic Score
    There's no motivation for the player to keep going, no tension that builds, no interest in the new weapons, no in-depth strategies, in fact it's just a generally vacuous experience.
    • 53 Metascore
    • 20 Critic Score
    Creature Labs has decided to create a Pac-Man game that not only bears no resemblance to the original but is an absolute travesty of a title that certainly wouldn't have got a release without the Pac-Man licence.
    • 42 Metascore
    • 20 Critic Score
    Although there are some enjoyable aspects here, there are too many disappointments weighing down the whole endeavour.
    • 59 Metascore
    • 20 Critic Score
    Even in the face of the irritating gameplay and lack of functionality, it's the liberties the game takes with its source that hurt the most.