Average User Score: 7.3Oct 28, 2012Everything in Fallen Enchantress is still bland and uninteresting. AI opponents seem to be able to prosper where the player cannot, even onEverything in Fallen Enchantress is still bland and uninteresting. AI opponents seem to be able to prosper where the player cannot, even on Easy and it doesn't help that you cannot build anywhere except a few random locations.
...and it still fails to balance Offence and Defense. Is it really so hard to understand that it should be: (Attack-Defense) times # of Units
(Attack times # of Units) - Defense
The defense of units is virtually pointless in the face of the offense available. Not that you can afford to outfit your Heroes. I can build entire cities for the cost of single suit of plate armor. It basically means that Hero units become useless as they cannot survive a single blow in the later part of the game.
Heroes are the only interesting part of the game, but they too are seriously flawed. In addition to the armor/attack system flaw and the cost of armor flaw the new leveling system, which could be great is flawed. The abilities that appear are completely random, meaning that whether or not my mage can actually cast better spells is entirely random. Instead the best option might be to make your mage swing a better sword. This is completely annoying. On more than one occasion I just selected a random trait because nothing was appropriate. The quests are okay but few and far between.
Honestly on a whole you are better off grabbing a copy of the 20 year old Master of Magic. It is in everyway more advanced with better gameplay and, despite being 2D sprites, better looking.… Expand