Yahoo!'s Scores

  • Games
For 2,255 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Command & Conquer
Lowest review score: 20 Medal of Honor Underground
Score distribution:
2255 game reviews
    • 86 Metascore
    • 70 Critic Score
    Graphically, the Game Boy Advance comfortably does the game justice.
    • 61 Metascore
    • 70 Critic Score
    This expansion adds a lot more clutter, but at least it's interesting clutter. Sadly it doesn't fix some of the aspects of the game still arguably broken.
    • 71 Metascore
    • 70 Critic Score
    There's a lot of fun to be had discovering the different units and strategies. This isn't a great RTS, and it's likely to be forgotten this time next year. But it is a good RTS and it's well worth your time.
    • 83 Metascore
    • 70 Critic Score
    The game is an odyssey, a huge epic that has the ability to swallow your gaming time in a terrifying and seductive manner.
    • 81 Metascore
    • 70 Critic Score
    Visually, this is a good example of what the GBA can do, with clean lines and solid character animation. There's a bit of slowdown on crowded screens, but the controls are tight and generally the game moves smoothly.
    • 76 Metascore
    • 70 Critic Score
    Everyone wants to be an X-Wing pilot, don't they. It's one of the things that sets man apart from the animals.
    • 74 Metascore
    • 70 Critic Score
    By far the most realistic golf game to date and should be snapped up even by those with a vague interest in the game.
    • 75 Metascore
    • 70 Critic Score
    This is a Katamari game in all its glory, only a bit truncated. It doesn't have the longevity or the broad appeal of its predecessors, but it has the basic spirit, which is what counts.
    • 68 Metascore
    • 70 Critic Score
    Kept from greatness by the terrible camera, pacing issues, short quests, and general lack of continuity, making it a sequel that actually tacks more criticisms on to the series, instead of fixing them.
    • 70 Metascore
    • 70 Critic Score
    Polished and challenging, and the inclusion of the mission editor, new multiplayer options, and the new campaign for the British (which is quite good) make the tribulations well worth the trouble.
    • 72 Metascore
    • 70 Critic Score
    Graphically, SOAF walks a narrow line between ultra-realistic settings and way-too-sparse texture mapping.
    • 77 Metascore
    • 70 Critic Score
    While UM doesn't have the depth to go head-to-head with classic Aki titles from the days of Nintendo 64, it has done a great job of capturing the ludicrous fun of the show, with cel-shaded graphics and faithful character designs.
    • 58 Metascore
    • 70 Critic Score
    An impressive tool and game that will dazzle some, and bore others to death.
    • 79 Metascore
    • 70 Critic Score
    The problem is that it cannot escape its mod roots, looking very dated and feeling rather uninspired - ironic considering many of its features were the inspiration for the successful WWII titles that followed it.
    • 77 Metascore
    • 70 Critic Score
    Despite its frustrating lack of modes and features, I freely admit that I have had a blast playing Super Street Fighter V. It’s a genuinely fun fighting game that has a bright future. But its troubled present gives this mighty combatant a black eye.
    • 66 Metascore
    • 70 Critic Score
    This isn't a game of depth. This is quick football satisfaction and little else. Against a few friends over the weekend, Arena Football is an excellent diversion, but it won't replace "Madden" or even "NFL 2K5" until the weather turns cold again.
    • 71 Metascore
    • 70 Critic Score
    Remarkable, really, considering the mess most of the other Star Wars titles turned out to be. But we're not complaining.
    • 79 Metascore
    • 70 Critic Score
    It struggles to get out of its own way, featuring perhaps its most complicated buy-in system yet. Creativity knows no bounds, but your checkbook certainly does.
    • 74 Metascore
    • 70 Critic Score
    A pulpy, good time. Just don't expect to come back after completion for any particularly inspired level design or captivating combat.
    • 69 Metascore
    • 70 Critic Score
    As a more portable take on the Star Wars experience, it won't disappoint most gamers. However, the unappealing space battles and paltry multiplayer options keep it from being a feather in the PlayStation Portable's cap.
    • 78 Metascore
    • 70 Critic Score
    It's a drag that some serious AI issues still plague the simulation, but the EyeToy interaction and ball physics make MLB 2005 worth a look. A readily available online component even alleviates some of the AI tics.
    • 71 Metascore
    • 70 Critic Score
    In terms of gameplay this title is a gem. There are loads of tricks for you to master and a stack of challenges for you to complete.
    • 63 Metascore
    • 70 Critic Score
    Has everything you could hope for in a DS Monkey Ball: lots of stages, great mini-games, and nice presentation. The less-than-perfect control and the over-saturation of new Monkey Ball iterations, however, make it less attractive to the gaming masses.
    • 56 Metascore
    • 70 Critic Score
    It ends up below the quality of "Dark Cloud 2," and right around the level of Sega's "Blood Will Tell." Whether that's enough to get you to hop on this train is up to you.
    • 80 Metascore
    • 70 Critic Score
    Just don't be surprised when you find the game length to be dangerously close to the running time of an average Bond flick.
    • 69 Metascore
    • 70 Critic Score
    This game is a brave try, but most players will regard it as a step backwards from the previous game.
    • 84 Metascore
    • 70 Critic Score
    Graphically, this is the finest game we've experienced on the new handheld console and once you've seen some of the incredible character animations, you won't know whether to laugh or cry in sheer amazement.
    • 69 Metascore
    • 70 Critic Score
    Go ahead and say that EDF is repetitive, but we had more fun trying out the 150 weapons than in almost any other recent shooter. Every level is packed with pure, nerdy fun, and the five difficulty levels prodded us into taking new weapons back into early levels to see how we'd fare. Weak-kneed animations and silly dialogue made it that much better, just this once.
    • 79 Metascore
    • 70 Critic Score
    The control is satisfyingly tight and responsive, and the stealth kills (spookily augmented by the controller's vibration function) are right on that clinical line between gratifying and, well, a bit disturbing.
    • 71 Metascore
    • 70 Critic Score
    New players will find a passe and not-scary survival horror relic, but old hands will enjoy the nostalgia of a fine old classic with a couple of new features. Take your pick.