Average User Score: 8.5Jun 22, 2013I've played this game solidly since release, and enjoying it immensely. Yes, the learning curve is steep, but a lot of that can be alleviatedI've played this game solidly since release, and enjoying it immensely. Yes, the learning curve is steep, but a lot of that can be alleviated by bot practice initially via the Steam Workshop to learn the choke points, objective routes and the cover system. Then you can step up to an online server with a few humans and padded out with bots; this will let you make far more mistakes (and believe me, you'll make a lot) than an all-human server.
I'm a big fan of the Flamethrower; I ran as a pyro in TF2 and the role is very similar. Learning the ins and outs of this particular weapon in training is a must. Both online and off, bots will insta-forgive any teamkills, but human players won't be so respectful of your noobishness. I learned the range of the flame and how to bunker-bust effectively in Steam Workshop and then went to low player-count servers and finally ones with no bots. Now past Honour Level 50, I've unlocked the M12 shotgun which makes the Flamethrower guy a much more effective close combat specialist, as the supply of fuel runs out rapidly once you start inviting the entire Imperial Japanese Army to your barbecue.
The best map in the entire Rising Storm collection is easily Iwo Jima. Working your way up into gullies from the beach, creeping over ridgelines while dodging sniper fire, suppressing bunkers and snap-shooting enemies as they round rocks in a Banzai charge It's an absolute rush. You'll thank me for my earlier advice re. offline practice when you hit the final Command Bunker. Rush in Pyro style, blindfire or start lobbing grenades in, and Team Chat will rapidly fill with: "WTF???" Or far worse as you cook/frag/shoot your own guys. It's a killfest, but requires a degree of subtlety and nuance not to rack up as many teamkills as enemy.
My main gripes with the game are that the asymmetrical weapon balance built into the game is realistic, but still the Japanese knee mortar feels a little nerfed and is no real compensation for an Allied Flamethrower Guy, especially one with a 12 gauge little friend. The unlock system is a little confusing, as by reckoning I should have gotten the Allied tommy gun by now for the Axis Assault soldier but it's not forthcoming. I'm running the game with all low settings on a 6 year old laptop no problems, which is an indication of how the game can be de-prettied. However, it also reveals its bare functional guts, and it's oh so 2003.… Expand