Average User Score: 8.3Jun 27, 2015The story is such nonsense. Obviously there wouldn't be wars lasting for millenniums. That's just ridiculous and everything would have beenThe story is such nonsense. Obviously there wouldn't be wars lasting for millenniums. That's just ridiculous and everything would have been destroyed by then. Peace is the only way out for sure. Gaming-wise it might be a decent game but the story is just downright nonsense and propagate dangerous ideas.… Expand
Average User Score: 8.2Jun 15, 2015The battle and atmosphere were good. But the story is weak and definitely rushed and just makes no sense whatsoever. Much worse than BastionThe battle and atmosphere were good. But the story is weak and definitely rushed and just makes no sense whatsoever. Much worse than Bastion where they really worked their heart out. Transistor is such a slacking off.
After being quite abruptly put through the ending and then plowing through various plot explanations online I'd say just damn it. Why wouldn't we just accept the possibility that the writers totally rushed the story, possibly changing it and adding self-contradictory/senseless things halfway through, and then had to meet the production deadline, so in the end they probably couldn't even explain many things themselves? This is so commonplace in various TV Series, especially in Japanese manga but definitely also in American ones. It's also just like so many lyrics floating around out there, which seem to be saying a lot but actually are saying nothing at all because the lyric writer either intentionally or hastily left it vague/contradictory and doesn't really know what he/she is writing after all. The fact is that fans of such TV Series/songs would come up with all kinds of imagination they could to justify the story, because they somehow like it a lot and wouldn't really accept the fact that the writers just muddled through. The producers would be exactly happy for the story to be left this way in fan communities and for fans to debate incessantly what the story "meant" at all, because this probably adds to a lot of controversial/mysterious appeal to the game/TV Series/song etc. to boost its sales. However the undeniable fact is just that the story has a load of nonsense, and will never ever be able to fix so many gaping holes it has left.
Anyways. I'm not treating anything I read out there negatively. You guys did a wonderful job coming up with quite coherent and thoughtful analyses on a untenable story which is so full of cracks. What I'm getting at is SuperGiant's attitude in producing this story, which totally disappointed me coming from an excellent one that was Bastion, not people's fantastic devotion and writeups.… Expand
Average User Score: 5.8Jun 12, 2015Never liked Double Fine games even since the days of Brutal Legend. They do a lot of marketing but the actual content is really half-assed.Never liked Double Fine games even since the days of Brutal Legend. They do a lot of marketing but the actual content is really half-assed. Don't be fooled by their hype game.… Expand
Average User Score: 7.3May 4, 2015The story is bland and nonsensical and downright American in essence (even the voice acting sounds directly out of generic movies where theThe story is bland and nonsensical and downright American in essence (even the voice acting sounds directly out of generic movies where the producers obviously want to "set the stage" abroad while doing an all American story). So that aspect of the game is definitely not something to look for. The "divine" place is not very divine at all considering you can and are even a kind of encouraged to do GTA-style action like killing a guard and waiting for your "wanted level" go down. Seriously? This is Olympus instead of Los Santos? Not to mention people up there just look like ordinary Greek citizens instead of anything godlike. It just ruins the immersion totally. That said the combat and art are decent enough. If you imagine an immersive epic experience, it's definitely not there. If you just want to pass your time and have some fun, it's OK… Expand
Average User Score: 8.6Apr 14, 2014SimCity 4 is a great game. However, to be honest, Rush Hour doesn't look like a serious and sincere expansion pack. Newly-introducedSimCity 4 is a great game. However, to be honest, Rush Hour doesn't look like a serious and sincere expansion pack. Newly-introduced mechanisms are mostly trivial. "Drive by yourself" system looks more like cheating as you can gain massive money and mayor point in 5 minutes, for almost nothing. Nowadays as SimCity is being released as a deluxe edition it's fine. But I have to say it's so typical EA expansion that it doesn't deserve a high score.… Expand
Average User Score: 7.5Mar 15, 2014The game itself is wonderful, no doubt. And when I started to play this PC edition(back in 2012), the much-complained crash issues wereThe game itself is wonderful, no doubt. And when I started to play this PC edition(back in 2012), the much-complained crash issues were already totally solved by patches. It's perfect.… Expand
Average User Score: 8.3Jan 20, 2014As a Chinese, I have tons of emotion for this series. Unfortunately, western media are not really the place this game belongs, thus all theAs a Chinese, I have tons of emotion for this series. Unfortunately, western media are not really the place this game belongs, thus all the "negative" reviews which are actually only from a western viewpoint. It's simple: What if you ask an Asian who knows nothing about medieval Europe to play Crusader King? He must feel bored to death, not to mention the sheer learning curve of games by Paradox Interactive. Personally I find it intriguing that people would regard this game to be "hard to learn". I would really say this is a kindergarten toy compared with titles like Europa Universalis. Probably it's the sheer depth of this historical period that scares people off, rather than the already really streamlined gameplay(compared with previous installments). Seriously, the history/story of Romance of Three Kingdoms has long been a part of Chinese culture everywhere, every day, and I feel so overjoyed and fortunate that KOEI presents such a delicate series which combines history with high playability and entertainment. I play it, almost with a sacred sentiment, imagining the scenes I've been imagining since childhood over and over again. This is no exaggeration. The only complaint I have against this game is the not-so-intelligent friendly AI after your force gets huge. Seeing AI doing total nonsense every turn in cities you don't directly control really drives you mad. Besides, transferring food and equipments between cities is also very un-userfriendly. Also, the beginning of a game is always the most enjoyable, but after that it feels more and more just like a bland game without the tinge of Three Kingdoms. Hopefully they've rectified this issue in the improved AI brought by higher difficulty in the expansion pack.… Expand
Average User Score: 8.5Dec 30, 2013Solid Gameplay, So-So Story
The battle mechanism is quite a homage to old-style 2D hack & slash which turns out to be executed nicely. NoSolid Gameplay, So-So Story
The battle mechanism is quite a homage to old-style 2D hack & slash which turns out to be executed nicely. No clutter, no BS yet you'll feel it's generally varied and fluid enough to keep you interested. The side-quest and treasure box system is challenging and rewarding enough to have you spend quite a lot of time on, while not distracting from the main-line story. Therefore the gameplay feels solid throughout.
The indie developer who made the game, Dean Dodrill, certainly put his heart into the gameplay. His attention to details is respectable. Every game area feels characteristically distinct and alive(if you've played Star Wars Knights of the Old Republic you'd get what I mean.) Not to mention the totally amazing tribute to other indie games which is seamlessly a part of this game. Especially the parts of stylistically simulating the gameplay of Fez, Braid, and Bastion. Though only a fraction of actual playing time, its implementation must have demanded tons of time and dedication. Contrast this with big productions nowadays, which are fast-food products: looking marketable but lacking in soul and sincerity. Although such contrast is no surprise anyways.
With that said, I feel its story mostly mainstream at best. Sure it would be quite impossible to demand a video game of a story with Nobel-Prize(or even any serious literature) level of quality and complexity, but the story still feels a bit simplistic and failing to build on its quite promising backbone: protagonist’s identity to produce convincing and touching accounts. It feels as if there should have been much more interactions between characters, as well as much more in-depth depictions of characters. Instead, characters look good-or-evil, which is highly unreal; story looks more like something to string the gameplay together rather than a serious stuff by its own right, and the ending feels most thoroughly traditional-Hollywood and uninspiring, even a bit rushed. Though probably it’s a common phenomena for video games, I would say that Braid and Bastion, also as Indie Games, have told much more original and edifying stories than this one.
In the end, while I gave Bastion 10 stars, I would only give Elysian Tail 8 stars. Not to say it’s not a good game. Only that it looks slightly less awesome in my eyes. In all, still definitely a game made with heart, and worth trying for everybody!… Expand
Average User Score: 8.3Dec 26, 2013Too Much Hype
I had very high expectations before I started playing the game, because many people have been saying how wonderful it is.Too Much Hype
I had very high expectations before I started playing the game, because many people have been saying how wonderful it is. However, I was actually a bit disappointed when I finished it.
First is the story. I just don't understand what's all the hype about what appears to be a totally typical, predicable even mundane+stereotypical Japanese RPG story. Yeah, at least it isn't unbearable, but I don't see anything extraordinary or of serious literal value about it. An ultimate boss which doesn't really have (nor need, in this genre's logic) consistent/sensible story/explanation to support(even the stories recounted by the boss himself and background information differ fundamentally); an all-too-predictable mainstream ending; and not to mention a little bit of inconsistencies here and there during the progression. Compared to what other indie games such as Bastion/Braid can offer, this story looks totally mainstream, even so typically big-production.
Second is the gameplay. I know Pixel(the developer) probably intentionally wanted it this way, but the incessant nuisance of having to fight over areas which you have long cleared off, again and again, throughout the whole game, is simply annoying. One death, and you have to do 20 minutes of repetitive work totally from the beginning. Not to mention the same happens in a lot of story scenarios where you don't even die nor do anything wrong at all. In the end, after what is easily an hour’s job just on one task, you’ll easily find the experience boring and even unpleasant.
Of course, I’m not here to deny it of aspects it did great on. Such as a quite meticulous attention to details, the general design and music. Those facts are made much more salient by the nature of a one-man-shop operating over 5 years. On this he deserves respect and credit. However, I’m sorry to say only these don’t guarantee a great game. 6/10 is my maximum here.… Expand
Average User Score: 8.8Dec 22, 2013Indeed its details are carefully crafted, and all that. However, I personally totally dislike its style so much that I don't want to play itIndeed its details are carefully crafted, and all that. However, I personally totally dislike its style so much that I don't want to play it any more. The whole environment, music, and the protagonist's weak characteristics and haplessness(constantly flashes his memory of being totally bullied and beaten up by some other guys(robots)) just make you feel so damn depressed. Not to mention adding the feeling of scratching your head at a puzzle for half an hour hour without figuring out the solution. Games like this are supposed to make you happy or at least edified, but not negative and depressive and even start doubting yourself(seriously if you emphasize with the protagonist you can't help but feel so). What a depressive experience really.… Expand