Average User Score: 7.5May 14, 2014I'd be a lot more lenient with the score if it weren't for the fact that the game is needlessly frustrating and punishing at points. DifficultI'd be a lot more lenient with the score if it weren't for the fact that the game is needlessly frustrating and punishing at points. Difficult is one thing but having to replay the same cutscene/tooltip messages over-and-over again because you failed over something stupid (there's a section where you have to kill 'x' enemies without losing your combo, otherwise it's game over). You'll wind up getting stuck in parts that have absolutely no enemies in them because for some reason Visceral Games thought it'd be good gameplay to have you die at random points and spend two-three minutes a pop going over the same unskippable scenes.
Action games are supposed to be challenging, difficult and most of all entertaining. They decided to go the route of expecting everyone to have capped out spatial awareness and luck. Only real redeeming factor to the game is it's storyline and art style, beyond that you should probably play a game that doesn't focus on three second "oops I got hit" animations.… Expand
Average User Score: 5.7Apr 9, 2014I really wanted to like the game but it just turned out being what you expect.
The fun part about Skyrim was exploring the world, openingI really wanted to like the game but it just turned out being what you expect.
The fun part about Skyrim was exploring the world, opening treasure chests and collecting loot - and you can TOTALLY do that in TESO.... Only with the added stipulation of thousands of other players beating you to it. The crafting system is amusing at first but eventually just turns into a chore as even if you became the best blacksmith you can be, you can't use the gear you create without being a certain level.
PVP in Cyrodil seems promising at first but then you realize the subtle nuances of how aggravating it can really be. Going in at level 10, you're automatically doomed to lose any solo PVP you encounter as level 50+ (veteran ranks) can solo three or more level 10s and a level 27 can ace you; even with HP and Damage ratings all being balanced out to level 50 regardless of level. It even gives you a cheeky little warning saying that you'll be at a "slight disadvantage" because you haven't maxxed out your skills but it doesn't really matter because the PvP is practically designed around being level 50. Which is interesting because you don't gain XP from participating in PVP.
Beyond that, PVP also has another annoying aspect in the form of logistics. In order to get close to the battlefield, you often times need to spawn at a Home Base (an area for your alliance to spawn at) which is more annoying/frustrating to use than necessary. You have to find a flat piece of ground which can't be anywhere near a graveyard, keep or other landmark - presenting you with the problem of: "Holy ****, why did level design make Cyrodil a giant ****ing hill that I can place this thing on". Assuming you manage to get past that irritating aspect, there's the factor of it costing the same amount as SIX TREBUCHETS and only having enough spawns for 20 people. Which wouldn't be so bad if you could rez people with any sense of ease but good luck with that considering that in order to rez people you need a filled Grand Soul Gem, regardless of their level. Healers have no way of rezzing people, and all this adds up to one big Walking Simulator with intermittent, frustrating combat that isn't at all enjoyable unless you've gone through every quest in the rest of the game to get to level 50.
Questing is about as annoying as one might expect from an MMO. "Fight 6 of these" and "Go here to get the next part of the quest just to walk back" are rampant with dungeons having absolutely no loot (at least as far as I saw). There are a few that are really interesting and captivating as the Elder Scrolls usually has, but the rest are bland, boring and uninspired. To exacerbate this irritating factor, the regions seem needlessly open and spread out, being as there's usually nothing of interest that doesn't revolve around questing and if it is of interest, there won't be anything of value in it.
These sort of things wouldn't be so bad if it weren't for the fact that you can't access the forums without invitation and sending in suggestions to the developers is done through a website which has a non-functional 'send' button. For $60 + $15/month subscription, it's a terrible buy.… Expand