Average User Score: 8.5Mar 6, 2013Ok, so I was actually expecting a pretty good time from the new Tomb Raider but boy was I proved wrong. It's a bloody great time!
While I doOk, so I was actually expecting a pretty good time from the new Tomb Raider but boy was I proved wrong. It's a bloody great time!
While I do have a few gripes they are all minor things that are easily overshadowed by the sheer awesome.
But for the sake of fairness let's go through them.
First. The game do start off fairly weak. For the first 15-20 minutes I was certain that I they had just jacked up the drama a little bit and gone for more cinematic angles to become in essence Tomb Raider: Uncharted. However once you get through the first part and the game opens up a little I was quite blown away. The games progression is still linear but you have quite a bit of freedom exploring your surroundings and the game does a really good job at making you feel like you're not being led on rails (most of the time). My second gripe is that the game feeds you too much resources. There is quite literally ammunition every ten metres or so. It's next to impossible to run out of ammo. I really hope they release a survival mode that makes scavenging and hunting more important parts of the game. The third gripe is the one that annoys me the most (though your mileage may vary) and it's the QTEs.
I really really really hate the QTEs in this game. If I get the game over screen in this game it's about 99% probability that it was from a QTE. The game also does a really piss poor job of explaining exactly what you button you need to press and when. I must have been choked 20 times before I figured out what I needed to do.
It's such a cheap way of adding "action" to a game and I loathe it with a passion.
Thankfully there aren't that many of them but every time one comes along I'm unceremoniously ripped out of the immersion the game has managed to pull me into and I'm forced to hammer left/right for a few seconds and then hammer E or time a press of F. Gaaah!
The good parts.
The enviroments are really really good.
While the "abandoned military installations on a tropical island" setting has been done lots of times before you can understand why since it's works so good and I doubt it has looked any better than this. Every part of the island has been crafted with expert care and attention to detail. Every time I enter a new part of the map I'm always excited to see what I will find this time.
The game is also extremely good at mixing the action with the exploring. I'm not all the way through the game yet but the action has never overstayed it's welcome. The pacing of the game reminds me alot of Uncharted 2 3 and that is a really good thing (don't get me started on the pacing of the first Uncharted) The story is also well crafted and keeps you interested. You really want to find out the story behind it all and see how it comes together.
While the year is still young I have no doubt that this game will place on my top 10 of 2013.… Expand
Average User Score: 2.2Mar 5, 2013Ignoring the DRM the game is at this point still not worth buying. While for the most part this is a good upgrade of the sim city series theIgnoring the DRM the game is at this point still not worth buying. While for the most part this is a good upgrade of the sim city series the one thing that really hampers it is the map size.
While in theory the addition of curved roads that allow you more freedom in how you design your city should be awesome the reality is that because the maps are so tiny any creativity will be severely punished since it's not as dense as a grid type city. The game is also kind of bad at fitting in buildings to the area available which also punishes being creative as you will get tons of unused space either because you got too much space between roads or too little.
After playing the game for even an hour you will start feeling very cramped and you will basically be left with the option to build inwards, that is tearing down and reconstructing existing plots. For me a bare minimum before I would concider actually giving money for this game would be four times the size but I would really prefer nine or more.
Of course seeing as this is EA they will milk their customers for everything they got. Expect to see building themes, larger map sizes and everything else that this game should have had at release for sale soon.… Expand