Yahoo!'s Scores

  • Games
For 2,261 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Beyond Good & Evil
Lowest review score: 20 Mall Tycoon
Score distribution:
2261 game reviews
    • 57 Metascore
    • 40 Critic Score
    Looks like a tremendous mistake.
    • 57 Metascore
    • 70 Critic Score
    There are moments of controller-throwing frustration, but also many flashes of true craftsmanship and design excellence.
    • 57 Metascore
    • 60 Critic Score
    The enemy AI seems to be a mixture of wunderbar and dumkopf - they frequently rumble you when you're convinced you're well concealed, yet sometimes you can swing a punch at them from one foot away and they totally ignore you.
    • 57 Metascore
    • 40 Critic Score
    The idea is good; a sort of modern weapons-based update to the old-school brawler genre, but the implementation is poor, riddled with camera and control issues, resulting in a less than enjoyable game.
    • 57 Metascore
    • 40 Critic Score
    The overall effect is of the track moving around and past your horizontally-locked vehicle, much like that seen in archaic arcade games like "Pole Position."
    • 57 Metascore
    • 50 Critic Score
    A rather uninspired tome, which is bogged down by obscure puzzles, slow story development, and even slower and unvaried gameplay.
    • 57 Metascore
    • 60 Critic Score
    Dawn of Mana looks the part, but fails in most other aspects. If you're hankering for some role-playing on your aging PlayStation 2, pick up "Odin Sphere" -- which released the same day. It's even more beautiful, captures the essence of old-school, and you'll be having too much fun to feel the need to convince yourself that you're having fun.
    • 56 Metascore
    • 50 Critic Score
    The idea of a pirate RPG with naval combat and basic economic functions is such a good one, but here it's largely obscured by the awkward interface, strange design decisions, and poor attention to detail.
    • 56 Metascore
    • 70 Critic Score
    It ends up below the quality of "Dark Cloud 2," and right around the level of Sega's "Blood Will Tell." Whether that's enough to get you to hop on this train is up to you.
    • 56 Metascore
    • 50 Critic Score
    Not that simple-minded action isn't worth some time, but Spawn just feels like it's mired in the past, with simple platforming, basic attack combos and a few collectibles to string you along. After a while, with eyes blurry from too much same-y destruction, Spawn just felt like "Bad Dudes" dragged kicking and screaming into 3D.
    • 56 Metascore
    • 70 Critic Score
    As a single-player quest to gather robots and unlock secrets, Gotcha Force can get a little tedious. As a game to make you scream at your friends, however, it's perfect.
    • 56 Metascore
    • 70 Critic Score
    Dance Factory is a clever concept, though it doesn't quite hit the bullseye. Its feature set would really do better on a machine with a built-in hard drive, so you could burn tracks to it instead of endlessly swapping out CDs. That said, it's still impressive what the game does with the PS2's memory and technology -- poor graphics notwithstanding.
    • 56 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 56 Metascore
    • 60 Critic Score
    Sorry, RF Online: Life's too short to play a mediocre MMOG.
    • 56 Metascore
    • 70 Critic Score
    There are moments of controller-throwing frustration, but also many flashes of true craftsmanship and design excellence. DRIV3R is a game for those who love the feel of the wheel, but only for those with the patience to slog through the rough patches.
    • 56 Metascore
    • 60 Critic Score
    Despite its long, long list of lazy omissions it's still a game that Trek fans will enjoy -- if only for the voices, fire-photon-torpedoes ambiance, and graphical effects. They'll just have to grit their teeth while they do it.
    • 56 Metascore
    • 50 Critic Score
    Without a more dynamic AI and combat model, each event seems like a pale recreation of the last. Eventually, it's tough to remember why you're still fighting.
    • 56 Metascore
    • 60 Critic Score
    Gameplay just hasn't changed enough. You feel like you're playing a throwback, or a golden oldie, not a new release.
    • 56 Metascore
    • 40 Critic Score
    It's all dull and straightforward, except for the moments where the designers pad things out with annoying quests that make you backtrack in order to open a blocked door. All of these "puzzles" have obvious solutions, too, so that you're really just putting in time and walking around a lot.
    • 56 Metascore
    • 50 Critic Score
    Level design is often irritating as well. Poor graphic design makes it hard to tell where you can step and where you can't, so some jump-heavy areas become frustrating exercises in trial and error.
    • 56 Metascore
    • 60 Critic Score
    But we can't get behind playing it for very long, even as fanatics.
    • 56 Metascore
    • 50 Critic Score
    The moaning and suffering of hit civilians can be quite disturbing in their realism, as are the fire effects and animations. While the graphics fail to evoke the surreal atmosphere that was intended, the sound plays its part superbly.
    • 56 Metascore
    • 50 Critic Score
    If you're the patient type, you may be able to tolerate the poor interface, ignore the sound, and find workarounds for the bugs, but most gamers will just become frustrated. It's a shame, there's obviously a very engaging and interesting game lurking under the mound of minor issues.
    • 55 Metascore
    • 50 Critic Score
    As much as we're sometimes awestruck by Genji's eye candy, we're more frequently struck dumb by how unwieldy the camera is. Isn't this the next generation? Wasn't the irritation of being attacked from off-screen and being unable to control your perspective distinctly last-gen?
    • 55 Metascore
    • 40 Critic Score
    Why not make a game starring Sonic and only Sonic, where he's running around on his own two legs, without any weapons besides his own body, in an action/platformer? Crazy? Yes, but it just might work.
    • 55 Metascore
    • 70 Critic Score
    You can get through the game in probably about five or six hours, and there's not much incentive to replay it. This march to glory might be short, and it's sometimes awfully low-rent.
    • 55 Metascore
    • 70 Critic Score
    It is fair to say that had Legends of Wrestling possessed the wealth of options present in the aforementioned "Smackdown," it would be the ultimate wrestlefest.
    • 55 Metascore
    • 40 Critic Score
    Typically, poor graphic performance is just a sideline to how a game performs, but here the lousy shadows and contrasty scenes detract from the action just as much as the dreadful AI and thin premise. As a result, Bullet Witch should be completely avoided.
    • 55 Metascore
    • 40 Critic Score
    Our expectations have been comprehensively destroyed by what is a truly mediocre title. Save the world from a race of parasitic aliens? We'd rather have a nice cup of tea, thanks all the same.
    • 55 Metascore
    • 40 Critic Score
    Gameplay in The Elly Kedward Tale feels even more linear than either of the first two volumes (is that even remotely possible?).

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