Average User Score: 6.3Jul 23, 2014An absolute abomination. Yes, I know the original is held in high regard, but I never liked it much first time around. Now it looks pathetic, with laughable animations and bland environments. Worse still are the awful controls, with your character slipping and sliding all over the place. Plus, multiple actions (jump, kick, shoot etc) are mapped to one button - unacceptable. Another World is full of instant death traps and enemies you have no way of avoiding first time round, making it a horrible trial and error affair which is constantly beyond unfair. It is a badly designed game that is absolutely no fun to play whatsoever. Just play the infinitely better Flashback - or any other 2D platform adventure game you can find - rather than this awful, obnoxious garbage.… Expand
Average User Score: 8.5Jul 10, 2013An incredibly overrated game. It absolutely baffles me why this title has received so much praise. I am a huge fan of Irrational Games having only just played through the fantastic System Shock 2 on PC for the first time. That game was released in 1999 and absolutely stomps all over this mediocrity.
I found the combat dull, the RPG elements non-existent, the looting unsatisfying, and the story where this game seems to get all the pretentious reviewers in a dizzy spin exceptionally boring. It contains the usual modern FPS flaws a slow running speed, an ability to only hold 2 weapons, a recharging shield (making the game incredibly easy), and tedious forced cutscenes where you have to listen to the unlikable characters waffling on and on, blocking your path.
I was completely unimpressed with this game and have put it on Ebay and (begrudgingly) completing it. The game has zero replayability and I will never give it another go.. which cannot be said for far far superior games such as Half-Life 2, Dishonored, System Shock 2 and Deus EX.
Rubbish and extremely over rated. I can only imagine that 'professional reviewers' feel obliged to give the games high ratings as they are given free, early copies to playtest. Either that or they are being paid, or are easily impressed.… Expand
Average User Score: 7.7Feb 18, 2013The HD graphics are fairly uninspiring, they lack the charm of games like Spelunky, Fez, Dust or La-Mulana, but they do the job and are not too offensive. A cool gimmick is that you can play the entire game using a classic visual style that replicates the garish colour palate and pixellated goodness of the NES original, complete with chiptune soundtrack. It is a wonderful addtion to be able to play the game this way, though I stuck to the updated visuals for my first playthrough. The music is also insanely catchy, original or remixed version, and will stick in your head for days to come. Much like the absolutely awesome Spelunky, Spelunker HD dumps your little explorer in a cavernous environment filled with danger. The caves you explore are completely different from those seen in the original games, so seasoned experts of those games will have a whole new world to explore. The usual assortment of cave dwelling critters are out to get you, as well as some unusual choices such as hopping lizard things and swooping birds (I didn't realise eagles lived in caves). As well as living beasts, you also have to contend with the undead. A ghost will appear every now and then, signified by the music changing to a spooky melody, and will float towards you from a random side of the screen. To temporarily banish him you must use your hand fan (yes, really) to blow him away. It looks more like the Ghostbusters' proton pack so let's pretend it's one of those as that is far cooler. The ghost can come in different sizes, taking longer to evaporate in massive form, and can also split into multiple smaller ghosts. Needless to say he is a pain in the hole. If you have played Spelunky then you will be familiar with the concept (and if you haven't then I demand you stop reading this and go do so immediately), but Spelunker on NES did it first.
You also have limited oxygen, which depletes at a steady rate, and can only be topped up by collecting energy items. These are positioned fairly regularly so as long as you don't hang around too long you should be OK. Bombs and flares can also be collected, the former for blasting away rocks that block your path, or secret walls, and the latter for firing into the air to scare away bats, and the irritating swooping birds. Keys are the most important pickup as each coloured key unlocks the corresponding door, and finding them all is mandatory. The end level checkpoint, a golden statue, is locked behind multiple doors and so you will have to explore every inch of each stage to locate the required keys. Thankfully the stages, while large, aren't too confusing, and if you do get a little lost, there is always the minimap at the bottom right of the screen to assist you. Your worst enemy in Spelunker HD is actually yourself, more precisely your jump. Yes, the irritating cheap deaths of the original remain here and sure, I died many times after slipping off an edge or jumping from too great a height, and it was annoying, but it is much easier on you than the 80's classic. There is a handy rope assist option that means you cannot fall from ropes by accidentally holding left or right while climbing (believe me, in the original this happened a lot!).
So you make your way through the caves, collecting keys, avoiding enemies, steaming holes, pitfalls, rolling boulders, cascading water and more, trying to locate the statue. After 10 levels you finish the area and move onto another, with a different backdrop and new enemies. It is always exciting to reach a new set of stages, complete with new hazards and enemies out for your blood. Spelunker constantly throws surprises at you throughout its entirety, and you really get the feeling that you are descending into the unknown.
Spelunker HD is a damn enjoyable game. Once you get used to the limitations set by the game and don't jump off ladders and platforms willy-nilly, as comes naturally after years of playing more forgiving platformers, you can engross yourself in the depths and really start to enjoy the exploration. In fact I can safely say it is one of the most playable platformers I have experienced for a long time. I came to Spelunker HD expecting the worst, but was absolutely blown away by how enjoyable it is and, equally, baffled by why it has receieved such negative press. I strongly urge you to ignore all these misguided reviews you have read and purchase it immediately. If you love it as much as I do then feel free to comment here shower me with gifts.… Expand
Average User Score: 7.9Oct 15, 2012After booting up the game I was initially very impressed with the NES look of the game. Even more so when I went to the settings and found the many different display options available. You can make the game look like any old console or computer you can think of, from the zx spectrum and Commodore 64, to the Gameboy, or even PC CGA display. Unfortunately my enthusiasm was damped somewhat once the game actually started. After the initial nostalgic joy of seeing a new game that harks back to the 8-bit visual style, you suddenly realise everything is absolutely tiny. The sprites are minuscule, smaller than Lemmings, or the Cannon Fodder soldiers. We are talking magnifying glasses territory here. This seems a strange choice as the NES, C64, Atari et al all had big chunky graphics. When entering buildings things become worse still, with the game display the size of an actual Gameboy screen it is hard to see what is what. Sometimes I had to focus for a second or two just to find where my character was amongst the tiny box and furniture sprites.
The music score is cool though. For the sound track Pavinciano brought in 3 renowned Chiptune composers; Leonard "FreakyDNA" Paul, Jake "Vert" Kaufman and Matt "Norrin Radd" Creamer. They have done a bang up job too, with catchy ditties playing throughout your adventures. The track clearly inspired by the music to Paperboy was an early highlight.
Parody Fatigue. Not something you may be familiar with now, but after spending an hour or so rushing around the streets of Theftopolis, you will start to feel the effects. Retro City Rampage simply bombards you with references to other materials, movies, games, people, places, that you feel like you are watching 5 or 6 TV channels at the same time. I found the constant stop-start gameplay style quite off-putting. Stages seem to be split into small sections, with constant cut scenes and yet more references. The problem is the references aren't funny. One bad guy clearly copied from Sonic the Hedgehog's long-standing nemesis is called Doctor Von Buttnik. This is the kind of unfunny humour that prevails throughout the game, and it becomes tiresome fast. In fact almost every single building, object, character or stage has a reference, sometimes more than one, to another game or a movie. It becomes too much after a while. There are no fresh ideas on display here anywhere, and while there are moments of creativity in the way you tackle a level, everything here feels like a poor man's version of the material that inspired it. The whole game looks, sounds, and plays like a slightly polished free browser game. Like one of those awful Epic / Scary movie parody flicks the whole thing is a collection of skits thrown together to make a whole. Unfortunately it just gets boring quite quickly, and when the gags aren't even funny, it becomes tiresome to play.
I was really looking forward to Retro City Rampage, it was genuinely one of the top 3 games of 2012 that I was looking forward to. Unfortunately it has been a massive disappointment. I figured I was the target audience for this game, after all I love 8-bit gaming, collect and play NES games, enjoy humour in games, and I get every reference in the game due to being an 80's kid. Yet the whole package left me deeply unsatisfied. The game tries too hard to cram as many jokes in in a short a time as possible, but it backfires and shows the game up for what it essentially is, a mildly amusing browser game to spend 20 minutes on, then find something deeper, and better to play.
You are much better off getting your NES fix from the excellent, and free, PC game Abobo's Big Adventure, which will give you an hours worth of fun, and is far more humorous, and true to it's reference material than RCR.… Expand
Average User Score: 8.2Sep 8, 2012An absolutely brilliant racer that has lovely sharp graphics, great pick-up-and-play gameplay, and that all important 'just one more go' factor. It's so incredibly playable, and although it's missing much of the 'coast to coast' retail release for xbox /ps2 /pc, it's online play, and HD graphics make up for it! Awesome.. my advice? get this right away and also get the coast to coast version for PC (or xbox or ps2) as well!… Expand
Average User Score: 7.0Sep 8, 2012Frogger has always been something I hold fondish memories of, and am aware of it's classic status, but it has never gripped me past a few minutes blast on MAME or something. But I downloaded the trial of this new update was very pleasantly surprised. The demo is only multiplayer though (local with people or CPU bots), so I roped in my girlfriend to play and she liked it so I thought bugger it and bought it and am very pleased I did.
It's basically Pacman Championship Edition for Frogger. It has a cool funky visual style, of which you can also choose many varieties such as the awesome 8-bit look, and includes multiple different modes. You have the usual Frogger we all know and love (well, like), and has the obligatory online scoreboards (essential here), as well as cool challenges and battle modes.
I have to give special mention to the music which is absolutely amazing.. Every song is a remake or tribute to the original score and is done really well, very 'technoy' in nature much like Pacman CE, but theres a funk track with old style organs that is amazing, and the last track with the guy singing about Frogger is genius. Worth the price of admission alone!… Expand
Average User Score: 6.3Sep 8, 2012It's a 2d platformer with a 3d twist, you rotate the level around which makes other areas reachable etc. I really cannot do it justice in words, all I can say is that it is beautiful and enchanting and needs to be played. The music and atmosphere is perfect and it really immerses you in it's cute pixelated world. It's a bit like Cave Story, only much better! It's the first game since my c64 days where I have had a pen and paper to hand to decipher in-game codes / languages etc. There is also a part where you scan a barcode using an iphone / android phone and it gives you a code, I wont say any more as I don't want to ruin any surprises but this game is the first game in years to make you feel fully immersed in it's world, so far so that you have pages of scrawls and puzzles to figure out on paper while playing. You are never sure what will be coming next and feels like a step up from standard video games where you repeat the same thing over and over.
This is the best game I've played so far this year, just fun, innovative and back to it's retro roots. If you don't like this game you have no soul.… Expand
Average User Score: 7.9Sep 8, 2012Basically a modern 2.5D (as they like to call it) platform game, very very similar to Limbo, Shadow Complex, and the Prince of Persia Remake.
It's got great graphics with very detailed and lovely backdrops, with the obligatory zombies causing mayhem everywhere, although they are called Shadows in this (LAME!).
The music is good too but the voice acting is poor to downright awful.. the graphic novel style, barely animated, cutscenes don't really work that well either, they are ok but they are not that well drawn or animated. Coupled with the crappy acting the presentation lets it down a bit (they bring to mind the godawful cutscenes from Renegade Ops on XBLA).
But it's a playable game, and you will want to see it through to the end.. There are a few irritating parts and sometimes you can die and feel cheated, but overall it's solid.
My overall playtime was 1 hour 57 in total but that doesn't count all the time dying and restarting from checkpoints. Also I went through the game again to get all the collectibles in order to 100% the game so that added another couple of hours.
It's expensive yes, but if you don't mind splashing out the points for a weekend's entertainment then I recommend it, otherwise save your points for Mark of The Ninja instead.… Expand