Average User Score: 7.4Jul 30, 2013I can not fathom why this game is getting so many good reviews. In my opinion this game is more of a monumental failure.
First up is theI can not fathom why this game is getting so many good reviews. In my opinion this game is more of a monumental failure.
First up is the save system. I know I am not the only one but I guess there aren’t enough of us that dislike a checkpoint system to make a difference in the global video game market. I am not sure what the reason for this idea is, I hope it is not replay value. Because I can tell you there are games I have NOT purchased solely because of a checkpoint system, in addition, when I do accidentally buy a game with one, all I want to do is get my money back. I can not stress enough how much I detest the idea of restarting and entire level because I want to try a conversation a different way, or was one point of charisma away from using a charisma check in a conversation. I did not do enough research into the game before I purchased it, but if I did I may have just skipped this one all together. The idea of an RPG with this type of save system is preposterous. Harebrained confesses they did not have the money to implement a proper save system. This is a piss poor excuse for laziness, incompetence or a complete lack of prioritization. Graphically, the game is beautiful, so obviously some money and time could have been spared in this department.
Second, inventory and drops. Again I say..R P G.. I must have been sleeping because I missed the boat that took the idea of inventory out of a role playing game. When did this become a good idea? Even brain science supports the idea that video game addiction is based on a constant reward system.. WHY take it out?!?!? Additionally, when I frag a ganger, I want the satisfaction of striping his armor and weapon and selling it. It makes me feel better for the insolence he paid me when he tried to kill me!
Third up. This game is so linear it hurts, add to that this game is supposed to be... you guessed it, an RPG!!! The developers put corners into the game.. congratulations by the way. But the game would have not suffered one bit if they had made every level a straight line. I’m not sure why they tried to mask it with corners, maybe weak minded non Jedi types are easily fooled by such farcical attempts to add depth to an environment. The truth is there is nothing between point A and point B, no loot, and maybe one side side quest that will take you two seconds to complete.
Fourth. Writing and plot. I have to confess the Narrative, or the way the story line is told, is remarkable. The flowerful writing used to describe the environments, characters, states of being. It is truly visionary. There is no audio at all in this game so every word needs to be read, and I enjoyed every moment of it. It was a pleasure to “read” this game. The story line and plot however are surprisingly simple. For example, when I discovered who the Emerald City Killer was I was a bit taken back that the plot was so simple. I had in essence, gone from the feeling of reading a really good novel, to suddenly reading a child’s book.
To sum up, I guess I have been offended and feel cheated. I LOVED the snes version of this game, and was hoping for something grand and nostalgic. Something reminiscent of what a real RPG could be and what gaming used to be about. It seems like everyone is just out to make a quick buck. Max the sales with minimum effort, "go with the averages and we can't fail." Harebrained will be an excellent candidate for EA membership. This game may have been better if they just called it Call of Duty 16: Shadowrun Returns.
Average User Score: 7.8Mar 31, 2013I don't like giving out 10's, especially to Blizzard, but this one earned it. I sat here for a good 5 mins trying to think of something I didI don't like giving out 10's, especially to Blizzard, but this one earned it. I sat here for a good 5 mins trying to think of something I did not like about the game. But honestly, as far as RTS's go this is a great one.
Story gets a 11/10 The story is not original, but its hard to be truly original these days with the shear amount of product out there. The plot is a great continuation on the first 4 games, it has sacrifice, pain, hope, and tragedy. What starts out as a great re-unification of our favorite lovers, separated by a war, quickly turns into tragedy, eventually (without spoiling any story) the prospect of great hope comes at the end, though permanent, irreversible sacrifices may have been made. Truly made me feel for the characters in this world and their struggle. I am looking forward to the final act!
Play Control and Interface, 10/10 Its hard to screw the pooch on this one, never the less some developers can fail with immeasurable grace and precision. Blizzard has enough experience with this that if they ever got a 9 or an 8, it would be a complete fail. Keyboard controls and character controls are centered around the left side of the keyboard, and Kerrigan's controls are always q,w,e, no matter what skills are mapped to the character. Mechanics and Replay-ability 10/10 Like in the previous campaign game you get upgrades to your units and buildings, this is done a little differently in HotS however. Short concise missions are used to demonstrate new abilities. Additionally, and unlike the in the original Star Craft II campaign, you earn ALL upgrades, which can not all be used at once but can be swapped and changed during the interm between missions. Achievements are plentiful, and again, the hard and brutal difficulty setting have their own.
If I had one complaint about this game it would be that most missions are timed in some way, either to finish or to collect optional goals, so most of the game is go go go. While there are a few missions that will let you just build and play the game at your own pace, they are indeed in the minority.
Average User Score: 5.7Mar 31, 2013This review contains spoilers, click expand to view. I will summarize for people who don't want to read this entire review, this is the WORST RE game i have ever played in my life. Period. I actually signed up just to write a review about this game. I will start by saying what I liked about this game. The play control is alright and the game runs well and stable for the most part, a fact that is a pleasant surprise for a console port. Additionally my partners always seemed to have HUGE breasts!
What I did not like:
The plot is terrible, the story line jumps all over the place. The game is filled with a multitude of plot contrivances we call Deus Ex Machina, in order to keep the characters in an unending circle of misfortunate accidents, to refocus your attention away the fact that there is no plot development. Opening doors would often result in an attack and loss of life that is scripted and unavoidable. While walking through a graveyard a flash of lightning would suddenly surround me with undead. While navigating a subway filled with speeding trains, zombies would indeed be killed by them but the ones down the track and around the corner somehow managed to nimbly avoid said train. Why and how are the trains still running you ask? Good question...
Play control KEY MASHING! Ever time a zombie gets a hold of you. On more than one occasion I would press the wrong keys while hitting the correct ones, opening up my inventory. Needless to say this resulted in a loss of life. The knife is by far the most devastating weapon in the game, it is quite normal for zombies to suck back an entire clip of ammunition, all while taking 3 or more to the head. That being said, the melee combat system is clumsy. Zombies crawling on the ground are far more dangerous than the vertical kind, and require much more effort to dispatch unharmed. On one occasion a zombie took to the air to attack me and in dazzling display dexterity and swiftness I turned and filled his face with buckshot! Only to have it grapple attack and begin feasting on my flesh, the moment it was shaken off it fell dead with no more help from myself.
The kicker for this game came when I was forced into a confrontation with a powerful ugly thing that spewed the C-virus in gaseous form from pustules on its abdomen, subsequently infecting every living soul inside the church i was taking refuge in... and even though it took mere seconds to infect and turn a healthy human being into the walking dead, my partner and myself simply took a tiny bit of damage. This added to the fact that the creature in questions needed to be targeted in the head, made evident by the effervescent red diamond floating above its head the entire fight, (good thing Leon got that retinal HUD upgrade). Two levels worth of hoarded ammunition later, and the wonder infector still alive, I quit the game, and registered with Metacritic in an attempt to save anyone who reads this, time, money, heartache, headache, sanity, and a small measure of their soul.