Average User Score: 7.2Dec 20, 2014One of those games that makes you realize why there's a no refund policy on PSN. This game is chock full of terrible UI, with many of theOne of those games that makes you realize why there's a no refund policy on PSN. This game is chock full of terrible UI, with many of the common things you'll be needing (like mech assembly) being behind several menus. You're unable to participate in the Verdict War unless you join or create a team and given that the teams that will be available to you are all comprised of one member each you can kind of guess where that's going to go. (Pro tip: You'll want to create your own because after a season end you'll be forced to wait for the founder to choose who to fight for before you can play again).
Then you get to the missions, which are absolutely -ABYSSMAL-. You can play through the story and experience all that has to offer (which isn't much) but it's usually the same rinse wash and repeat cycle: Hit L1 to activate boost, skip over to your target, shoot them, collect bacon.
Now, the Verdict War is even more hilarious because they're EXCEPTIONALLY difficult. Not even challenging, just punishing. They seem to have balanced each individual sortie with an entire team in mind and it really shows when they want you to kill 20+ targets in under 2 minutes with starter gear that is underperforming because it is damaged. The really jacked up part is that you don't receive any income unless the mission has been completed, so no reward for even partial completion but to add insult to injury they also make you pay for your ammunition and repairs (which you will incur a lot of).
The game is completely unplayable for a solo player just installing the game from the store and the lack of a notable playerbase shows with the game, despite it being relatively new. The general gist is that you're going to want to have friends who play the game before you even jump into it so that you can bumble about together with the lackadaisical gameplay until you get bored of playing the same missions over and over again.
And don't even get me started on the worst music you will ever hear in your life: http://youtu.be/2KpKUIC2asI?t=5s… Expand
Average User Score: 1.7Mar 12, 2013I have no idea why I bought this game. It started off very enthralling and very entertaining and then I started to realize the issues. ApartI have no idea why I bought this game. It started off very enthralling and very entertaining and then I started to realize the issues. Apart from all of the other ones listed by other members my main issues were this: Items bought with real money only apply to one character and are dropped whenever you die. "settlements" are no-pvp safe zones but they're RIDDLED with campers sitting outside of the safe zone waiting for people to come out so they can get free gear. Spawn points are very often camped. Areas that spawn Guns/Melee items are ALWAYS camped. There are so many griefers in this game it makes any sense of community absolutely pointless. Clans will stack their members in "camp" sites and kill -anyone- including new characters. Another thing that makes this game silly? New characters only start out with a flashlight, and that's -IT-. Being as all the weapon sites are camped you HAVE to spend REAL MONEY in order to get an edge.
To hell with this game.… Expand
Average User Score: 6.4Feb 18, 2013This review contains spoilers, click expand to view. The game isn't terrifying in the slightest and has lost a GREAT deal of it's original "creepy factor" that it had in the first game. Rooms are recycled (used more than once), enemies are very predictable in the fact that you can often times guess just which enemy is going to be in an area based on it's layout. On the basis of enemies: Too many vents means Feeders, open area with lots of obstacles generally means Stalkers (which have no true lore basis for being there as birds had no place being on Tau Volantis). Further more, there are only two new enemies in the entire game: The Feeders and the Alien Necromorphs. They hint at dogs but their actual presence in the game is just a reskin/retexture of the Lurker and many times you wonder why the hell dogs would have been in a particular area in the first place. The infamous Tank creature (dead space 1/2) is NEVER used in this game. Boss fights equal out to be ridiculously foreshadowed, easy and for the most part recycled (same boss more than once) or rehashes of previous boss battles (Nexus being a rehash of the final boss in Dead Space 1).
On the basis of the horror factor: There is far more 'jump out and make loud noises' fear than there should be and MANY situations aren't scary or fun, they're just annoying. There's no creepy factors in this game unless you're playing Co-op and those only occur to Carver. There are absolutely no 'fake-outs' like we saw in Dead Space 1 where the scariest room had no enemies and Dead Space 2 where you would occasionally see objects moving (such as the wheelchair rolling across the hall for no reason). What's even worse is that the game takes a MAJOR hit to it's gore factor in the form that Isaac's death cutscenes are the same as they ever were (because there are less unique enemies to dish them out) and there aren't any new ones that I know of. Many times he will die in one piece rather than being absolutely decimated/maimed and despite the popular ideal that you don't necessarily want to die in a game, this "feature" made Dead Space very enticing. On the basis of Gameplay: Medpacks/ammunition come out of the ****ing wood works in this game and including an option to make your own medpacks/ammunition BUTCHORS the 'survival' aspect. Being able to create and mix weapons with supercharged/named gear (available through microtransaction) makes insanely powerful weapons that take away from the actual fight and gives you an ASTOUNDING upper hand. The ending: I dunno who's bright idea it was to try and explain the Necromorphs as the fleas that fall off of MOONS but they should be fired. This was quite honestly the dumbest storyline idea I've ever seen and was probably used just as an excuse to make a giant boss fight that wound up being silly and short-lived with no real challenge to it. They could have just explained it all as "The alien civilization -found- the markers and did not build them" and could have explored new additions to the franchise. Instead, they opted out with the dumbest explanation to an in-game threat I've ever seen.
As a whole: Whatever this is, it isn't Dead Space. It made the exact same errors as Resident Evil 6 and virtually killed the franchise for me with recycled rooms/bosses, a co-op feature that kills the horror feel, WAY too much ammo/medpacks to make it 'survivor'. What did it over the most was the absolutely storytelling as they threw in a curveball out of no-where and explain to us that there wasn't one marker (Dead space 1) there wasn't SEVEN markers (Dead Space 2) there are THOUSANDS and they're just communications antennas for the source which are MOONS of the planets. This is NOT good storytelling, this is just laziness.
The only positive factors of this game is the extraordinary coding which leaves virtually no glitches/bugs and everything works properly.… Expand