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Average User Score: 5.6Jan 10, 2011I will start off my post with a complement. Some of the new zones are beautiful: Vash'jir, Uldum, and Deepholm in particular. But if they wereI will start off my post with a complement. Some of the new zones are beautiful: Vash'jir, Uldum, and Deepholm in particular. But if they were marketing the fact that they "destroyed Azeroth," well... that is a huge stretch. The Shimmering Flats (now called the Shimmering Deep) is the only place which has changed significantly. All the other zones are essentially the same minus a ridiculous amount of extra flight paths, and small sections of burnt up and/or regrown portions of old zones. Some zones didn't change at all.
Instances are the same as they've always been despite peoples' arguments that they require more crowd control. That is false. Every new expansion that has come out has required some sort of crowd control because their gear is not on par with the scale of difficulty. Give it 6 months and some high-end raid gear and people will revert back to "tank and spank" mentality. But the worst part about dungeons, raids, etc. is the fact that the group makeup has been exactly the same in this game and in every other MMO. Dungeons: Tank, healer, 3 dps. Raids: Scale up the ratio of dungeons. For crying out loud, can't anyone come up with something original for once?
But the worst part of the expansion has got to be the PVP. I'm not even sure what the actual names of the new battlegrounds are because I've nicknamed them "Simple Arathi Basin" and "Warsong Gulch 2." Aside from looks, the only difference between Arathi Basin and "Simple Arathi Basin" is that you fight over 3 nodes instead of 5. There is no logistical difference between Warsong Gulch and "Warsong Gulch 2." They basically took Warsong Gulch and divided the two sections with a river. World PVP is also no different. People queue up for Tol Barad every couple hours, some AFK, some actually play, and Horde typically win because they outnumber Alliance on most servers. And as far as the "fight" for Tol Barad is concerned, it's essentially a mix of Arathi Basin and Wintergrasp, but without tanks. Archaeology will bore you to tears and yes, you will get cool rewards for doing it but it's even worse than fishing. Lastly, there is nothing "MASSIVE" about this game or any other "MMO" these days. Maybe I'm feeling a little dejected about the MMO genre as a whole but I simply don't find 10 vs. 10, 15 vs. 15, or even 20 vs. 20 very massive. Then again, all the games who babble on about Hundreds vs. Hundreds or THOUSANDS vs. THOUSANDS have performance issues and fail horribly. As far as PVE is concerned, I also don't find 5 mans, 10 mans, and 25 mans massive either.
Meh... I guess I just expected something a little better from Blizzard this time around, given all the hype. I'll give it a 3 because I really enjoyed some of the new zones--aesthetically speaking--but I've already cancelled my account and no, you can't have my stuff.… Expand