Average User Score: 7.5Mar 14, 2013As a die hard fanboy of this series, it is painful...utterly heart wrenching, to think that a GoW game could be this...bad. Not evenAs a die hard fanboy of this series, it is painful...utterly heart wrenching, to think that a GoW game could be this...bad. Not even average...just bad. Sure the graphics are pretty, and set pieces are still jaw dropping (though nothing like Colossus, Poseidon, or Chronos). But the story line has been completely axed. There is an undertone of story, but Kratos' battle with the Furies happens without context. You are dropped into the middle of the story, hoping you'll assume some of the finer details on your own. Plot hasn't always been a huge driving force for the GoW games, but after Ghost of Sparta, we know that a stellar plot is possible in this universe, so when they miss out on an opportunity, it hurts ever the more. The combat has been broken from previous games. The block/parry system has been completely revamped, and by revamped, I mean to say it is utter garbage. Where a skillful GoW'er would dodge and parry with ease, the requirement of pressing L1+X to parry, and the floaty timing of the maneuuver makes parry cancelling combos basically impossible, and it feels like crap. Hard to believe SSM thought this was a good idea. It isn't, and its awful. The Rage of the Gods meter has been replaced with a straight up Rage meter...and what's that you ask: "So what? Rage modes have always been about last ditch effort, damage bonus boosting anyway!"...Wrong. In GoW:A, if you don't have a full Rage meter, you have exactly 2 combos at your disposal: and ]-Triangle...and occassionally you'll get the ]-Triangle combo, but it is accomplishes nothing more than the other 2. Those looking for those longer 5 6 hit combo strings that could be chained together with a well timed Roll or Parry will be saddened to learn these are only possible when your Rage meter is filled...which is a seldom occurance since the meter itself will empty when Kratos is hit by enemy attacks...which is ALWAYS. Trial Archimedes: you've probably read about it. It is indeed as bad as you've heard, and probably a lot worse. Reviewers seemed to be going easy on this section of the game, but because it presents a knee-jerk change of pace and difficulty, it makes you concentrate more on what degenerative brain disease the developers had while making this game than on the game, plot, and set pieces in the game. It is a text-book example of bad game design. Todd Papy has publically stated that this part of the game was tuned and "balanced" by himself personally, which should plant at least one wish for the future of this series in your subconcious Please don't let Todd Papy anywhere near it.
The Furies: they're pretty cool, but they aren't given their due diligence when it comes to character development. We are introduced to their species as a concept (the Primordials), but we never explore how the compare to say Gods, or Titans. They clearly aren't mortal, as they can be killed without God or Titan weapons/magic. This is something we should see explored in future games, though a change of scenery, away from ancient Greece would be nice. Kratos: Still cool, still a bad ass, still super. A good character through and through, and probably the only saving grace in what is otherwise a terribly delivered plot. He has boxer briefs now, so there's that. Orkos: A character made up for the game, based on Horkus from Greek mythology. A cool back story, again, one that is not expored enough. The surface is scratched, but that simply creates an itch to learn to more. More that just isn't there. Also, why didn't they just call him Horkus? Also, making Orkos a fury is a good way to remind the audience that this isn't traditional Greek mythology, in case it wasn't already clear from Kratos being the half-brother of Hercules. Also, the whole Apollo Helios contradiction is addressed subtly. Bottom line: A game with a lot of good-in-theory elements that are just poorly executed. The well-paced opening of the game on the Hecatonchires is of a scale previously unseen in the GoW franchise (awesome), but the game does not maintain this level of scope for the remainder of the game, and the once fluid combat system the crux of the GoW gameplay formula has been broken down into a freedomless button masher cheapened by poor responsiveness.
I would have given every GoW game preceding this a 10/10 for being perfect in each their own way, and treading new water for the series. So it literally breaks my heart, like losing a cherished family member, to see this game turn its nose up, pretending to be of their ilk. It is not. I blame Todd Papy. Oh yeah: multiplayer sucks balls, avoid it. It is obvious from the SP that the resources and manpower usually used to polish the main game has been diverted into the MP, no matter what Mr Papy tells you.… Expand