Average User Score: 7.1Oct 4, 2013A great game that reminds me why I love the action/adventure genre. The graphics are great, the premise is unique, the gameplay is solid, andA great game that reminds me why I love the action/adventure genre. The graphics are great, the premise is unique, the gameplay is solid, and there's a sense of exploration from trying to find the hidden stashes of gold.… Expand
Average User Score: 8.0Mar 28, 2013Great in every sense. I don't even normally like anime or graphic novels, but as a game and a story, Analogue triumphs in so many ways it'sGreat in every sense. I don't even normally like anime or graphic novels, but as a game and a story, Analogue triumphs in so many ways it's difficult to describe.… Expand
Average User Score: 5.7Mar 17, 2013I'm guessing that most of the poor scores come from two groups:
Critics that appraised merely the technical aspects of Quantum Theory, andI'm guessing that most of the poor scores come from two groups:
Critics that appraised merely the technical aspects of Quantum Theory, and overly hyped shooter fanboys who expected Socom: Gothic Edition.
I'm going to make it clear: The point of this game is not shooting people. The combat mechanics are very mediocre, despite permeating the gameplay. I think that disappointed a lot of people who wanted a revolutionary cover-shooter. Really, you can blame the advertising for most of that since the game tries really hard to sell itself as a bad*** shooter. In reality, the gameplay is meh. Nothing special. Yes, there are genuinely cool guns to use, and there's a solid dynamic cover system in place. However, the controls are a bit sluggish and the answer to almost everything is shoot it or smack it.
I still give this a 10, because the shooting mechanics are not the point of the game. Yes, combat is pervasive. You spend roughly 80% of Quantum Theory fighting. However, the real point of the game is mixed. It's about deciphering the highly original story, following the relationship between Syd and Filena, and surviving the murderous tower itself. Everything makes life difficult for you. Even the tower itself wants to kill you, and it accomplishes this by retracting the cover I tried to camp behind, and by rearranging the floor and paths to push the player into lethal situations. Between the very floor trying to kill you, and enemies popping out of every gap in the walls, there's a very real sense that you're in a hostile environment. Syd and Filena bond surviving this twisted place together, and the player ends up getting immersed in the struggle. I'm not sure how to explain this, but it's as if you bond with the game itself, as you survive everything that the tower, the gillskin, and the nosferatu throw at you.
The story is one of the most original I've played, although I'm not going to spoil it here. Furthermore, the boss fights are actually good for once. In most games the boss fights (imo) are nothing but tedium and repetition. In Quantum Theory, they're over relatively quickly, and they're given a sense of urgency as most bosses nearly require teamwork to beat. They're also relatively dynamic, as the tower will often spawn cover for enemies at the same time it removes it for you. It's a harsh environment that can only be survived with Filena's help. Thankfully, her AI is quite good and she never needs babysitting.
So, essentially, Quantum Theory is an unpolished but very original game, with an interesting story, interesting characters, and innovative methods of altering levels to increase replayability and force you to think on your feet. There's really no other game like it on the market, and although it could be better, you're in for a very underrated, misunderstood, but epic experience… Expand
Average User Score: 7.3Aug 27, 2012First, I'm not giving this port a 10 to offset low scores. That's what I actually think the port deserves. It doesn't have many graphicalFirst, I'm not giving this port a 10 to offset low scores. That's what I actually think the port deserves. It doesn't have many graphical options (though it has more than Darksiders 2 or Rage), but honestly the game is so easy to run you won't need many options. My GTX 460 768MB and 3.2Ghz Phenom II max it easily and keep it above the cap at all times. The 30fps cap, btw, is way smoother than any 330fps cap I've ever seen. Borderlands at 30fps hurts my eyes, whereas a stable 30 in Dark Souls is smoother than a stable 60 in most games. It was made to run at 30 fps, the animations were recorded at 30 fps, and the cap is totally stable. It doesn't create minor inconsistancies like capping with Fraps (or any 3rd party program), so it's way smoother.
On graphics, at 720p this looks better than Skyrim on ultra at 1080p. If you download the simple resolution uncapper mod (it installs in literally 4 seconds), Dark Souls has amazing graphics. They're truly gorgeous at 1080p; dynamic rays radiate from the sun, the water flows and ripples around your legs with full mesh reflections, baked ambient occlusion makes the landscape look great, and the textures are ultra HD. The people saying they're low quality textures are forgetting that the game is forcing what looks like awful trilinear texture filtering by default. Switch to at least 8x Anisotropic in your video card drivers, and these textures are amazing. The game is optimized amazingly; a 9800 will give you PS3 performance, while my 460 blows it away completely. Anything higher just adds more room for forced SSAO through your drivers, and graphics mods.
On my 460 with the modded resolution uncapper allowing true 1080p instead of the fake effect that's in by default, Dark Souls looks comparable to The Witcher 2 and runs better. I'm not joking, this is just amazing. That one simple mod changes everything. To people who say you can't rate a game for mods, what about Skyrim? Without mods Skyrim's barely playable on the PC with the imprecise UI and heavy-handed aim assist.
People who say this is not optimized are no doubt looking at their graphics card as the culprit, but because it saves and loads constantly you need a strong cpu rather than a strong graphics card. This is why some people are getting low framerates with 660's; if you have an Intel Pentium at 2.3 Ghz your graphics card doesn't matter. A dual core i3 at at least 2.5Ghz should handle it fine, but my Phenom II at 3.2Ghz is above and beyond. An i5 at 3.0Ghz or an i7 at almost any speed would be above what you need. I rated Skyrim well, because of mods, and I rate Dark Souls well partially because of that one resolution uncapper. It's so simple and easy to install there's absolutely no reason not to have it.
I will say that you NEED a gamepad to play this. The keys can be rebound (contrary to what some people posted here without even bothering to check), but mouse controls just aren't meant for this game. I love my gaming mouse for shooters and precision, but a gamepad just works way better in Dark Souls. You can use most PC gamepads and all 360 controllers. PS3 controllers also work great if you download a program like Motion Joy to allow your PS3 controller to work with a PC.
Aside from the port, the game itself is top-notch. Dark Souls is a perfect 10 in gameplay, style, lore, and just about everything else. I saved that for the PS3 review page, so I'm not going to fully cover it. It just has everything you could possibly want. Dark Souls has120+ hours of gameplay without touching New Game+ or the awesome online (btw, the online is now totally lag free if you have a decent internet connection). If you walk in snow, you leave footprints. You can dual wield or single-hand any weapon on the fly, and the dodging is superb and fluid. Capes flow in the wind, ambient sound effects and intense dark fantasy music add atmosphere, and nearly every clutter item can be shattered into individual boards and shards. A spindly chair or vases can be rolled through and crushed, while a heavy oaken table may require a full dive or an attack to break, but it all breaks dynamically. This makes the combat visceral and intense, and means that you have zero annoyances while dodging and diving around. The animations on all the unique enemies are amazing and sinuous, the art style is perfectly dark, and it's all skill. People say it's cheap because you're just as weak as the standard enemies you're fighting, but all that really means is you need more skill. The game is totally seamless, and virtually never loads once you start it up. It's so immersive it's breathtaking, and the spells, bows, and melee are all just fun and really smooth and responsive to use. The game lets you roam with quite a bit of freedom, and if you can see something you can walk to it eventually.
The new DLC is also great. It's all as high-quality as the best moments from the base game, so it's just peerless.… Expand