Average User Score: 4.8Dec 2, 2014Not much to say..
This is obviously not Blizzard any more. Hope Activision are happy with the sales in Asia since this game will be dead inNot much to say..
This is obviously not Blizzard any more. Hope Activision are happy with the sales in Asia since this game will be dead in western markets soon with this direction.… Expand
Average User Score: 5.8Dec 2, 2014In short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventureIn short - the game is solid but falls short of expectations. It tries to blend good old crpg , tactical gameplay and console action adventure elements to appeal to a much broader, casual audience but doesn't quite manage to pull that off. Not without diminishing returns to the core values of its RPG roots.
It is unfortunate to see a once mighty RPG developer fall from grace so much (they must have lost a lot of their once key staff and of course their original founders/owners who have all left during this EA chapter) in their attempt to not appeal to their core audience, but instead expand into a new one, and while on that quest they inevitably fall into the hands of Q&A focus tested check-box ticking game crafting. The end result is a game that feels like a 3rd Person action game with action too sparse to justify that title and mmorpg alike combat elements (and a LOT of mmorpg type quests and grind). The story to an extent, but mostly combat, dialogue and characters never quite manage to reach the heights and standards set by Dragon Age Origins.
The game is a decent enough port, buggy as of today still, but that's to be expected in large RPGs. Bad controls, decent story, good amount of content but with too much filler (I'd say there's a 1 to 4 ratio of story to filler content) Performance on windows 8.1 is pretty good, abysmal on windows 7. Even on quad core + systems if you are running on Windows 7 expect excessive stuttering animations and frequent framerate drops.
Inquisition screams console port from a mile away. From the lackluster tactical options and limited to 5 slots only - that might as well not exist - to the console UI, and the lack of a functional tactical camera (what is there is a zoomed in - dual analog stick version that doesn't allow much control or proper overview of the combat, continuously forcing the player back into 3rd person action camera for a better view).
As for the characters and the writing outside of the main story there aren't many great ones here, a couple of characters manage to stand out but that's pretty much it. By the end of the game I couldn't help but feel let down, and a little annoyed by the sheer amount of the somewhat forced sexual content, be it straight or gay, it was too much to take in as a whole, and especially hard when trying to avoid it order to maintain your immersion with the story. Another thing that doesn't quite manage to justify the RPG aspect of DA:I's description, and even though it is to be expected to some extent in a Bioware game, is the lack of different outcomes based on dialogue choices. All one can do is change the approval rating, with the usually 3 options determining not the outcome of the response but only the different levels of approval in the now hidden from the user numerical system of approval.
Visually the game ranges between good and amazing, with the art-style being the main contributor. Technically the visuals are able to hold their own but never quite manage to reach the same level some of Bioware's competitors seem to be capable of in recent releases. The animations are pretty good, but unlike many of the pre-release reviews claimed, never found my self staring at the cutscenes amazed. Parts look great, others look like they could have been in taken straight from - outdated even by 2009 standards - Origins. Simply too many jarring moments with awkward animations, especially facial animations that even though - while they feel - very close to being "there" emotionally but never quite manage to be expressive enough to match the quality of the undoubtedly great voice acting.
The audio in the game is extraordinary, with very few, if any, misses. Voice acting is as good as it gets in video games today, and the soundtrack is excellent and goes on to play a major contributing role base on just how well it manages to elevate the feel of success or failure after a huge battle. It is too however, not without it's own problems, technical in nature that have to do mostly with bad mixing of audio channels and/or volume, something however that can and will - likely - be fixed via patch.
In it's current state, I can't recommend the game at full price.(60$ or 70 deluxe edition with launch DLC included) Give it a few months and a couple of patches and it should be a good purchase for anyone looking to at least get a glimpse of that tactical rpg experience. As it stands the game has too many bugs and performance issues for anyone to overlook. IF you can look past the bugs and glitches, past the console UI and controls, there are few games out there that give you as good an overall experience as Dragon Age Inquisition can.
A simple number can't do enough to describe a game and its value, but if I had to pick a score, I would say Dragon Age Inquisition feels like a 7 that aspired to be a 10, but with the technical issues and the sleazy micro-transaction based online component bringing it down just about enough for me to detract a point.… Expand
Average User Score: 6.9Oct 29, 2012They just need to get Geoff Crammond to make them a new physics engine. The engine they are using is extremely limited and at its best it canThey just need to get Geoff Crammond to make them a new physics engine. The engine they are using is extremely limited and at its best it can be realistic on appearances but arcade at its core. The inability to make the cars oversteer is simply put ridiculous. They could simply just go and do what CAN be done with this ancient engine (its been around since Grid, probably even more and I'm just forgetting the title) make a fun - extremely easy to get into ARCADE F1 racer. Instead they chose to promote and develop this as a sim racer which it is nowhere near being, nor will it ever be. Unless they have the talent to create a brand new engine to house their F1 series all we're stuck will is a wannabe "noob" friendly take on F1 simulation that cant even reach the realism available on the decades old Grand Prix series. Codemasters, step it up or get out.… Expand