Yahoo!'s Scores

  • Games
For 2,269 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 F-Zero GX
Lowest review score: 20 Mall Tycoon
Score distribution:
2270 game reviews
    • 71 Metascore
    • 40 Critic Score
    Gameplay here packs about as much depth as a thimble, with an offensive mode that rewards you for playing a limited style of game that features nothing but long passes.
    • 59 Metascore
    • 40 Critic Score
    Superior graphics...but its poor interface, repetitious campaign modes and unchallenging AI has relegated it to just another also-ran.
    • 35 Metascore
    • 40 Critic Score
    A few fighting scenes and some great cinema sequences don't do much to jazz up this tired shooter.
    • 41 Metascore
    • 40 Critic Score
    Street Supremacy may be pretty cool for its strategic twist, but when actually getting behind the wheel is so ponderous and unengaging, then for all you care, those other gangs can just have Tokyo.
    • 62 Metascore
    • 40 Critic Score
    Only the Sabotage online mode, where teams attempt to interrogate rivals for parts of a six-number code, stands out as unique. One mode won't win the war, much less our gaming money for the month.
    • 59 Metascore
    • 40 Critic Score
    They've apparently tried to recapture the magic of "StarCraft," but in this case the spell has fizzled.
    • 45 Metascore
    • 40 Critic Score
    The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
    • 55 Metascore
    • 40 Critic Score
    Gameplay in The Elly Kedward Tale feels even more linear than either of the first two volumes (is that even remotely possible?).
    • 64 Metascore
    • 40 Critic Score
    Quite simply, Ys isn't good enough to make it worth the pain in the butt of the constant loading. It's designed to play fast and easy, but on the PSP, it's a staccato exercise in waiting before you're allowed to do a few very simple things.
    • 44 Metascore
    • 40 Critic Score
    Talking of light, there are several periods playing as Rick that you'll be inching forward down rocky tunnels with virtually no illumination to help you and the 3D map that you can cut to when you're feeling lost is worse than useless.
    • 50 Metascore
    • 40 Critic Score
    It's not so much inspired by Hitchcock, it's more like it imitates him, and imitates rather badly.
    • 57 Metascore
    • 40 Critic Score
    The real fun should have been doing bad things to other people while rising to power.
    • 59 Metascore
    • 40 Critic Score
    Not to say it's a bad game, but each of the elements - RTS and Action/RPG - are only shadows of the best of breed in their genre.
    • 60 Metascore
    • 40 Critic Score
    Unfortunately, we didn't quite get the sensation of frantic frustration and glory we usually do with pinball games.
    • 65 Metascore
    • 40 Critic Score
    Its saving grace might have been the potential it had to provide a more jovial spirit in the "Redneck Rampage" theme, but this is never really accomplished.
    • 59 Metascore
    • 40 Critic Score
    While the developers have done a good job of crafting a simplistic strategy game, it lacks the depth that most players require today.
    • 68 Metascore
    • 40 Critic Score
    While the symbol-drawing controls and cunning elemental system are deep and enjoyable, the rest of the game drags it down to a level of tedium from which even the competent multiplayer can't rescue it.
    • 58 Metascore
    • 40 Critic Score
    Only the Sabotage online mode, where teams attempt to interrogate rivals for parts of a six-number code, stands out as unique. One mode won't win the war, much less our gaming money for the month.
    • 59 Metascore
    • 40 Critic Score
    The game fails on the fact that it's faaar too simple.
    • 58 Metascore
    • 40 Critic Score
    It has too many defects and omissions.
    • 65 Metascore
    • 40 Critic Score
    Yet another addition to the long line of awful tennis games for the PC.
    • 70 Metascore
    • 40 Critic Score
    It might be best just to rent it whenever you're planning to have company, and steer clear of buying it altogether.
    • 59 Metascore
    • 40 Critic Score
    More of a tech demo than a solid game. The engine is pretty and the characters look great, but it's sorely lacking in the gameplay department.
    • 53 Metascore
    • 40 Critic Score
    The lackluster visuals, an unsophisticated setup, and tepid pacing render it more curiosity than keepsake, even for series die-hards.
    • 60 Metascore
    • 40 Critic Score
    A mediocre sequel.
    • 63 Metascore
    • 40 Critic Score
    Rather than working with the many strengths of the GBA system, EA Canada has tried to shoehorn impossible content into SSX 3, and the strain shows from moment one.
    • 67 Metascore
    • 40 Critic Score
    When taken in isolation, Black Thorn is a competent, if somewhat uninspiring, add-on. When taken in context, it's overpriced, old-fashioned, and has been released with exquisitely bad timing.
    • 57 Metascore
    • 40 Critic Score
    Looks like a tremendous mistake.
    • 63 Metascore
    • 40 Critic Score
    If you’re going to remake a venerated video game, then for god’s sake, do it right.
    • 53 Metascore
    • 40 Critic Score
    It's a shame that the whole thing seems so rushed and inexpertly executed.
    • 53 Metascore
    • 40 Critic Score
    Despite what high-school productions of Macbeth may illustrate, swordfighting is actually pretty hard work. So is making a good movie-based video game. Pirates of the Caribbean: At World's End for Wii fails at both of these tasks, and leaves you with a metaphorical pain in the neck and an all-too-real pain in the shoulder.
    • 72 Metascore
    • 40 Critic Score
    If you can get graphics this good in real-time, why settle for a shooter-on-rails?
    • 44 Metascore
    • 40 Critic Score
    And even if the training mode was more fun and well thought out, it still all boils down to how good the main game is...and frankly, the main game isn't very good anyway.
    • 33 Metascore
    • 40 Critic Score
    Only the most blinkered Mobile Suit fetishist could love this clunky battle sim, which trades speed, finesse, and depth for...well, nothing, really.
    • 72 Metascore
    • 40 Critic Score
    A real disappointment.
    • 71 Metascore
    • 40 Critic Score
    Polygon counts are noticeably low, for both the characters and the levels, and to have an accomplished developer like Sonic Team not push the hardware is quite a disappointment.
    • 39 Metascore
    • 40 Critic Score
    It's probably too much to ask that a single game capture all the nuances of a huge event like the Winter Olympics. But there isn't even the fun and spirit of gameplay that imbued the original "Track and Field," and that was on the Atari-bloody-2600! When a modern game is getting lapped by an 8-bit wonder, something is really rotten in... well, Torino isn't in Denmark, but you get the point
    • 54 Metascore
    • 40 Critic Score
    And while the game generally looks and sounds just fine, you'll come away thinking about the interminably dull dialogue passages and unconvincing characters.
    • 62 Metascore
    • 40 Critic Score
    It's hard to comment on what type of game Age of Sails 2 is, simply because most of it doesn't appear to function.
    • 64 Metascore
    • 40 Critic Score
    Extras like a free, waypoint-based track editor add charm. The same thing goes for online car-swapping features. But between a Super Nintendo-era audio-library, limp-wristed vehicular duels, and snooze-inducing stages, it's too little, too late.
    • 47 Metascore
    • 40 Critic Score
    It’s dull, looks bad, gets boring very quickly and is thoroughly overshadowed by its competition.
    • 52 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 50 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 51 Metascore
    • 40 Critic Score
    In the spirit of generosity, we'll offer that there's about 30 minutes of entertainment to be had.
    • 53 Metascore
    • 40 Critic Score
    Team Ninja has headed in exactly the wrong direction: more throwaway minigames, the same frustrating friends system, less focus on the volleyball. Instead, it winds up seeming just as superficial as the bosoms of its stars.
    • 52 Metascore
    • 40 Critic Score
    And while the game generally looks and sounds just fine, you'll come away thinking about the interminably dull dialogue passages and unconvincing characters.
    • 32 Metascore
    • 40 Critic Score
    A mediocre game at best. Graphically and sonically, it stinks but with a better framerate, these issues and enemy AI problems could have been forgiven.
    • 53 Metascore
    • 40 Critic Score
    Never more than a cheap imitation of something great, thanks to a host of technical problems and an overall lack of polish.
    • 41 Metascore
    • 40 Critic Score
    The robot construction is simplistic in the extreme, the arenas are forgettable, and the actual combat is the epitome of boredom.
    • 38 Metascore
    • 40 Critic Score
    A few fighting scenes and some great cinema sequences don't do much to jazz up this tired shooter.
    • 74 Metascore
    • 40 Critic Score
    You might not enjoy looking back on the repetitive track design and poor graphics, but you won't recoil in shock or anything. It's more likely that you won't be able to remember anything about this game at all.
    • 57 Metascore
    • 40 Critic Score
    Extras like a free, waypoint-based track editor add charm. The same thing goes for online car-swapping features. But between a Super Nintendo-era audio-library, limp-wristed vehicular duels, and snooze-inducing stages, it's too little, too late.
    • 59 Metascore
    • 40 Critic Score
    If you are looking for a playable, original strategy game then you're best off looking elsewhere. And if you want ants, well, just buy an Ant Farm.
    • 64 Metascore
    • 40 Critic Score
    It's one of the better wrestling games available on any platform - except for the one unfortunate flaw that it gets sort of old after only a few hours of gametime.
    • 59 Metascore
    • 40 Critic Score
    Hardened "Sims" fans already inhabit a virtual world they would loathe to leave for such a pale imitation, and management aficionados will decry the lack of depth and flexibility within the gameplay.
    • 52 Metascore
    • 40 Critic Score
    In the spirit of generosity, we'll offer that there's about 30 minutes of entertainment to be had.
    • 50 Metascore
    • 40 Critic Score
    If you're desperate for a Prince of Persia fix then give the free first episode a try and you might, just might, like it a little bit.
    • 47 Metascore
    • 40 Critic Score
    The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
    • 67 Metascore
    • 40 Critic Score
    If this version of Need for Speed: Carbon either looked or handled better, it might have been a worthwhile contender. But this lazy port simply doesn't have what it takes to bring the Need for Speed franchise to the Wii.
    • 68 Metascore
    • 40 Critic Score
    Scratch below the surface, however, and the game reveals its suspect paint job with the actual degree of variation in gameplay terms proving very limited.
    • 64 Metascore
    • 40 Critic Score
    The game mechanics are so badly crippled that it probably doesn't even deserve to be called a strategy game.
    • 71 Metascore
    • 40 Critic Score
    Aome awfully big albatrosses around its neck in the way of major bugs, repetitive gameplay and interface nightmares weigh it down.
    • 65 Metascore
    • 40 Critic Score
    Really just a chip shot compared to its competitors.
    • 64 Metascore
    • 40 Critic Score
    The chief offence is the total lack of any tutorial modes to help flesh out the numerous nuances of the game. Within your first go, the chances of you understanding anything that is happening on-screen are akin to the chances of Mike Tyson giving up boxing to become a ballerina…as disturbing a thought as that may be.
    • 54 Metascore
    • 40 Critic Score
    Die Hard: Nakatomi Plaza sucks. All that follows is exposition thereon.
    • 63 Metascore
    • 40 Critic Score
    The paper-thin kid's game with all the heart-pounding first-person shooter action of a "Diagnosis Murder" episode.
    • 49 Metascore
    • 40 Critic Score
    It misses on all counts beyond the purely visual - it's not similar enough to the movie to attract Shrek fans, it's not playable enough to attract platform game aficionados, and it's too difficult for the kids to enjoy once they've stopped laughing at the fart jokes.
    • 53 Metascore
    • 40 Critic Score
    The adventure boldly promised by the title is lacking, leaving only a half-hearted tale that's trailing dozens of frustrated players and broken controllers in its wake.
    • 71 Metascore
    • 40 Critic Score
    Ballistics is never lacking for a quick, cheap thrill. Unfortunately, the gameplay is actually skin deep, it crashes often, and ultimately doesn't deliver on its eye candy promises.
    • 34 Metascore
    • 40 Critic Score
    Single-player won't occupy you for long -- the daft AI and total lack of variety will see to that. Live play will keep you smiling for a little while, but the sad truth is that Act Zero is totally inadequate. Treat it like it's one of the bombs getting flung around the map and run the other way.
    • 73 Metascore
    • 40 Critic Score
    The racing in Bandits: Phoenix Rising is not that compelling, and the shooting loses its appeal after the first mission.
    • 57 Metascore
    • 40 Critic Score
    The gene-stealing and blood-drinking theme makes for an interesting concept with great gameplay implications. But the bottom line is that as a game, Genesis Rising sucks, both literally and figuratively.
    • 55 Metascore
    • 40 Critic Score
    In the spirit of generosity, we'll offer that there's about 30 minutes of entertainment to be had. Any fan of "Grand Theft Auto"'s goofy violence will grin as the shark tears people limb from limb. Hours of doing that and little else for hours, however, will dull the enthusiasm of even the most bloodthirsty gamer.
    • 52 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 73 Metascore
    • 40 Critic Score
    Although the two-player mode is entertaining, there's not enough variety to keep you going for long, and the quibbles with the camera and the music are the icing on an unsatisfying cake. Avoid.
    • 39 Metascore
    • 40 Critic Score
    It's only January, but we already have an early favorite for 2006's Worst Game of the Year award. In terms of graphics, gameplay, sound, and most other categories, 25 to Life is so low on the totem it's underground.
    • 73 Metascore
    • 40 Critic Score
    Sheep's target audience is the casual gamer who's going to fall for the cutesy box art and admittedly well-done intro FMV. But, unfortunately, they're probably going to come away disappointed and frustrated as well.
    • 66 Metascore
    • 40 Critic Score
    The game mechanics are so badly crippled that it probably doesn't even deserve to be called a strategy game.
    • 56 Metascore
    • 40 Critic Score
    It's all dull and straightforward, except for the moments where the designers pad things out with annoying quests that make you backtrack in order to open a blocked door. All of these "puzzles" have obvious solutions, too, so that you're really just putting in time and walking around a lot.
    • 46 Metascore
    • 40 Critic Score
    Too dull and repetitive for the hardcore gamer, and yet too hard and unrewarding for young children.
    • 68 Metascore
    • 40 Critic Score
    Only the most desperate deathmatch champion will get their money's worth out of this purgatorial port.
    • 65 Metascore
    • 40 Critic Score
    Dreary when it should be light and enjoyable, Monster Force is the videogame equivalent of last year's Time magazines in a doctor's waiting room.
    • 71 Metascore
    • 40 Critic Score
    Its Star Wars atmosphere is minimal, and its advancement is riddled with repetitive, boring, time-consuming experience-grind busywork... As it stands, Galaxies is little more than a buggy, incomplete time sink.
    • 65 Metascore
    • 40 Critic Score
    A game painstakingly styled, but so lacking in depth it's almost embarrassing.
    • 69 Metascore
    • 40 Critic Score
    Crazy Taxi’s voices used to be fun...They’ve been replaced with some flat, bored-sounding clips that don’t come close to the original’s amusing, quotable lines.
    • 57 Metascore
    • 40 Critic Score
    The idea is good; a sort of modern weapons-based update to the old-school brawler genre, but the implementation is poor, riddled with camera and control issues, resulting in a less than enjoyable game.
    • 58 Metascore
    • 40 Critic Score
    It's a by-the-numbers zombie romp that fails to improve on its less than illustrious predecessor, "The Devil Inside"...disappointing.
    • 62 Metascore
    • 40 Critic Score
    You know you're in for a hair-raising experience as soon as the race starts. Unfortunately, the hair that's rising will be on the back of your neck as you realize just how horrid the controls are.
    • 59 Metascore
    • 40 Critic Score
    Why not make a game starring Sonic and only Sonic, where he's running around on his own two legs, without any weapons besides his own body, in an action/platformer? Crazy? Yes, but it just might work.
    • 63 Metascore
    • 40 Critic Score
    The lack of competitive or cooperative multiplayer modes, decent AI, and sense of fair play will keep you away like everyone kept away from Ice-man in the movie.
    • 61 Metascore
    • 40 Critic Score
    Ultimately, Divided Ground is brought down by broken campaigns, a wealth of bugs, poor play balancing, lackluster AI and lack of a decent, printed manual.
    • 52 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 65 Metascore
    • 40 Critic Score
    Even the parodic nature that was attempted here falls flat after a couple plays, leaving you with a husk of a game that could have been great.
    • 57 Metascore
    • 40 Critic Score
    The overall effect is of the track moving around and past your horizontally-locked vehicle, much like that seen in archaic arcade games like "Pole Position."
    • 46 Metascore
    • 40 Critic Score
    The hell of the game is that the environmental puzzle setups look pretty good -- climb the wall, lash onto the nearest outcropping, swing to clamber chainlink fences, etc. It's just a shame the game actively fights your ability to navigate them.
    • 63 Metascore
    • 40 Critic Score
    The swordfights, which seem to promise the ability to jump around and swing your Wiimote like a living room ninja, are a profound disappointment.
    • 33 Metascore
    • 40 Critic Score
    A slapdash and deeply disappointing GBA makeover that will do nothing to win over new Mortal Kombat fans and will enrage hardened aficionados hoping for handheld heaven.
    • 53 Metascore
    • 40 Critic Score
    Like many games of this style, there is some vague, half-guilty pleasure in the mechanical repetitiveness of the game's combat. But ultimately, X-Men is in the time-honored tradition of licensed games -- rushed, derivative, and well worth avoiding.
    • 39 Metascore
    • 40 Critic Score
    With the bugs fixed and the gameplay tweaked and polished, Superpower could be pretty decent. At the moment, it's disappointing.
    • 59 Metascore
    • 40 Critic Score
    When these sorts of loaded odds are all you get in lieu of a competitive computer player, the whole thing feels like you're being cheated rather than challenged.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 76 Metascore
    • Critic Score
    Nintendo Labo is every bit as imaginative as the games that made the company a household name.

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